visionGT4, on 09 January 2018 - 12:57 PM, said:
Thanks for everyones intersting replies, id just lie to reiterate that IMHO the desired end goal is more viable chassis avialable for use at all levels (regardless of faction allegiance)
First the tech bases need to have a level of parity (aka balance):
1> a return to heavy quirkage for IS mechs - this will take significant education of the player base to avoid toys being thrown from sandpit
2> normalising the weapons and equipment - faction flavour will be diminished
3> ideally a combination of both where it 'makes sense'
PGI then have a baseline to start balancing the individual chassis
These both go hand in hand as far as im concerned - one without the other is just a waste of time
So, you want clans and IS play the same? Which means less options and a more stale meta.
If you want that, go look for another game. This is battletech. Clans have been nerfed once and again, and they are no longer OP. Buy people here are still unable to make a real analysis taking into account all of the factors. They look at one: hey, the clan gauss is lighter than the IS; it's OP!. Or, the ER Med laser does more damage than the IS one, OP!.
What about the competitive FP? where IS can field and shoot 3 ER LL combined each time for 27 damage and 24 heat, while the clans only can do 2 ER LL for 22 damage and 21.6 heat?
What about the single slug shot the IS has that the clans don't have?
What about the huge armor and structure quirks that IS mech have than clans don't have?
There are a lot of factors to take into account, but IS apologist, or just battletech lore haters, what either clans do the unplayable, or just playing destroy this as a Battletech game.
I like Battletech, I have no preferences for IS or Clans, and the game right now is reasonably well balanced. Those who say it's not, the haven't been around here for long.