So How Do You Build A Cyclops?
#1
Posted 10 January 2018 - 10:24 AM
Aside from the 7 SRM boat, no one seemed really sure what to do with it. The most successful Cyclops I've personally seen was toting a whole bunch of MRMs with back up weapons.
So does anyone have a really stacked build they want to share? Usually you know 'em when you see 'em. Like the LB-20+billions of MRMs or SRMs builds. As soon as you see a 'mech fire off an 80 point alpha without overheating you know the steak is well marbled.
#2
Posted 10 January 2018 - 10:27 AM
Water Bear, on 10 January 2018 - 10:24 AM, said:
Aside from the 7 SRM boat, no one seemed really sure what to do with it. The most successful Cyclops I've personally seen was toting a whole bunch of MRMs with back up weapons.
So does anyone have a really stacked build they want to share? Usually you know 'em when you see 'em. Like the LB-20+billions of MRMs or SRMs builds. As soon as you see a 'mech fire off an 80 point alpha without overheating you know the steak is well marbled.
I love the Cyclops.
Sleipnir: STD ~285 I think, 2 Heavy Goose, 4 ERML
CP-11-A-DC-OMG-WTF-BBQ: LFE ~350, SRM22a, UAC20
CP-11-P: LFE 325 maybe? can't remember, but with 2 UAC5 and 2 PPC built asymmetrically plus ECM might be able to go up to a 340, I'm sure that will sort itself out as you build it. 5t ammo.
And then yeah, the SRM boat like you said but that one never seemed to have enough character for me, although it is good.
Edited by Gas Guzzler, 10 January 2018 - 10:28 AM.
#4
Posted 10 January 2018 - 10:47 AM
Not really sure now what to do with non-boatable Cyclops.. 6ERML and Gauss with TC8 and few rocketpods. Playable, but i'm sure there are better builds.
P.S. I was thinking, if LB20-X with TC8. Pellets have better crit chances (right?), and they should stick with TC. Plus you don't need aim too much with that thing.
#5
Posted 10 January 2018 - 11:06 AM
Gas Guzzler, on 10 January 2018 - 10:27 AM, said:
All good suggestions, thanks! I agree about lacking character. A motivating reason I don't want to just MRM every 'mech with missile hardpoints. It works but it's vanilla like a McDonald's ice cream cone.
Sigmar Sich, on 10 January 2018 - 10:47 AM, said:
Not really sure now what to do with non-boatable Cyclops.. 6ERML and Gauss with TC8 and few rocketpods. Playable, but i'm sure there are better builds.
P.S. I was thinking, if LB20-X with TC8. Pellets have better crit chances (right?), and they should stick with TC. Plus you don't need aim too much with that thing.
This is sort of where the last threads left off. You can always put medium lasers and gauss on anything and it will work. I've already got too many such builds to count, not least of which is the Boar's Head. (Almost wrote Bore's Head...Freudian slip?) I do love that 'mech, though, but I played it to death. Been running a UAC-10 + 5 medium Enforcer, which also makes the whole build seem kind of under-tonnage for an assault.
N a p e s, on 10 January 2018 - 10:38 AM, said:
Looks solid! I've got a Mauler set up similarly. MRMs are good, man.
#7
Posted 10 January 2018 - 11:49 AM
Water Bear, on 10 January 2018 - 11:06 AM, said:
Put a big *** XL and 7xSSRM6 on the 10-Q. Have fun padding your damage. No light mech can mess with you when you are around the cap points.
#8
Posted 10 January 2018 - 12:18 PM
#9
Posted 10 January 2018 - 12:40 PM
You have to try it, you'll fall in love!
Edited by W31rdWarrior, 10 January 2018 - 12:40 PM.
#10
Posted 10 January 2018 - 12:59 PM
W31rdWarrior, on 10 January 2018 - 12:40 PM, said:
You have to try it, you'll fall in love!
That's kinda cool. Pretty impressive mid range DPS, plus the ever valuable ECM. I can see that working really well in certain high speed games. What's that? 8 'mechs just poked over that hill 400 meters away? With no radar sig, you say? Gee gee.
El Bandito, on 10 January 2018 - 11:49 AM, said:
Put a big *** XL and 7xSSRM6 on the 10-Q. Have fun padding your damage. No light mech can mess with you when you are around the cap points.
There's not much more satisfying than picking off a light that was too sure of victory.
VonBruinwald, on 10 January 2018 - 11:41 AM, said:
You and weird warrior are thinking alike my man Must be something to this build...
#11
Posted 10 January 2018 - 01:15 PM
- Sugar.
- Spice.
- Everything nice.
#12
Posted 11 January 2018 - 12:09 AM
Water Bear, on 10 January 2018 - 12:59 PM, said:
That's kinda cool. Pretty impressive mid range DPS, plus the ever valuable ECM. I can see that working really well in certain high speed games. What's that? 8 'mechs just poked over that hill 400 meters away? With no radar sig, you say? Gee gee.
There's not much more satisfying than picking off a light that was too sure of victory.
You and weird warrior are thinking alike my man Must be something to this build...
I didn't see the VonBruinwald build, it's similar, whith different roles....
You can also downgrade the engine to a 330 or 325 rating to fit another SRM2 plus ammo
It's a component wrecker, very funny to see enemies going to pieces under the twin LB10-Xs shots
Edited by W31rdWarrior, 11 January 2018 - 12:12 AM.
#13
Posted 11 January 2018 - 05:32 AM
W31rdWarrior, on 11 January 2018 - 12:09 AM, said:
I didn't see the VonBruinwald build, it's similar, whith different roles....
You can also downgrade the engine to a 330 or 325 rating to fit another SRM2 plus ammo
It's a component wrecker, very funny to see enemies going to pieces under the twin LB10-Xs shots
I'm looking at that build right now in the store, debating getting it. I dunno, for some reason I want a Cyclops and that build is unique enough to make me want to try it.
#14
Posted 11 January 2018 - 05:49 AM
"Thirteen, thirteen, thirteen, thirteen, ..." they excitedly chanted. It sounded like a small crowd, young and old; men, women and children. All of them saying the same number over and over.
As I approached I saw a small hole in the fence just big enough to look through. The hole was right where the sound appeared to be originating from.
So, with the crowd continuing to chant "... thirteen, thirteen, thirteen, thirteen" and it seeming to become more intense as I leaned down to place my eye at the hole and work out WTF was happening in there.
Just as I put my eye to the hole a small finger like that of a child poked me in the eye and the crowd stared cheered loudly and started chanting again..
"Fourteen, fourteen, fourteen..."
And that, is how you build a cyclops.
#15
Posted 11 January 2018 - 05:53 AM
The first game I played with it, and also my first game of the day, I got 1111 damage and 5 kills. I tried to screen cap it but Windows failed me all I get when I paste is a black screen.
Anyway...this thing is rad!
Edited by Water Bear, 11 January 2018 - 05:54 AM.
#16
Posted 11 January 2018 - 05:58 AM
Water Bear, on 11 January 2018 - 05:53 AM, said:
The first game I played with it, and also my first game of the day, I got 1111 damage and 5 kills. I tried to screen cap it but Windows failed me all I get when I paste is a black screen.
Anyway...this thing is rad!
Hey, I was on that match!
Anyway, there's a specific MWO folder where the screenshot is saved.
#17
Posted 11 January 2018 - 06:00 AM
Perform Heath Ledger's magic pencil trick.
You've successfully built a cyclops.
#18
Posted 11 January 2018 - 06:02 AM
So why do this, you steiner potato, one might ask. Here's the reasoning: i have many mechs, and i try to make them different from each other. What makes Cyclops unique? Tacticon computer with sensor range buff. Lets play this feature, adding BAP. Mmm, Tactical computer also adds its mojo, lets go for biggest one. Oh, it improves critical chances.. I need crit-effective weapons. Wait, i can add skills to improve missile crit damage, so i go missiles. And here you stand on the crossroad - MRM or LRM.
I think MRM would be better, but they already plague most of my mechs. And i have super-sensors, so lets use them. Thus came LRM. I feel dirty..
P.S. As for double LB 10-X, that's good old atlas build, it was once popular around beta. Though Cyclops have better weapon placement for it.
Edited by Sigmar Sich, 11 January 2018 - 06:09 AM.
#19
Posted 11 January 2018 - 06:21 AM
Hit the Deck, on 11 January 2018 - 05:58 AM, said:
Anyway, there's a specific MWO folder where the screenshot is saved.
Thanks for the info! I might see if I can get that to work. At least I have a witness
Sigmar Sich, on 11 January 2018 - 06:02 AM, said:
So why do this, you steiner potato, one might ask. Here's the reasoning: i have many mechs, and i try to make them different from each other. What makes Cyclops unique? Tacticon computer with sensor range buff. Lets play this feature, adding BAP. Mmm, Tactical computer also adds its mojo, lets go for biggest one. Oh, it improves critical chances.. I need crit-effective weapons. Wait, i can add skills to improve missile crit damage, so i go missiles. And here you stand on the crossroad - MRM or LRM.
I think MRM would be better, but they already plague most of my mechs. And i have super-sensors, so lets use them. Thus came LRM. I feel dirty..
P.S. As for double LB 10-X, that's good old atlas build, it was once popular around beta. Though Cyclops have better weapon placement for it.
I appreciate the explanation. I don't yet know how all the sensor buffs work, but the build looks interesting and is definitely unlike any of my others. I, too, find myself un-interested in many 'mechs just because I can already do the build. I can put 2x LB-10x on my Onions, and have done so before, but the Cyclops build is juuuust different enough, what with the ECM and being a fast 90 tonner
#20
Posted 11 January 2018 - 06:33 AM
The clan ones dont.
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