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Who's Wallet Is Closed Due To Pgi's Refusal To Balance The Tech Bases


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#21 Lozruet Gravemind

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Posted 08 January 2018 - 02:08 PM

View Postsycocys, on 08 January 2018 - 12:26 PM, said:

Well that's not that hard - you break from the lore because its didn't work for TT and they knew long before they implemented it that it wasn't going to work for an MMO PVP game.

The best way to keep some lore feel and create some balance would be from locking the pod loadouts on omnis and just flat out hardpoint reduction on many of the newer mechs.


Id say keep the ability to change the pods weapons, but lock the amount of armor. Lore Wise the armor was actually INTEGRATED into the pod design. Meaning a Timber wolf RT pod ALWAYS had the same amount of armor, it couldnt be increased of decreased.

#22 Thorqemada

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Posted 08 January 2018 - 02:30 PM

At this point there is nothing they can do but plan MWO2.0 at some Point itf when the Mechpacks are gone dry out.
The Folks that are still playing are the Folks who obviously like, exploit or at least tolerate the current state of Balance.
Its like Eve trapped in the Corner it painted itself into - you can either attract new players and have an uprising of old farts or Keep the old farts happy and exploit the little numbers of whatever fresh meat is dumb enough to try your game out.

Solaris, which is sort of decoupled from the "maingame", as 1 on1 and 2 on 2 Needs a balance different to 12 vs 12, may push the numbers up if done well and right - that is open for judgement until it happens.

Edited by Thorqemada, 08 January 2018 - 02:32 PM.


#23 Y E O N N E

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Posted 08 January 2018 - 02:40 PM

My wallet is closed because of the MedLas and UAC nerfs and because PGI simply isn't releasing 'Mechs I want to buy.

I do not want a Piranha. I do not want a Fafnir. I do not want a Sunspider, Thanatos, Hellspawn, and I probably won't want what they are announcing in February.

I do want a Raptor. I do want a Black Hawk-KU. I do want a Toyama, a Rifleman IIC, a Firemoth, and a Locust IIC. None of those except maybe the Firemoth do anything PGI is technically incapable of doing because it's all been done before. Even the Omnis, just check the IS flag in the XML. Done.

#24 Davegt27

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Posted 08 January 2018 - 02:44 PM

my wallet is not closed its just that I don't have a lot of money (being retired and all)



I tend to play the game the way its delivered my beef is I get a different game every day IMO


GLHF

#25 DarkFhoenix

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Posted 08 January 2018 - 03:04 PM

My wallet is open . I have not encountered any other online game that gives so much to players. The amount of holiday freebies were insane and that's before bonus stocking stuffers and they still extended the deadline for another week.

PGI is killing themselves to satisfy everyone. The DEVs have an open ear and communicate with players. Try playing some other games and see if you get the same respect .


#26 Nameless King

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Posted 08 January 2018 - 03:06 PM

Nope I will keep buying what ever I want for my accounts and I buy a lot.

#27 sycocys

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Posted 08 January 2018 - 03:23 PM

View PostDarkFhoenix, on 08 January 2018 - 03:04 PM, said:

PGI is killing themselves to satisfy everyone. The DEVs have an open ear and communicate with players. Try playing some other games and see if you get the same respect .

Hehehe...... thanks for the chuckle man.

View PostLozruet Gravemind, on 08 January 2018 - 02:08 PM, said:


Id say keep the ability to change the pods weapons, but lock the amount of armor. Lore Wise the armor was actually INTEGRATED into the pod design. Meaning a Timber wolf RT pod ALWAYS had the same amount of armor, it couldnt be increased of decreased.

I don't think only locking the armor would have much if any meaningful affect on balancing them. The main issue with pods the way the game is currently designed is that they make omni's hardpoint selectable + they have clan tech with lore weight/slots + most of them have a ridiculous amount of hardpoints to boot.

Not that PGI would dare change it, but if they instead locked the pods loadouts, they could offer a dozen or more variations instead which would actually allow them to balance at a hardware level so that few if any combinations would be way out of whack.

Its basically the only way you are going to be able to keep somewhat to lore and end up with something that resembles a balanced game on the other end.

#28 JC Daxion

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Posted 08 January 2018 - 03:56 PM

oh how i love these posts.. Complain about IS/CLan balance,, And completely dis-regard the unbalance in said sides.



Hit-boxes, move profiles, speed, hard-point location, and then tack on player skill which either exaggerates or takes away from the mechs ability.. I highly dought people want real balance, because that would mean nerfs for tons of mechs.. But how do you do that, when many top end mechs only shine when you have great players in them?

Take for example the Ny Gyr, People complaining about that mechs balance, and how much it sucks since the nerf, Yet top players and coordinated groups the mech is still a beast. On the flip side you can take away structure buffs from something that also is top performing and then suddenly, people that are not that great can't even survive in it.


The only way this game could have real balance is to take away convergence, which this game engine most likely can't, and drastically reduce the way people can mix/match weapons.. which is not happening,. there is no magic blance button, that makes this game balanced for the top players and bottom end..

Sorry folks, it aint happening. that said, balance is not as far off as people like to complain about either. Far more mechs are viable than ever before and the OP ones are just a bit above the rest of the pack,, Not worlds ahead like in the days of the timber.

#29 Nema Nabojiv

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Posted 08 January 2018 - 04:09 PM

Nope, wallet opened. If they release something I like Im buying it. Sorry OP.
And I honestly think nothing wrong with this game balancewise. Guess some people just don't know how real imbalance looks like.

I do disagree with some core design decisions made long time ago though. Like the mechlab, cooldown times, and the amount of hp, which are the root of all evils. But at this point it is too late to change them without killing the game.

Edited by Nema Nabojiv, 08 January 2018 - 04:10 PM.


#30 slide

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Posted 08 January 2018 - 04:44 PM

My wallet has been closed since the Archer came out.

Not because of balance though, but because PGI have failed to deliver a compelling form of CW (as they originally described). This game and CW has the potential to be so much more, but PGI continues to flip flop back and forth between design goals and the audience they are trying to appeal too.

PGI originally appealed to BT fans who wanted something with depth, then it was the shooter crowd, now it's e-sports. They have never really been successful at pleasing any of them. With every turn they alienate more and more people whilst simultaneously failing to attract enough new ones to replace those they piss off.

I honestly feel sorry for the programmers and artists at PGI, they for the most part do an excellent job. However the management and design teams at PGI really need to go and have a serious think about the game they are trying to build, the audience they are trying to appeal to and once and for all tell people what their long term goal is. This would at least allow people to make a decision about whether they even want to play the game let alone support it.

IMO MWO is on minimal support until MW5 comes out. It is increasingly evident that most of the talent at PGI is involved with MW5.

Until FP has some depth introduced to it my wallet remains closed, no matter what mechs they introduce for sale..

#31 Rick T Dangerous

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Posted 08 January 2018 - 05:03 PM

Closed wallet? Let's see... there's a KDK-3 and some Mad Cats (some payed for with MC that I bought) collecting dust in my mech bays since engine desync and "balancing" turned them into sad jokes. Also a Spirit Bear. So... yes, closed wallet. Also - let's call it - drastically reduced time to play.

#32 Mcgral18

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Posted 08 January 2018 - 07:15 PM

Yep


Also cut back on playtime
I'm not sure I've qualified in the past 4 Leaderboards...
Great player retention

#33 CycKath

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Posted 08 January 2018 - 07:25 PM

Voting with my wallet like I have always done, buy ever Inner Sphere pack, never buy Clan packs.

#34 WrathOfDeadguy

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Posted 08 January 2018 - 07:42 PM

Nah, I know me well enough to know that the next time a cool shiny 'Mech that I like appears, that "pay now" button will be a-clickin'. Heavies and assaults have a higher bar to clear to make "must have" status for me (and, really, there aren't that many of either left that I care about one way or another- just the Argus, if I'm honest), so I tend to skip those unless they really flip my nostalgia switch, but there are quite a few lights and mediums left that I'd shell out for without a second thought.

#35 Will9761

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Posted 08 January 2018 - 07:59 PM

Well, my wallet remains open until they release all the mechs that I want. I just can't resist Alex's artwork for new mechs, even though PGI is taking their sweet time. If there is a favorite mech I want, I'll get it regardless of what people say or balanced problems it may have, both be damned! Besides, I've tried the refusal mindset, but it's just like the saying goes:
Posted Image

When PGI gives me the mechs that I personally want, then I'll have permission to close my wallet. Until then, I'll be waiting for those mechs.

Here is a list of personal Mechs I want to buy.
Spoiler


#36 El Bandito

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Posted 08 January 2018 - 09:25 PM

View PostHelsbane, on 08 January 2018 - 01:34 PM, said:

Honestly, they're damned if they do and damned if they don't. If they make the tech bases comparable, they lose the neckbeards because LORE!!!, and if they stick to the lore, they lose a good chunk of the players who just want a decent robot shooting game. I wish they had said in the beginning that they were making a MechWarrior game that wasn't based on the TT rules of ages past so that we could have a system that lends itself to balance, but, here we are, shackled to LORE!!! and circling the drain...


Both Clan and IS mechs are already far from their lore competence. At this stage, I wouldn't worry about PGI losing more lore players due to balance changes.

#37 a gaijin

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Posted 08 January 2018 - 10:00 PM

My wallet closed once I finally realized pgi didn't give a flying huck about this not actually being a MechWarrior game. Now I've accepted it for the free-to-play Shooty Tankbots Online game that it is.

I just really, really regret trusting pgi in the past enough to have literally wasted thousands of dollars supporting them. I've learned my lesson and am just (kind of) glad that it was expendable income that went towards a game that I was enjoying at the time instead of even more whiskey and chu-hi's Posted Image

#38 Ghostrider0067

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Posted 08 January 2018 - 10:58 PM

My wallet, like that of others, is closed because I've got real world things to fund and my imaginary gaming world stuff comes far later or if at all. While I'm interested in the Fafnir, I'm still not sure about it seeing that I've passed up on mech packs like the Resistance II that I've eyeballed for a long time even when it's been on sale.

It's going to take something truly worthwhile for me to willingly drop $50-$70 bucks.

#39 LordNothing

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Posted 08 January 2018 - 11:13 PM

i mostly closed my wallet because i realized i was paying way too much into a third rate game.

Edited by LordNothing, 08 January 2018 - 11:14 PM.


#40 Anjian

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Posted 09 January 2018 - 02:16 AM

My wallet is closed...only until the next overpowered Clan heavy or assault comes in.





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