Chainfire ?
#1
Posted 09 January 2018 - 06:12 PM
i would like to chainfire only 1 weapon group on only 1 mech, how do i put it on left mouse for just 1 group on 1 mech?
thx,smokey66.
#2
Posted 09 January 2018 - 06:16 PM
Step 2: Seriously. Do you like losing?
#3
Posted 09 January 2018 - 06:21 PM
#4
Posted 09 January 2018 - 06:25 PM
copacetic66, on 09 January 2018 - 06:12 PM, said:
i would like to chainfire only 1 weapon group on only 1 mech, how do i put it on left mouse for just 1 group on 1 mech?
thx,smokey66.
The backspace key will let you set the currently highlighted weapon group to chainfire. You have to do it in game. The 'mechlab doesn't have the option.
#5
Posted 09 January 2018 - 08:29 PM
As for search, the website's search engine is abysmal; I'm told it sorts things oldest first or something, but I don't have the patience to parse out why it sucks. It does, so use Google - searching for "how do I chainfire MWO" yields This as the second result.
Finally, while we're always happy to help, it would have been quicker for you to open the game options menu and select keybind. This is my first resort when I'm trying to find out how to do something in a game, and it's just normally faster than google searching or waiting for posting replies.
See you on the battlefield!
#6
Posted 09 January 2018 - 09:29 PM
asked here because i did'nt want to make any mistakes & did'nt realize how the backspace was connected to the weapon groups in game, knew it worked, just not how, not exactly explained.
thanks again, smokey66
#7
Posted 10 January 2018 - 01:12 AM
Also, realize that because of the way PGI did the formula, cooldown bonuses have increasing returns, which may account for your heat issues. I don't know whether the game accounts for quirks/skills when it calculates that (and the cooling efficiency rating is counter-intuitive anyway; I recommend the weapon lab in Smurfy's MechLab.)
#8
Posted 10 January 2018 - 01:45 AM
Void Angel, on 10 January 2018 - 01:12 AM, said:
Also, realize that because of the way PGI did the formula, cooldown bonuses have increasing returns, which may account for your heat issues. I don't know whether the game accounts for quirks/skills when it calculates that (and the cooling efficiency rating is counter-intuitive anyway; I recommend the weapon lab in Smurfy's MechLab.)
Or set 2 weapon groups.
Rather than fire 4, just fire 2. Chainfiring leads to missing targets, a lot.
#9
Posted 10 January 2018 - 01:54 AM
copacetic66, on 09 January 2018 - 09:29 PM, said:
asked here because i did'nt want to make any mistakes & did'nt realize how the backspace was connected to the weapon groups in game, knew it worked, just not how, not exactly explained.
thanks again, smokey66
This is a fine idea, but the way chainfire works in this game, you're not going to get what you're looking for — each AC2 will spend a lot of time sitting idle while the chain sequence cycles back to them. You'll want to set up Fire Control, a PGI-sanctioned macro that lets you set a chain fire with the right timings for the weapon you're using. For four AC2s (without any cooldown bonuses) you want a fire rate of 180ms — far faster than the fire rate of 500ms that the game's chainfire uses. That will have each gun fire off in sequence the instant its cooldown is over without any idle time. It'll look something like this.
That said, if heat's the problem, you might want to take another look at your mech, because the above isn't going to do your thermals any favors, and as others have said, regular chainfire isn't worth it because of the missed shots and spread out damage.
Edited by Mister Maf, 10 January 2018 - 01:57 AM.
#10
Posted 10 January 2018 - 02:04 AM
#11
Posted 10 January 2018 - 02:16 AM
copacetic66, on 09 January 2018 - 09:29 PM, said:
asked here because i did'nt want to make any mistakes & did'nt realize how the backspace was connected to the weapon groups in game, knew it worked, just not how, not exactly explained.
thanks again, smokey66
No this does not work.
Since you have a hardcoded spacing between each "step" when engaging chainfire (except you pull the trigger on every shoot "clickyclickyclicky....")you will not get a better firing rate or dps out of the weapons compared to groupfiring them.
So the two only remotely viable reasons are either having a scripting system running that requires of you to engage groupfire for a weapongroup (burstfire script for multiple AC10/UAC10/UAC5 to avoid ghostheat or troll highspeed dakka fire of AC2 on anni or KGC) or if you want to keep firing when you have overheated and you are in retreat. And to be honest when this does happen to you you already did a potentially deadly misstake and the either engage override and die firing or stop firing and start torsotwisting till cooled of.
Edited by The Basilisk, 10 January 2018 - 02:18 AM.
#12
Posted 10 January 2018 - 02:20 AM
#13
Posted 10 January 2018 - 02:21 PM
copacetic66, on 09 January 2018 - 09:29 PM, said:
asked here because i did'nt want to make any mistakes & did'nt realize how the backspace was connected to the weapon groups in game, knew it worked, just not how, not exactly explained.
thanks again, smokey66
Bloody hell... NO. Never chainfire AC2s.
Chainfire inserts a 0.5s delay between shots. Your chained 4xAC2 battery will shoot at a rate identical to chained 2xAC2, wasting the rest of the tonnage you spent on them. If your 4xAC2 build runs too hot, pop a coolshot, stop firing or trade one of the AC2s for more heat sinks (although you really shouldn't)
Edited by Horseman, 11 January 2018 - 03:08 AM.
#14
Posted 10 January 2018 - 04:09 PM
Energy seems to work quite well in chainfire if you're wanting to use them as a backup system to prevent overheating, but still be able to put damage downrange. (but only if you're firing more than 16 heat worth of lasers at once otherwise)
#15
Posted 11 January 2018 - 09:07 AM
Here's how you do it. Group 1, all four weapons, groups 3-6, each one ac2. (I leave group 2 for backups, if the mech has any.) Anyways, you just run down the numbers, choosing your own refire rate, and then hold down primary fire. Each ac2'll refire the moment it's ready, keeping a constant stream of fire as fast as you can. You still lose out on DPS based on the initial shots not being all four, and it'll still be spread more'n all four on target, but it's better'n using chain fire.
~Leone.
Edited by Leone, 11 January 2018 - 09:07 AM.
#16
Posted 11 January 2018 - 09:19 AM
For other weapons like massed SRMs, I will sometimes have chainfire on a tertiary setting incase I I want to chain them, but as above, mostly I prefer alphas and grouped fire.
#17
Posted 11 January 2018 - 09:30 AM
copacetic66, on 09 January 2018 - 06:12 PM, said:
i would like to chainfire only 1 weapon group on only 1 mech, how do i put it on left mouse for just 1 group on 1 mech?
thx,smokey66.
Easy.
Press backspace on group one.
All done.
To chain fire a different group, select it with the arrow keys in game. Press backspace. To turn it off, press backspace.
Chain fire to win -- when the circumstances demand it.
This isn't something to do all the time.
#18
Posted 15 January 2018 - 07:46 PM
Now, if you want to chain to get a bit of rock & roll (they are just ac2's), have at.
#19
Posted 17 January 2018 - 11:39 AM
TercieI, on 09 January 2018 - 06:16 PM, said:
Step 2: Seriously. Do you like losing?
One some mechs, with certain builds it's actually surprisingly viable....
My personal favourites for that method are as follows:
8x UAC/2 Dire Wolf
6x UAC/5 Dire Wolf
6x AC/2 King Crab
6x UAC/2 King Crab
3x UAC/2 Vindy 1X
3x AC/2 Vindy 1X
6x LRM/5 Mad Dog
6x LRM/10 Mad Dog
All UAC mechs have two weapon groups set to chain fire, I start one group one weapon after the other group, so you can put out a near constant screen shake on your target, suppression is a wonderful tool.
#20
Posted 17 January 2018 - 12:05 PM
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