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Solaris Brings An Oportunity.. (Radical Idea)


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#1 Vellron2005

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Posted 05 January 2018 - 03:33 AM

I've been thinking..

What if we put Solaris in the game, and then remove Quick Play?

And by doing so, more people might play FP.. and therefore we could have better matches..

But, this would also mean that FP should have more substance, at least in terms of planets meaning something..

Is this not logical?

I mean.. QP exists so players can have a quick game that doesn't really mean anything in the grand scheme of things.. like an "arcade mode" really..

Solaris is just that - but with more substance! (because sponsors, fame, leader boards and all that)

Also, is it not logical that warriors only have the FP or Solaris choices in lore?

Never have 24 mechs fought eachother just for kicks.. it's either serious military ops, like planetary conquest, or Solaris..

And best of all.. it would not create another bucket and split the playerbase further with another game mode?

#2 Shinichi Yamamoto

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Posted 05 January 2018 - 03:51 AM

I actually like this idea. /signed

#3 Shifty McSwift

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Posted 05 January 2018 - 03:53 AM

Again for me it comes back to the purpose of the system structures, if QP is a place for some quick farming, and for training new players and a casual environment, then 1v1 is a weird spot for it, as you can't make such short matches pay much (for fear of abuse too), it certainly doesn't incorporate team tactics (so makes a bad environment for new players), and in terms of training, only really trains you in how to duel a single player, which in most of the game, is a rare occurrence making up a very small section of potential gameplay.

Edited by Shifty McSwift, 05 January 2018 - 03:54 AM.


#4 The6thMessenger

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Posted 05 January 2018 - 03:55 AM

Solaris as in 1v1 and 2v2, equivalent to gladiator fights.

Those doesn't compare with 8v8s and 12v12s. Sure objective modes usually devolve from skirmish. But working with a group -- should the stars align -- and having a lot others to shoot at, and to take advantage of the confusion, would be best suited.

8v8 and 12v12s just allow more tactics to be viable, such as scouting, flanking and outflanking. Limit that to 1v1s and 2v2s, you essentially kill many niche mechs out of casual play.

LRMs would have no place on quickplay on 1v1s, as such platform is reliant on ranges outside of minimum range -- but with small teams devolving to brawls quickly, people can just wise up and invade that 180m minimum range. Basically the same case with Scouting and LRMs, even ATMs.

You can't teach people teamwork with just 1v1s, it's a bad place to introduce entry-level trainees.

And not everyone has the time and/or patience to invest on 30min matches with Invasion.

In short, this idea shouldn't fly because it takes away much of the possible playstyle choices people can use. For the casuals, it would always be just the same things.

Just have a separate "Play Solaris" to queue up like people queue on FP separately from QP, as opposed of removing QP entirely.

#5 Shinichi Yamamoto

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Posted 05 January 2018 - 03:58 AM

View PostShifty McSwift, on 05 January 2018 - 03:53 AM, said:

Again for me it comes back to the purpose of the system structures, if QP is a place for some quick farming, and for training new players and a casual environment, then 1v1 is a weird spot for it, as you can't make such short matches pay much (for fear of abuse too), it certainly doesn't incorporate team tactics (so makes a bad environment for new players), and in terms of training, only really trains you in how to duel a single player, which in most of the game, is a rare occurrence making up a very small section of potential gameplay.


Solo and Group Queue are already separated anyways. Just get rid of the solo queue and implement Solaris instead. Group Queue QP can remain for all the reasons you mentioned.

#6 Shifty McSwift

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Posted 05 January 2018 - 04:01 AM

View PostShinichi Yamamoto, on 05 January 2018 - 03:58 AM, said:

Solo and Group Queue are already separated anyways. Just get rid of the solo queue and implement Solaris instead. Group Queue QP can remain for all the reasons you mentioned.


Interesting thought.

#7 Vellron2005

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Posted 05 January 2018 - 04:02 AM

View PostShinichi Yamamoto, on 05 January 2018 - 03:58 AM, said:

Solo and Group Queue are already separated anyways. Just get rid of the solo queue and implement Solaris instead. Group Queue QP can remain for all the reasons you mentioned.


Signed.

Also, I don't see why training could not be done in Faction Play? You have 4 vs 4 in Scouting.. I know people train there much.. And if you train in Invasion, you get 4 mech to try instead of just one.. so if you fail you have other opportunities to try..

Also, ther's the free private lobbies.. and Academy..

it is because large groups use QP as training grounds that you get wild stomps.. Admittedly its because comp groups use FP as training grounds why you get stomps in FP..

Edited by Vellron2005, 05 January 2018 - 04:04 AM.


#8 Peter2k

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Posted 05 January 2018 - 04:08 AM

Would like that as well

It would hopefully make for better balanced FP matches (and here is hoping as well that FP depth gets better overall then)

Group Que can stay as it is


#9 Nameless King

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Posted 05 January 2018 - 04:51 AM

View PostVellron2005, on 05 January 2018 - 03:33 AM, said:

I've been thinking..

What if we put Solaris in the game, and then remove Quick Play?

And by doing so, more people might play FP.. and therefore we could have better matches..

But, this would also mean that FP should have more substance, at least in terms of planets meaning something..

Is this not logical?

I mean.. QP exists so players can have a quick game that doesn't really mean anything in the grand scheme of things.. like an "arcade mode" really..

Solaris is just that - but with more substance! (because sponsors, fame, leader boards and all that)

Also, is it not logical that warriors only have the FP or Solaris choices in lore?

Never have 24 mechs fought eachother just for kicks.. it's either serious military ops, like planetary conquest, or Solaris..

And best of all.. it would not create another bucket and split the playerbase further with another game mode?


Hahhahahahahhahahahah you really want to remove the most popular thing about MWO? I know I would just stop playing if that happened.

If you want to get rid of something get rid of FP.

Edited by King Alen, 05 January 2018 - 04:55 AM.


#10 Vellron2005

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Posted 05 January 2018 - 05:00 AM

View PostKing Alen, on 05 January 2018 - 04:51 AM, said:


Hahhahahahahhahahahah you really want to remove the most popular thing about MWO? I know I would just stop playing if that happened.

If you want to get rid of something get rid of FP.


I wanted to create a poll, but alas, General forums don't allow them...

#11 xVLFBERHxT

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Posted 05 January 2018 - 05:10 AM

2v2. First mech down... GAME OVER!

#12 DevlinCognito

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Posted 05 January 2018 - 05:19 AM

People don't like change as a rule, so no matter what happens there is going to be tears. So I'd rather make it so the group queue is limited down to 8v8. So:

Solo derping - Solo queue
SRZ Solo - Solaris
Group Queue - 2-8 player groups
FW - 2-12 player groups
Scouting - solo-4 player groups.

If you want to play in FW you need to be in a group (a group, not a unit), in scouting it is possible to carry vs only 3 so if your team mates are derping you can still pull out a win, the group queue get to play in a format better suited to comp play and solo players aren't left out completely.

#13 Nameless King

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Posted 05 January 2018 - 05:21 AM

View PostVellron2005, on 05 January 2018 - 05:00 AM, said:


I wanted to create a poll, but alas, General forums don't allow them...


A poll here would mean almost nothing, most players dont come to the forums.

#14 Bud Crue

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Posted 05 January 2018 - 05:23 AM

You’re effectively arguing that by eliminating QP you would give folks no choice but to play FP if they wanted to continue with any mode that provides group play.
Essentially giving the majority of the community no choice but to play FP if they want to keep playing.

While I am all for encouraging folks to play FP, I think that if they provided an FP experience that is fun, engaging, immersive, rewarding, etc. to play, folks would be more apt to play it without having to force them to do so by killing the QP mode that the majority play now. Killing what folks like to force folks to do what they don’t like just doesn’t seem like a very good business plan to me; ya know?

#15 justcallme A S H

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Posted 05 January 2018 - 05:25 AM

lol remove QP because of Solaris...

Where do these ideas come from? Honestly...

Edited by justcallme A S H, 05 January 2018 - 05:25 AM.


#16 TWIAFU

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Posted 05 January 2018 - 05:26 AM

View PostVellron2005, on 05 January 2018 - 04:02 AM, said:


Admittedly its because comp groups use FP as training grounds why you get stomps in FP..


Utter and total bullsh*t.

You get stomps in CW because one side uses teamwork and the other does not. One side is a Group, as designed and intended, and the other are a bunch of QP solo pilots. You get stomps because of piss poor positioning, situational awareness, and any tactical experience.

All of those reason are why you got stomped and nothing to do with any comp team using CW as training.

#17 TWIAFU

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Posted 05 January 2018 - 05:31 AM

View Postjustcallme A S H, on 05 January 2018 - 05:25 AM, said:

lol remove QP because of Solaris...

Where do these ideas come from? Honestly...


Because, playing any more then 2 people at once is to hard

How else can you win at solo unless you limit the amount of solo that can play against you?

Imagine the salt if 2v2 Solaris is Group/Solo. Evil 2man premade seal clubbing.....

#18 justcallme A S H

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Posted 05 January 2018 - 05:40 AM

View PostVellron2005, on 05 January 2018 - 04:02 AM, said:


it is because large groups use QP as training grounds that you get wild stomps.. Admittedly its because comp groups use FP as training grounds why you get stomps in FP..



There is zero basis/proof or fact to prove any of that.

Because the reality is... Well... Not that.

#19 Latorque

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Posted 05 January 2018 - 05:57 AM

Forcing me to play this moronic siege gamemode is pretty much the only surefire way to make me quit the game. It's pretty much the antihesis of fun to me. Posted Image

Additionally, i'm not really a fan of "respawns", okay - dropdecks in that case, but still... if they would manage to integrate QP in FP, sure without any major changes to the quick match finding and 15 minutes max matchtime, why not. I'd slap on some IS heraldry on my username, and congratz on House Dongleberry or whatever for having my undying loyalty. Posted Image

Edited by Latorque, 05 January 2018 - 05:58 AM.


#20 Vellron2005

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Posted 05 January 2018 - 05:59 AM

I find it funny that most of the people talking against the idea here, are all solid T1s.. a minority really.. I would like to know what the T4 and T3s think..

Its pretty much clear the T1 clubbers have a particular opinion on just about anything in this game..

Edit: here it is :D


View PostLatorque, on 05 January 2018 - 05:57 AM, said:

Forcing me to play this moronic siege gamemode is pretty much the only surefire way to make me quit the game. It's pretty much the antihesis of fun to me. Posted Image

Additionally, i'm not really a fan of "respawns", okay - dropdecks in that case, but still... if they would manage to integrate QP in FP, sure without any major changes to the quick match finding and 15 minutes max matchtime, why not. I'd slap on some IS heraldry on my username, and congratz on House Dongleberry or whatever for having my undying loyalty. Posted Image


Yeah, but you see, quick play has no lore-based logical reason to exist.. but ok.. I get it.. its quick meaningless slaughter..

I understand many like this.. But I suspect many who are playing it now will switch to Solaris.. especially if they ever make 4 Vs 4 or 12 free for all variants..

What worries me is further splitting the playerbase, resulting in longer wait times..

Edited by Vellron2005, 05 January 2018 - 06:04 AM.






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