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Fafnir Quirks Wishlist


34 replies to this topic

#1 Hit the Deck

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Posted 05 January 2018 - 10:31 PM

+20% ballistic range
+30% HGR range

Now we can finally have the desired 270m optimal HGR range, and a bit more with skill nodes Posted Image

What do you wish for? Go!

#2 Asmerak

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Posted 05 January 2018 - 10:38 PM

Significant bonus armor and heat gen. Maybe a little range.

If we're not going to bring clan and IS tech into balance any time soon, then the quirk bandaid needs to be liberally distributed among every IS chassis that isn't phenomenal out the gate (BLR-1G/BLR-2C come to mind).

Edited by Asmerak, 05 January 2018 - 10:41 PM.


#3 Humpday

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Posted 05 January 2018 - 10:40 PM

Thats a bit much there with the HGauss range, bringing weapon out to that range just brings back the problems PPC Gauss caused...so that'll never happen, maybe a small bump, but not that much. Maybe what, 220m at most?

Anyway, for the topic, 80-90deg/s torso yaw speed will work wonders for those torsos(hopefully those shield arms are big enough because relative to the body...man they are tiny).
The obvious armor quirking, and 10% energy heatgen.

No ballistic quirks since it can already mount 4xuac5 and those work on anything you put those on without help.

...well, maybe 20% ac20 velocity?

actually in retrospect, it probably should have some sort of Hgauss quirk since its suppose to be the THE Hgauss carrier.

Edited by Humpday, 05 January 2018 - 10:47 PM.


#4 Hit the Deck

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Posted 05 January 2018 - 10:51 PM

It will indeed never happen but I just want to emphasize that Fafnir = HGRs.

I still think that HGR's optimal range needs to be increased but in case PGI never allows that to happen, they can still give us an IS 'Mech which can deliver one or two 25pts of damage shots farther than 180m.

#5 FupDup

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Posted 05 January 2018 - 10:55 PM

View PostHumpday, on 05 January 2018 - 10:40 PM, said:

-
Anyway, for the topic, 80-90deg/s torso yaw speed will work wonders for those torsos(hopefully those shield arms are big enough because relative to the body...man they are tiny).
-

You're not going to get a 100-ton assault that can twist as quickly as an average heavy mech.

#6 Y E O N N E

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Posted 05 January 2018 - 10:58 PM

20% range would net you 243 meters when you also take 15% in the skill tree. TBQH, I don't think an extra 40 meters over what we can already get will push it into "broken" territory.

Really, the 'Mech is going to need some generous armor quirks and it's going to need to be able to dance. Good agility for poking a hill will make its hardpoint layout useful.

#7 Humpday

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Posted 05 January 2018 - 11:32 PM

View PostFupDup, on 05 January 2018 - 10:55 PM, said:

You're not going to get a 100-ton assault that can twist as quickly as an average heavy mech.


shhh Posted Image

I really wish they'd provide the agility/mobility of these things at pre-release.
Maybe they wait to set those values based on reactions on the forums.

#8 Shadowomega1

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Posted 05 January 2018 - 11:48 PM

-20% Crit chance, and structure bonus to save the ct internal from weapon explosion.

#9 Jackal Noble

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Posted 06 January 2018 - 12:02 AM

Decent Armor
20% HGR range is pushing it close, because that carries out over it's entire range, but maybe?
-35% Gauss crit chance.
10% accel/decel



#10 Y E O N N E

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Posted 06 January 2018 - 12:11 AM

20% range + 15% skill tree is only 40 more meters than the Skill Tree alone can give you, so only 80 more meters max.

Remember, that **** is multiplicative. Start with a low value, end with a low value.

#11 N0ni

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Posted 06 January 2018 - 12:28 AM

Somewhere in the ballpark of:

+10% ballistic range
-10% ballistic cooldown
+10% energy range
+20 armor (CT)
+15 armor (LT/RT)
+10 armor (LL/RL)
-15% Crit Hit Chance Receiving

Sort of taking the Annihilator quirks, but toning them down a bit. Still going to be wanting a STD engine in it, since you won't be sticking an XL in that thing and a light engine isn't such a smart idea either. 52.7 top speed without any tweak in a 325. You're going to be trogging along at snail's pace regardless, might as well just keep a 300 in there with bigger guns.

I doubt we'll see any significant quirks on release, it'll be a few patches later before the dartboard updates to include the Fafnir.

#12 Mechrophilia

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Posted 06 January 2018 - 12:32 AM

View PostHit the Deck, on 05 January 2018 - 10:31 PM, said:

+20% ballistic range
+30% HGR range


50 pin from just 2 hardpoints can't rationally be given that much range in my initial opinion. ...but who knows?

I think it needs defensive quirks as the priority though because of the sides.

Edited by Mechrophilia, 06 January 2018 - 12:44 AM.


#13 Hit the Deck

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Posted 06 January 2018 - 12:44 AM

View PostMechrophilia, on 06 January 2018 - 12:32 AM, said:

50 pin from just 2 hardpoints can't rationally be given that much range imho.

I think it need defensive quirks as the priority anyway

270m for 50pts damage out of a big and slow 'Mech would be too much? Not to mention the cooldown and charging time.

#14 The6thMessenger

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Posted 06 January 2018 - 12:49 AM

If it could get +20% ballistic range +30% HGR range -- such as making the HGR reach 270m optimal range.

View PostMechrophilia, on 06 January 2018 - 12:32 AM, said:

50 pin from just 2 hardpoints can't rationally be given that much range in my initial opinion. ...but who knows?

I think it needs defensive quirks as the priority though because of the sides.


From an allottment of 36 tons worth of weapon though.

Edited by The6thMessenger, 06 January 2018 - 12:50 AM.


#15 Hit the Deck

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Posted 06 January 2018 - 12:51 AM

Concerning dual HGRs, the Sleipnir can be the agile carrier, the Anni as the tanky carrier, the Mauler as the energy endowed carrier, and you take a Fafnir if you want to deliver that 50 PPFLD from a bit more afar.

#16 El Bandito

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Posted 06 January 2018 - 02:48 AM

No Gauss charge. No need for any other quirks. Posted Image

View PostHit the Deck, on 06 January 2018 - 12:51 AM, said:

Concerning dual HGRs, the Sleipnir can be the agile carrier, the Anni as the tanky carrier, the Mauler as the energy endowed carrier, and you take a Fafnir if you want to deliver that 50 PPFLD from a bit more afar.


Fafnir has the cockpit level Gauss niche. :P

Edited by El Bandito, 06 January 2018 - 02:50 AM.


#17 Jay Leon Hart

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Posted 06 January 2018 - 02:58 AM

A +35 engine cap quirk for all variants Posted Image

#18 BTGbullseye

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Posted 06 January 2018 - 03:16 AM

What I'd like to see, if it wouldn't break the game:

FNR-5:
+50% minimum HGR range
-50% all Gauss Charge time
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)

FNR-5B:
-50% all Gauss Charge time
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-5% Energy Heat

FNR-6Q:
-15% UAC Jam Chance
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-10% PPC Heat
-10% PPC Cooldown

FNR-5E:
-20% UAC Jam Chance
-10% UAC20 Cooldown
-10% Missile Cooldown
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)

FNR-6R:
-10% LBX Cooldown
+15% SSRM Range
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-10% PPC Heat
-10% PPC Cooldown

FNR-WR:
+50% minimum HGR range
-50% all Gauss Charge time
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-10% Energy Heat

#19 Hit the Deck

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Posted 06 January 2018 - 04:05 AM

View PostEl Bandito, on 06 January 2018 - 02:48 AM, said:

...
Fafnir has the cockpit level Gauss niche. Posted Image

I'm afraid that PGI will see it this way, and coupled with the 'Mech's ability to carry ECM = minimal quirks.

It would still be decent though, but I wish that it could be something more considering its popularity as THE dual HGauss 'Mech.

#20 Nema Nabojiv

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Posted 06 January 2018 - 04:41 AM

View PostYeonne Greene, on 05 January 2018 - 10:58 PM, said:

Really, the 'Mech is going to need some generous armor quirks

*Thinking of nova cat and thanatos. Yeah, so many mechs need armor quirks to not suck yet they got none.





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