Fafnir Quirks Wishlist
#1
Posted 05 January 2018 - 10:31 PM
+30% HGR range
Now we can finally have the desired 270m optimal HGR range, and a bit more with skill nodes
What do you wish for? Go!
#2
Posted 05 January 2018 - 10:38 PM
If we're not going to bring clan and IS tech into balance any time soon, then the quirk bandaid needs to be liberally distributed among every IS chassis that isn't phenomenal out the gate (BLR-1G/BLR-2C come to mind).
Edited by Asmerak, 05 January 2018 - 10:41 PM.
#3
Posted 05 January 2018 - 10:40 PM
Anyway, for the topic, 80-90deg/s torso yaw speed will work wonders for those torsos(hopefully those shield arms are big enough because relative to the body...man they are tiny).
The obvious armor quirking, and 10% energy heatgen.
No ballistic quirks since it can already mount 4xuac5 and those work on anything you put those on without help.
...well, maybe 20% ac20 velocity?
actually in retrospect, it probably should have some sort of Hgauss quirk since its suppose to be the THE Hgauss carrier.
Edited by Humpday, 05 January 2018 - 10:47 PM.
#4
Posted 05 January 2018 - 10:51 PM
I still think that HGR's optimal range needs to be increased but in case PGI never allows that to happen, they can still give us an IS 'Mech which can deliver one or two 25pts of damage shots farther than 180m.
#5
Posted 05 January 2018 - 10:55 PM
Humpday, on 05 January 2018 - 10:40 PM, said:
Anyway, for the topic, 80-90deg/s torso yaw speed will work wonders for those torsos(hopefully those shield arms are big enough because relative to the body...man they are tiny).
-
You're not going to get a 100-ton assault that can twist as quickly as an average heavy mech.
#6
Posted 05 January 2018 - 10:58 PM
Really, the 'Mech is going to need some generous armor quirks and it's going to need to be able to dance. Good agility for poking a hill will make its hardpoint layout useful.
#7
Posted 05 January 2018 - 11:32 PM
FupDup, on 05 January 2018 - 10:55 PM, said:
shhh
I really wish they'd provide the agility/mobility of these things at pre-release.
Maybe they wait to set those values based on reactions on the forums.
#8
Posted 05 January 2018 - 11:48 PM
#9
Posted 06 January 2018 - 12:02 AM
20% HGR range is pushing it close, because that carries out over it's entire range, but maybe?
-35% Gauss crit chance.
10% accel/decel
#10
Posted 06 January 2018 - 12:11 AM
Remember, that **** is multiplicative. Start with a low value, end with a low value.
#11
Posted 06 January 2018 - 12:28 AM
+10% ballistic range
-10% ballistic cooldown
+10% energy range
+20 armor (CT)
+15 armor (LT/RT)
+10 armor (LL/RL)
-15% Crit Hit Chance Receiving
Sort of taking the Annihilator quirks, but toning them down a bit. Still going to be wanting a STD engine in it, since you won't be sticking an XL in that thing and a light engine isn't such a smart idea either. 52.7 top speed without any tweak in a 325. You're going to be trogging along at snail's pace regardless, might as well just keep a 300 in there with bigger guns.
I doubt we'll see any significant quirks on release, it'll be a few patches later before the dartboard updates to include the Fafnir.
#12
Posted 06 January 2018 - 12:32 AM
Hit the Deck, on 05 January 2018 - 10:31 PM, said:
+30% HGR range
50 pin from just 2 hardpoints can't rationally be given that much range in my initial opinion. ...but who knows?
I think it needs defensive quirks as the priority though because of the sides.
Edited by Mechrophilia, 06 January 2018 - 12:44 AM.
#13
Posted 06 January 2018 - 12:44 AM
Mechrophilia, on 06 January 2018 - 12:32 AM, said:
I think it need defensive quirks as the priority anyway
270m for 50pts damage out of a big and slow 'Mech would be too much? Not to mention the cooldown and charging time.
#14
Posted 06 January 2018 - 12:49 AM
Mechrophilia, on 06 January 2018 - 12:32 AM, said:
I think it needs defensive quirks as the priority though because of the sides.
From an allottment of 36 tons worth of weapon though.
Edited by The6thMessenger, 06 January 2018 - 12:50 AM.
#15
Posted 06 January 2018 - 12:51 AM
#16
Posted 06 January 2018 - 02:48 AM
Hit the Deck, on 06 January 2018 - 12:51 AM, said:
Fafnir has the cockpit level Gauss niche.
Edited by El Bandito, 06 January 2018 - 02:50 AM.
#17
Posted 06 January 2018 - 02:58 AM
#18
Posted 06 January 2018 - 03:16 AM
FNR-5:
+50% minimum HGR range
-50% all Gauss Charge time
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
FNR-5B:
-50% all Gauss Charge time
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-5% Energy Heat
FNR-6Q:
-15% UAC Jam Chance
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-10% PPC Heat
-10% PPC Cooldown
FNR-5E:
-20% UAC Jam Chance
-10% UAC20 Cooldown
-10% Missile Cooldown
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
FNR-6R:
-10% LBX Cooldown
+15% SSRM Range
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-10% PPC Heat
-10% PPC Cooldown
FNR-WR:
+50% minimum HGR range
-50% all Gauss Charge time
+25 Front CT Armor
+20 LT/RT Armor
+10 All Other Armor (including rear)
-10% Energy Heat
#19
Posted 06 January 2018 - 04:05 AM
El Bandito, on 06 January 2018 - 02:48 AM, said:
Fafnir has the cockpit level Gauss niche.
I'm afraid that PGI will see it this way, and coupled with the 'Mech's ability to carry ECM = minimal quirks.
It would still be decent though, but I wish that it could be something more considering its popularity as THE dual HGauss 'Mech.
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