

When People Step In Front Of Your Line Of Fire (Youtube Clip)
#1
Posted 05 January 2018 - 03:55 PM
#2
Posted 06 January 2018 - 02:33 AM
#4
Posted 06 January 2018 - 11:24 PM
This will help and I think fits in with your build style.
Edited by tker 669, 06 January 2018 - 11:26 PM.
#5
Posted 06 January 2018 - 11:29 PM
#6
Posted 06 January 2018 - 11:30 PM
#7
Posted 07 January 2018 - 02:27 AM
tker 669, on 06 January 2018 - 11:24 PM, said:
I usually try to balance out front rear armor on those kinds of mechs with 30 rear armor and rest to front. SRMS needs to be streaks. Needs more ac20 ammo. At least +5 tons. Also at least 1 er small laser (maybe 2) for late game when you run out of AC 20 ammo.
And legs need more armor.
Edited by gooddragon2, 07 January 2018 - 02:27 AM.
#8
Posted 07 January 2018 - 02:07 PM
gooddragon2, on 07 January 2018 - 02:27 AM, said:
I usually try to balance out front rear armor on those kinds of mechs with 30 rear armor and rest to front. SRMS needs to be streaks. Needs more ac20 ammo. At least +5 tons. Also at least 1 er small laser (maybe 2) for late game when you run out of AC 20 ammo.
And legs need more armor.
You know my build was totally in jest right?
Any time you see someone strip the armor from the left eye of an Atlas, you know it is a joke.
#9
Posted 07 January 2018 - 02:18 PM
Edited by Tarl Cabot, 07 January 2018 - 02:18 PM.
#11
Posted 08 January 2018 - 01:54 PM
Samial, on 07 January 2018 - 07:42 PM, said:
The amount of times I shoot and kill a team mate in CS:GO with an AWP because they run in front of me as the enemy peaks...yeah, there's not a lot of hope.
A simple 'coming through', or even something smart like walking behind me (cause there's room) seems to escape their grasp.
I literally can't see the teammate until its too late while fully zoomed in and there's fractions of a second room for error in that judgement to shoot or not.
Edited by MauttyKoray, 08 January 2018 - 01:55 PM.
#12
Posted 08 January 2018 - 02:27 PM
tker 669, on 07 January 2018 - 02:07 PM, said:
Why do people act like the Atlas is so easy to headshot when I have been piloting an Atlas since like 2016 and never once gotten headshot in it?
#13
Posted 08 January 2018 - 03:19 PM
#14
Posted 08 January 2018 - 03:24 PM
Mole, on 08 January 2018 - 02:27 PM, said:
Why do people act like the Atlas is so easy to headshot when I have been piloting an Atlas since like 2016 and never once gotten headshot in it?
In my experience, most of the actual players of MWO can't actually aim worth a damn.... The amount of times I have avoided being hit, by simply running sideways is mind blowing....
#15
Posted 08 January 2018 - 03:33 PM

#16
Posted 08 January 2018 - 03:42 PM
#17
Posted 08 January 2018 - 04:18 PM
#19
Posted 08 January 2018 - 05:40 PM
Mole, on 08 January 2018 - 02:27 PM, said:
Why do people act like the Atlas is so easy to headshot when I have been piloting an Atlas since like 2016 and never once gotten headshot in it?
Because it is probably the most well known head hitbox.
The mech itself moves very slowly.
Most that run the thing in quick play run straight forward.
As a bonus you can also stumble across them not moving in the back firing lurms quite often.
So it doesn't happen to you? Congrats, you probably do some basic stuff like twist.
Yeah, so people act like that because it is one of the easiest mechs in the game to headshot.
Don't believe me? Cool, just ask someone with a guillotine title their opinion and get back to me. The couple guys I know that have said the Atlas was a big part of them getting it.
#20
Posted 08 January 2018 - 06:11 PM
In any case, ill just hold my fire unless the guy INSISTS on blocking my fire (its quite obvious when people are intentionally blocking vs accidentally wandered into my fire to take a shot), in which case i dont care if they are friendly or enemy, if they continue to block my ability to engage they will eat a partial alfa into the backside (i try not to kill em, just make em move). If they continue to block me after, they eat 60-80 alfa directly into their rear ST and will either die if XL, or loose half their firepower and thus be useless fodder. If they still dont move, i just put em out of their misery and continue the game as normal.
I know its harsh, but intentional body blockers or those that insist on stoping me from firing the whole game will die. Everyone else i give them a pass since its really unlikely they did it intentionally and are simply unaware of me (or dont care) and just want to poke out in front of me for a sec to get a shot off, after which they pull back into cover and i have a good firing solution to hit whoever they just nailed.
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