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Freelook Toggle For Vr Or Trackir


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#1 Bombatar

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Posted 09 January 2018 - 05:48 AM

We need a simple Option to toggle "Freelook always on" if you are using VorpX to play MWO in VR or a Headtracking Tool.

#2 Mister Bob Dobalina

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Posted 09 January 2018 - 05:51 AM

Have you a properly working setup? I experimented with VorpX like 2 years ago with a way worse rig and the Oculus DK2. Now with a 7700K/1080Ti and a proper Rift I am very interessted to try again. That is if it's really worthwhile with VorpX.

#3 Bombatar

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Posted 11 January 2018 - 01:14 AM

I have a GTX1080 with the Oculus Rift and it works pretty well.
The Problem is, that you control the Torso when you look around and not the Freelook view. So you have to always press left control down and then you cannot move your Mechtorso.
You can try to make a Macro that does always press the Leftcontrol and then move your Mechtorso with a Joystick and the Legs with the Keyboard.

#4 Bombatar

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Posted 11 January 2018 - 08:20 AM

I tried it with a Joystick:
When you turn on Freelook, you cannot control the Mechtorso, even if you are using a Joystick. The Freelook Button binds the freelook to the Torsomovement.
We need an Option to bind Freelook to a separate Device with its own Axis.

#5 Koniving

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Posted 11 January 2018 - 09:41 AM

View PostBombatar, on 11 January 2018 - 08:20 AM, said:

I tried it with a Joystick:
When you turn on Freelook, you cannot control the Mechtorso, even if you are using a Joystick. The Freelook Button binds the freelook to the Torsomovement.
We need an Option to bind Freelook to a separate Device with its own Axis.

I would greatly like this. I see a mouse with its own little thumbstick and would love to be able to do this.

#6 Lightfoot

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Posted 12 January 2018 - 09:51 AM

What makes TrackIR unusable for me in MWO is that the HUD moves with the head tracking. It should be the same as any Flight Sim where the pilot turn is separate from the mech. There is also a Bug where the reticules drift off-center when you turn your head like they are trying to move with the HUD elements that track with head turning. Resulting in reticule and HUD elements completely out of allignment when you look straight ahead. It just doesn't work correctly.





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