What Determines A "good" Player?
#1
Posted 30 December 2017 - 11:39 AM
There is a multitude of players and playstyles, some rely on a team to do well and some prefer to go alone and get things done themselves or on rare occasions, they can do very well with both.
Teamwork/Lonewolf: people tend to do much better because people are working together and they are being protected by other teammates and are sometimes terrible at 1v1s, some players can do that without a team and find proper positioning to trade with the enemy or outsmart them but do poorly with teamwork, some players can do both very well.
Playstyle: this is very important because usually, people are only good at certain things like poptarting/sniping but when you have someone that tries to brawl they either do very bad and get stomped by the other player or on rare occasions their aim is really good they manage to outplay their opponent.
Strategy: Most players will just strap in a meta build and do simple things to win while others will exploit their simple thinking and manage to outplay them with an entirely different playstyle
ie IceFerrets running around with ERLL poking down bushwhackers because they are so fast and difficult to catch and sometimes people will take LRMs to counter those ERLL Iceferrets and just beat them because constant locking(taking the biggest counter to LRMs would be ECM and radar dep)
I feel that a truly good pilot will be able to make use of all battlemechs/weapons/ranges and be able to do efficiently with and without a team while including Map Awareness, Mechanics, Strategy and Timing.
#2
Posted 30 December 2017 - 11:42 AM
They forcibly remove their finger from the nose cavity and place it on the mouse at the beginning of the drop. Spuds regularly fail in this most op of maneuvers.
Edited by Ssamout, 30 December 2017 - 11:43 AM.
#3
Posted 30 December 2017 - 11:51 AM
2. They can aim
3. They look at the minimap
4. They know when to apply aggression and when to apply patience
Everything else is secondary to those. Some good players are terrible strategic thinkers and lean on their moment-to-moment piloting skill to make things work. Others are only pretty good as pilots, but are always thinking and playing two steps ahead so their moment-to-moment piloting deficiencies are less important.
#4
Posted 30 December 2017 - 11:53 AM
They also don't run to the forums to complain about mechs and weapons. Or rarely.
#5
Posted 30 December 2017 - 11:56 AM
.
#6
Posted 30 December 2017 - 12:00 PM
How good are that winning matches.
If you consistently drive wins then you're good. Be that by teamwork or fighting skills or whatever.
Winning makes you good. Being good at losing but you do a lot of damage isn't a good player.
#7
Posted 30 December 2017 - 12:18 PM
2. Being able to follow basic commands and strategies when there's someone calling them out.
3. Possesses basic situational awareness.
4. Can build mechs that at least have a functional range bracket setup.
5. Can tolerate my awful awful puns and nonstop dad jokes.
6. Colon is free of obstructions.
Anything past those is gravy.
#8
Posted 30 December 2017 - 12:19 PM
#9
Posted 30 December 2017 - 12:31 PM
Whether that be by streams, banter, drop calling, builds (both practical and impractical) or influencing the battlefield in a way that provides a welcome challenge to others is neither here or there.
Conversely a bad player is one who is one who is solely focused on their own sense of fun; Pug stomping, criticising/insulting other players, aggressive meta-gaming and seeking to detract enjoyment from others via mechanic exploitation lies within their territory.
Real men prefer the thrill of battle to the euphoria from winning.
#11
Posted 30 December 2017 - 12:46 PM
A good player is one that simply plays the game and has fun.... We're so few that each and every player, even the toxic few, have real value. Beyond that, anything else is whipped cream on the pie......
#13
Posted 30 December 2017 - 01:03 PM
#17
Posted 30 December 2017 - 03:24 PM
#18
Posted 30 December 2017 - 03:25 PM
Edited by Bush Hopper, 30 December 2017 - 03:28 PM.
#19
Posted 30 December 2017 - 03:40 PM
Shall I list some examples?
- Friendly fire
- Walk into friendlies
- Walk/ Run into friendly line of fire when you CLEARLY saw they were engaging, why decide to go headtail into their firing line??
- Blocking Assaults reverse exit by standing dumbstruck behind them
They do say accident happens more at home than at work, where here. Your team is your home, your enemies are your dedicated work of elimination. Please make home a safer place, make work at least have some insurances if death cant be avoided. AKA dont make suicidal runs into the enemies, thinking you are scouting/ being heroic. Pointing at a some of you light pilots out there.
Edited by Tordin, 30 December 2017 - 03:40 PM.
#20
Posted 30 December 2017 - 04:16 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users