Can we do that
Escort
#1
Posted 06 January 2018 - 06:54 PM
Can we do that
#2
Posted 06 January 2018 - 06:58 PM
>Disconnected players, AFKs
>Complete potatoes
>Shutting down in a corner to hide, even early on
>Makes it way faster to kill the VIP unless they're in an Annilator
#3
Posted 06 January 2018 - 07:48 PM
They did it once because it was broken
They half fixed it...but I'd rather not play the game at all, than to play Escort in its current state
#4
Posted 06 January 2018 - 08:08 PM
All you need to kill the vip are two mechs with 60-70 alphas and it is dead. Linebackers with laser vomit work particularly well at vip killing especially when they are spec into mobility for 100kph speed and fire power.
#5
Posted 06 January 2018 - 08:10 PM
With that said, I do like escort mode. Like others have said, replace the Atlas with a mobile command base and that should make more sense to the players.
#6
Posted 06 January 2018 - 08:23 PM
Simbacca, on 06 January 2018 - 08:10 PM, said:
With that said, I do like escort mode. Like others have said, replace the Atlas with a mobile command base and that should make more sense to the players.
Other was high rise.
I'm fine with it being an atlas, i'm not fine that it's an idiot fat-*** that wouldn't even shoot.
#7
Posted 06 January 2018 - 08:47 PM
#8
Posted 09 January 2018 - 01:17 PM
#9
Posted 09 January 2018 - 01:21 PM
#10
Posted 09 January 2018 - 01:26 PM
#11
Posted 09 January 2018 - 01:47 PM
#12
Posted 09 January 2018 - 04:27 PM
I'd probably remove the turrets, change the sensor nodes to be destructible, and add twin AMS to the VIP.
I can't help but think there might be other ways to fix/spice-up the mode, but that's what I've got right now.
#13
Posted 09 January 2018 - 09:01 PM
"Hold": VIP stays put for a few seconds (let's say 10)
"Follow": VIP walks towards the mech that issued the command for a few seconds (again, let's say 10)
"Twist": VIP starts torso-twisting left and right, probably not useful but might be good for a laugh
I'm tempted to say Escort could work better in Scouting than Quickplay. At least there it wouldn't get focused down by 12 mechs when it inevitably decides to facetank the entire opfor.
#14
Posted 09 January 2018 - 09:22 PM
Replacing it with a mobile command center would make a lot of sense and help separate it from all the other mechs on the field.
Unless you have fast light mechs to scout right now chances are your team will get caught up in a deathmatch until its too late and the enemy team wins because VIP mech got too far.
#15
Posted 09 January 2018 - 11:11 PM
but we got a drunk Atlas pilot that is blind..
#16
Posted 10 January 2018 - 01:03 AM
FearThePaladin, on 09 January 2018 - 01:17 PM, said:
So what would the code do if someone was assigned to be the VIP and that player disconnects halfway through the match?
#17
Posted 11 January 2018 - 09:40 PM
Edited by chucklesMuch, 11 January 2018 - 09:41 PM.
#18
Posted 11 January 2018 - 09:47 PM
> Create game-mode where Lights have an explicit purpose
> Place two obstacles that prevent Lights from fulfilling that purpose
> Doesn't matter, VIP is braindead anyway
#19
Posted 11 January 2018 - 09:50 PM
#20
Posted 11 January 2018 - 10:14 PM
Big Bertha 00, on 11 January 2018 - 09:50 PM, said:
No, it is team deathmatch.
You either proactively seek out the attackers to intercept and kill them before they get to the VIP or you fight it out around the VIP and try to kill them before they can drill that armor.
Conquest is really the only game mode that has a valid objective.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





























