We got the delightful opportunity to see the Fafnir concept this week. The bulk armor design and the cockpit area have their fantastic points of..well..superbness!!! Just review the image concept yourself!:
However, taking a further look into those arms.....they're so tiny!!!!!! It looks like a t-rex coming to the battlefield!:
I suggest for the finished model fixed arms to resemble older Fafnir designs:
Also, a wider torso would help re-create the older designs, but at a negative cost of broader hitboxes.
What do you think? Cast your vote; relate your opinion.
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Should Fafnir Arms Be Bigger?
Started by Stingray Productions, Jan 08 2018 04:21 PM
7 replies to this topic
#1
Posted 08 January 2018 - 04:21 PM
#2
Posted 08 January 2018 - 10:53 PM
The arms should be bigger in only 1 dimension... They should extend MUCH further forward. The arm shields need to be useful beyond only blocking a small section of the back of the torsos, and should extend as far forward as the end of the barrel of the weapon pod on that arm.
I am 100% against a wider torso profile with this mech.
The legs are spaced a bit wide, and they seem a tad skinny for their length, but it's not a big problem.
I am 100% against a wider torso profile with this mech.
The legs are spaced a bit wide, and they seem a tad skinny for their length, but it's not a big problem.
#3
Posted 09 January 2018 - 06:37 PM
BTGbullseye, on 08 January 2018 - 10:53 PM, said:
The arms should be bigger in only 1 dimension... They should extend MUCH further forward. The arm shields need to be useful beyond only blocking a small section of the back of the torsos, and should extend as far forward as the end of the barrel of the weapon pod on that arm.
I am 100% against a wider torso profile with this mech.
The legs are spaced a bit wide, and they seem a tad skinny for their length, but it's not a big problem.
I am 100% against a wider torso profile with this mech.
The legs are spaced a bit wide, and they seem a tad skinny for their length, but it's not a big problem.
I assumed most people would be against wider torsos. I mean, who wants huge hitboxes, right? \
Good point about the arms. They should indeed come out further. Less t-rex and more allosaurus But seriously, I don't see them being bigger any danger. In fact, bigger arms would give better defense for the torsos, and I think that'd be a huge benefit.
#4
Posted 10 January 2018 - 02:33 AM
I hope the arms are bigger too. The Fafnir's frontal profile might be less than ideal but at least it can have shield arms.
#5
Posted 13 January 2018 - 11:34 PM
It also seems like this Fafnir stands taller than the older models.
#7
Posted 23 January 2018 - 10:49 AM
They are a little too small. I am used to MW4's Fafnir though. Still.
#8
Posted 11 September 2023 - 03:14 AM
The BIGGEST PRAYER I have to make my 8 of the 9 total Fafs in MWO better - The easiest way is A. MORE CRIT RESIST. Those STs are DARTBOARDS - Maybe atlas level of crit resist on st? 100 tons is 100 tons and Steiner is Steiner.
Also -
I love them obviously the FNR design from MWO but - You missed a critical achilles heel if you play tier 1/comp means you just dont bring Fafs and that is.. The shields on each arm should come UP just a tad so when rushing with shield and arm towards a target or just if sniper from the side - The missile bumps even if not occupied with anything are still very makable with gauss esp. If they were able to shield those and a little lower too - the ST - It would have a really niche but once mastered pilot style all its own - And just not be meh to anyone with the hit box PDFs.
That is all.
My vote is ROLL the HITBOX BACK to how it was. I had 7 then but I never I remember thinking I wanted a change - whatever clownshoe cauldron moron or player etc had that hitbox redone - right spirit totally wrong execution. More Protection from 90' perpendicular vs. STS plz!
Also -
I love them obviously the FNR design from MWO but - You missed a critical achilles heel if you play tier 1/comp means you just dont bring Fafs and that is.. The shields on each arm should come UP just a tad so when rushing with shield and arm towards a target or just if sniper from the side - The missile bumps even if not occupied with anything are still very makable with gauss esp. If they were able to shield those and a little lower too - the ST - It would have a really niche but once mastered pilot style all its own - And just not be meh to anyone with the hit box PDFs.
That is all.
My vote is ROLL the HITBOX BACK to how it was. I had 7 then but I never I remember thinking I wanted a change - whatever clownshoe cauldron moron or player etc had that hitbox redone - right spirit totally wrong execution. More Protection from 90' perpendicular vs. STS plz!
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