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Who's Wallet Is Closed Due To Pgi's Refusal To Balance The Tech Bases


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#81 Mystere

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Posted 10 January 2018 - 10:59 AM

View PostMcgral18, on 10 January 2018 - 07:53 AM, said:

Which perfectly explains the sub 15% Spheroid pick rate in MWOWC That is, mostly unquirked Clam mechs VS heavily quirked Spheroid robots No faction imbalance at ALL, nope All Skill You're starting to sound like a Clam Apologist in denial


Once again, does having an "objectively superior faction" really matter if to 99% of the players factions don't really mean anything? Posted Image

#82 Mcgral18

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Posted 10 January 2018 - 11:16 AM

View PostMystere, on 10 January 2018 - 10:59 AM, said:


Once again, does having an "objectively superior faction" really matter if to 99% of the players factions don't really mean anything? Posted Image



Well, yes
If someone brings a Terribad robot, you've suddenly got a lesser chance of winning, unless the other team got the same Terribad robot
Ignoring skill, which is just as great a factor

Tryhard in a Firestarter will probably still beat a Cryhard in a MkII


The factions being so terribly balanced means there will be more of those terrible robots (which is also obvious)

#83 Bud Crue

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Posted 10 January 2018 - 11:20 AM

View PostMystere, on 10 January 2018 - 10:59 AM, said:


Once again, does having an "objectively superior faction" really matter if to 99% of the players factions don't really mean anything? Posted Image


It matters to some folks I suppose, if they want to ever sell em another mech pack of the side that isn’t “objectively superior”.

It matters too if they really do want balanced play in their so-called e-sport, where all mechs and all variants have a competitive role and an equivalent value (Oh Paul you were so innocent in 2015). In other words: Solaris is gonna be really boring with only the same 4 “objectively superior” meta clan mechs (and 1 Assassin 27) being played over, and over and over.



#84 B0oN

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Posted 10 January 2018 - 11:32 AM

THAT is not the reason for me, OP .

#85 Brain Cancer

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Posted 10 January 2018 - 07:37 PM

View PostMcgral18, on 09 January 2018 - 04:39 PM, said:

Blatantly incorrect
I could have better balance than PGI within 5 minutes, no Mixtech involved
That's how bad it is
It has to be on purpose, at this point. They fully support the Clam Apologists


Go for it.

Show your work without breaking the construction rules, because at that point you can just do whatever you please and you've either broken one tech tree or gone full Dragonball Z on the other. "I can fix this in 5 minutes" posts generally turn into swamps of far more than five minutes work.

Clantech was designed to be over-the-top better than IS tech by the people at FASA, in a feat unmatched until PGI attempted "balance". Seeing it balanced with IS tech would require violating a few laws of nature, IMHO.

#86 Mcgral18

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Posted 10 January 2018 - 08:11 PM

View PostBrain Cancer, on 10 January 2018 - 07:37 PM, said:

Go for it.

Show your work without breaking the construction rules, because at that point you can just do whatever you please and you've either broken one tech tree or gone full Dragonball Z on the other. "I can fix this in 5 minutes" posts generally turn into swamps of far more than five minutes work.

Clantech was designed to be over-the-top better than IS tech by the people at FASA, in a feat unmatched until PGI attempted "balance". Seeing it balanced with IS tech would require violating a few laws of nature, IMHO.


I've done it

Repeatedly
So long ago, the Forum history no longer has them showing up


Here's one
https://mwomercs.com...gs-ahoy-pgiplz/
There were many others, over the past 5 years

PGI has always failed to deliver

#87 Mystere

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Posted 10 January 2018 - 08:17 PM

View PostMcgral18, on 10 January 2018 - 08:11 PM, said:


I've done it

Repeatedly
So long ago, the Forum history no longer has them showing up


Here's one
https://mwomercs.com...gs-ahoy-pgiplz/
There were many others, over the past 5 years

PGI has always failed to deliver


LIES!

Formatting all of that alone takes more than 5 minutes. And that's not even counting the time it would take to extract the data, touch it, and then put them all back together again.

Prove me wrong. I dare you! Posted Image

Edited by Mystere, 10 January 2018 - 08:18 PM.


#88 Mcgral18

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Posted 10 January 2018 - 08:22 PM

View PostMystere, on 10 January 2018 - 08:17 PM, said:


LIES!

Formatting all of that alone takes more than 5 minutes. And that's not even counting the time it would take to extract the data, touch it, and then put them all back together again.

Prove me wrong. I dare you! Posted Image



I wish I could

The data manipulation itself would take no time at all, that's the 5 minute part.
Throw that with the next PTS, and you have minimal additional time added to the whole PTS process


In theory
The fact it's never done is just...well, I've lost all hope. It's been 5 years
Super Simple Stuff doesn't happen, for some reason
The obvious answer? Clam Apologists in control

#89 The Lighthouse

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Posted 10 January 2018 - 10:40 PM

View PostMcgral18, on 10 January 2018 - 08:11 PM, said:


I've done it

Repeatedly
So long ago, the Forum history no longer has them showing up


Here's one
https://mwomercs.com...gs-ahoy-pgiplz/
There were many others, over the past 5 years

PGI has always failed to deliver


This is actually really, really good suggestion with good numbers.

#90 Mcgral18

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Posted 11 January 2018 - 12:35 AM

View PostThe Lighthouse, on 10 January 2018 - 10:40 PM, said:


This is actually really, really good suggestion with good numbers.


I like to think so

Still, it's 2.5 years out of date, and my opinions have changed
I no longer have any desire to appease Clam Apologists
isXL should be outright superior to the cXL (in this case, just lesser penalties, or ignoring one of the penalties such as TrueDub negatives on ST loss VS cXL)


Some items have actually been implemented, such as cXL speed and Gauss CritDamMult
However, none of the critically important ones

As such, over 2 years later, the exact complaints are still in place.

#91 Direwoof

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Posted 11 January 2018 - 01:02 AM

View PostCuriousCabbitBlue, on 08 January 2018 - 12:00 PM, said:

my wallets closed but that's cause I'm fraking poor I want the fafnir so bad

ay main dats da troof right there. I need that fafnir in my life but don't wanna spend any money.

#92 Battlemaster56

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Posted 11 January 2018 - 02:14 AM

View PostMcgral18, on 11 January 2018 - 12:35 AM, said:


I like to think so

Still, it's 2.5 years out of date, and my opinions have changed
I no longer have any desire to appease Clam Apologists
isXL should be outright superior to the cXL (in this case, just lesser penalties, or ignoring one of the penalties such as TrueDub negatives on ST loss VS cXL)


Some items have actually been implemented, such as cXL speed and Gauss CritDamMult
However, none of the critically important ones

As such, over 2 years later, the exact complaints are still in place.


I don't understand the point making IS XL's superior to Clans rather than making them equals and just reducing Lfe penatlies down a good 10-15% for people who want durability and less extreme penalty compare to XL's but's that me. And the two main complaints will still be here one that can be solve in a simple manner, the other have been smacked around so much the only thing left to do isdo something extreme and or stupid.

Also appeasing anyside is something so stupid as they usual take more than given it's pretty assured.

#93 Burning2nd

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Posted 11 January 2018 - 02:27 AM

my wallet closed years ago.. and it had nothing to do with balance.. it had to do with what the game was becoming

they are focused out this new marketing idea where we pump out new mechs and stuff every few weeks

no regard to maps or adding on to the game, and in retro why would i want to spend money on something i can get for free?

#94 Racerxintegra2k

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Posted 11 January 2018 - 04:25 AM

Balance isn't bad compared to previous years. My wallet is closed because there really is no point in spending money at this point. After dropping ~ $1000 total into this game in 2 years, i feel I've paid more than enough for what we are getting.

#95 Mystere

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Posted 11 January 2018 - 11:03 AM

View PostRacerxintegra2k, on 11 January 2018 - 04:25 AM, said:

My wallet is closed because there really is no point in spending money at this point. After dropping ~ $1000 total into this game in 2 years, i feel I've paid more than enough for what we are getting.


Bingo!

#96 Ted Wayz

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Posted 11 January 2018 - 06:41 PM

View PostN0ni, on 08 January 2018 - 11:54 AM, said:

Well it's not like they couldn't care less about balance, it's that they're trying and not succeeding. Especially when it comes to nerfing things that the underwhelming chassis/chassis variants needed to be slightly more on par.

But honestly how do you balance something that was created to be overpowered compared to other tech? Same goes for mechs, how do you balance something that was designed with terrible geometry compared to [blank]?

Stars vs. Lances?

Repair and repair costs? (make bad geometry, lower tech cheaper to repair)

If only they had source material to draw from....

#97 N0ni

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Posted 11 January 2018 - 07:56 PM

View PostTed Wayz, on 11 January 2018 - 06:41 PM, said:

If only they had source material to draw from....

If only they used said source material for anything other than mech packs and "new tech". Posted Image

Repair and rearm is a dead concept, too many people whined that they couldn't drop in their Atlas 24/7 back in Closed Beta so they took that out (and then people were making too much C-Bills so we had Paulconomy).

There is some support for Stars vs Lances, but i don't think PGI would listen unfortunately.

#98 Wil McCullough

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Posted 11 January 2018 - 08:58 PM

View PostMcgral18, on 11 January 2018 - 12:35 AM, said:

isXL should be outright superior to the cXL (in this case, just lesser penalties, or ignoring one of the penalties such as TrueDub negatives on ST loss VS cXL)


i don't think it should be outright superior. but there needs to be MEANINGFUL choice.

the insta-pop drawback of the isxl right now is too severe for what it provides. i like how delicate it is (dun look at my clan tag, i play a lot of qp and often in is lights) and i want to keep the insta-pop drawback, but it doesn't allow you to pack on enough guns to justify how severe the drawback is.

the main reason i think that happens is that is tech cockblocks itself a lot. like some kind of unfunny bad luck brian meme.

FREES UP WEIGHT. RUNS OUT OF SPACE.

SOMEHOW FREES UP WEIGHT AND SPACE. RUNS OUT OF HARDPOINTS.

i swear if PGI just changes the size of the isxl from 6 extra slots to 4, and the lfe from 4 to 2, we will be a lot closer to faction parity than before.

#99 Brain Cancer

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Posted 11 January 2018 - 11:31 PM

View PostMcgral18, on 10 January 2018 - 08:11 PM, said:


Here's one
https://mwomercs.com...gs-ahoy-pgiplz/
There were many others, over the past 5 years

PGI has always failed to deliver


Looks good, though it doesn't address the whole half-the-crits endo/ferro issue and would take longer than 5 minutes to properly data entry and check your work, lest we end up with 1000% cooldown quirks. :)

#100 An Innocent Urbie

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Posted 12 January 2018 - 01:05 AM

I don't have a wallet :(





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