Jump to content

Grim Domination


  • You cannot reply to this topic
17 replies to this topic

#1 Mechrophilia

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 397 posts

Posted 06 January 2018 - 08:14 AM

Is Domination on Grim Plexus still lopsided, or is it just me?

...in quickplay

#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 06 January 2018 - 08:19 AM

It can be lopsided, if people don't push. Worst in Solo-Q.

#3 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 06 January 2018 - 08:43 AM

I've played grim dum-ination in qp enough to tell instantly which side will win as the mechs drop. If you get the west high point spawn you can almost best it will be a guaranteed win. If you span on the eastern drop points then you just might as well do some damage before you die.

As a light I only go to into the edge of the circle enough it keeps from being timed out and watch mini map. The lack of movements of team mates lets me know just how many are going to lrm-snipe out side the circle. I ghost once an enemy light shows up or start taking fire. My mech is not a free kill while 11 so called team mates just try and pad their stats.

At least on all other maps you have a chance of a decent fight but on grim I'd rather go make a cup of coffee and get some snacks because I already know the outcome at 13:45.

#4 Seranov

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 529 posts
  • LocationUSA

Posted 06 January 2018 - 08:46 AM

When one team refuses to push into the circle AT ALL (or sends like a lone Kitfox to do it) and hides behind the buildings on the plateau/the rocks on the hill while the other team actually intends to engage the enemy, yes, it's gonna be an instant loss.

Aggression wins games, and too many people have come to the conclusion "My mech runs hot, so I need to hide until fully cooled between shots!" and have no forward momentum whatsoever. It's the reason I rarely play meta Laser Vomit anymore, because I just can't be the tip of the spear for the team with 2 HLLs and 4+ ERMLs when I have to cool off for 10 seconds after every shot. I die a lot, but I'm at least attempting to get my team to move forward and fight the enemy. It's not easy.

#5 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 06 January 2018 - 09:01 AM

Yes. One side is basically auto-win.

#6 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 06 January 2018 - 10:28 AM

View PostBombast, on 06 January 2018 - 09:01 AM, said:

Yes. One side is basically auto-win.

If THAT side's team puts enough effort they could lose though, but its a rare occurrence.

#7 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 06 January 2018 - 10:31 AM

Also, I rarely see domination on plexus and frozen city recently, so its either me being lucky or PGI tweaked the MM.

#8 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 06 January 2018 - 10:36 AM

As they say...."Location, Location , Location"... End of story.............

and, something wierd is going on with LRM's: sometimes, I'm not recording LRM damage? I fired 600 LRM's into an exposed Assualt in Grim's domination floor, no AMS and I simply could not kill him and his damage figure wouldn't go beyond yellow??? 450 meters with LOS and TAG.... MDD-Prime with all of the LRM quirks and ST Nodes.... I haven't played the LRM game for months (yours and many other's advice and I'm mastering a LRM MDD - on sale) just to have if I need it for team play).

Next time I'll record it and eventually figure out how to post those recording in this forum cause I can't get them to paste at all.

#9 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 06 January 2018 - 10:55 AM

If I'm ever on your team and you want to push, just call it out. I'm always up for an aggressive push, even if it's into the grave.

It does seem to me that people play too cautiously. I get not going stupid Yolo, but one stray shot from 1000m away will back them into cover.

#10 Daggett

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,244 posts
  • Google+: Link
  • LocationGermany

Posted 06 January 2018 - 10:59 AM

I agree, domination on Plexus is lopsided when pugging because pugs walk straight towards the circle. But one side has cover in F7 and can control the majority of the circle, while the other side only got cover outside the circle.

And since pugs often value cover too high (aggression is more important than cover), the 'wrong' side tends to be pushed out of the circle and are forced to do bad moves/trades if they want a chance to get back in.

You can of cause win on the 'wrong' side, but usually the F7 push wins...

View PostNema Nabojiv, on 06 January 2018 - 10:31 AM, said:

Also, I rarely see domination on plexus and frozen city recently, so its either me being lucky or PGI tweaked the MM.

That's interesting. Whenever Domination and Plexus is in the pool for me, it get's chosen despite it being so unbalanced. It feels like players just hope to end up on the good side and having a nice steamroll...

Edited by Daggett, 06 January 2018 - 11:15 AM.


#11 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 06 January 2018 - 11:08 AM

View PostNema Nabojiv, on 06 January 2018 - 10:28 AM, said:

If THAT side's team puts enough effort they could lose though, but its a rare occurrence.


Well, of course - Taters gonna tat, as they say. But its not like the auto-lose side has a say on it - basically one team gets to decide if they're going to win or lose.

View PostDaggett, on 06 January 2018 - 10:59 AM, said:

That's interesting. Whenever Domination and Plexus is in the pool for me, it get's chosen despite it being so unbalanced. It feels like players just hope to end up on the good side and having a nice steamroll...


I've literally had people say this in ingame chat - That they voted for bad map combos because they were hoping they'd be on the good side.

Normally, I save all my blame for PGIs crap mode placement and map voting system, but seriously, **** people who vote that way. **** them with the wide end of a rake.

#12 ANOM O MECH

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 993 posts

Posted 06 January 2018 - 11:09 AM

If you can't convince your team to push up and hold F7, your chances of winning go down dramatically.

If I notice I am on a team that is going to sit behind the hill on the Fox 8/9 line I usually will use the terrain and put myself right on Golf 7 letters and look for options to peak around and shoot towards enemies.

This will not over come a team not pushing into and holding F7, but opens up side and back shots for aggressive teams pushing and lets you shoot down into the crevice in front of the two building your friendly light is probably hiding behind wondering why no one is helping him (poor guy).

Reality is though that if I spawn on the 10 line I fully expect in quick play, that it is a loss. I imagine PGI hasn't fixed it because it really isn't broken, it's the players and unwillingness to commit and hold a key point. If you are lucky enough for one or two guys to storm up there and trade well behind the build on Fox 7 letters, you stand a really good chance of winning.

What I think is even worse is when I am on a team that doesn't take advantage and instead hangs back in Echo 6 and then losing. It's an especially terrible team if you lose when you spawn on the three line and the enemy isn't holding F7.

#13 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 06 January 2018 - 11:36 AM

This seems appropriate to the topic, by the way.



#14 Bandilly

    Member

  • PipPipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 635 posts

Posted 06 January 2018 - 12:09 PM

One side starts on the suicide hill side of the map. That team needs to be a lot more agrressive with their positioning, unfortunately they usually just clump up behind the hill and lose.

You aren't imagining things, it is a lop sided set up.

View PostBombast, on 06 January 2018 - 11:36 AM, said:

This seems appropriate to the topic, by the way.



You'll note in the video that the red team is on the suicide hill side of the map. It's a terrible side to start on, and of course they had trouble getting into the circle. Video just proves the issue.

#15 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 06 January 2018 - 12:51 PM

Heh.. its funny people complain about the "suicide hill" Yet when i am on that side i win far more often.. Its the F7 Side that people sit back in g7 and never move to even be able to shoot at the other team.

Id take the hill any day in QP,, at least people move on that side

#16 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 06 January 2018 - 03:38 PM

Its broke, on the other side of the main hill around f7, part of the team can provide overwatch while others stack up on the ridge of the hill. The f8+ side is at a disadvantage unless you shift to the gas station....which no one seems to do since thats all long range.
Going right, opposite of the gas station is deadly since you're out in the open....

Basically the only way to win on that side is bum rush f7, kill the front line quickly, then deal with the people on the mountain...if not, expect to lose.

#17 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 06 January 2018 - 03:48 PM

The problem is that two sides usually just stay on their own hills instead of pushing. If you can camp on the enemy side's hill and hill-hump, then you have the upper hand.

#18 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 06 January 2018 - 03:54 PM

domination gets lost, because of timid play.

Solo Q.P is the worse for it, because it's combinded aggression that wins the mode.

I stopped voting domination because of the timid players





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users