How exactly do you use air strike and artillery strike consumables ? What is the exact procedure for effectively using them against the enemy ?
1
3 replies to this topic
#1
Posted 10 January 2018 - 11:08 AM
#2
Posted 10 January 2018 - 11:20 AM
Equip them in mechlab.
Then go to your controlls layout and select a button to activate the arty/airstrike.
Now drop into a match or on testing grounds, put your reticule over a selected location or target where to drop the strike, push your selected button and jump into cover.
Be carefull though the strike will center around the point where you had your reticule....AROUND THE POINT not around a moving target but the location where you pointed and the target was when you activated the strike.
It is possible to enhance the number of strikes you can carry, the number of shells or bombs dropped and how close they will fall together as well as the delay between strikes.
Coolshots are just consumables like medpacks or healing potions in any other game. You pop them and you get an effect on you and only yourself. They are quirkable in the same way artys and sirstrikes are.
UAVs simply launch where you are standing and stay a defined time and see in a defined radius.
Quirkable like coolshots and strikes
Then go to your controlls layout and select a button to activate the arty/airstrike.
Now drop into a match or on testing grounds, put your reticule over a selected location or target where to drop the strike, push your selected button and jump into cover.
Be carefull though the strike will center around the point where you had your reticule....AROUND THE POINT not around a moving target but the location where you pointed and the target was when you activated the strike.
It is possible to enhance the number of strikes you can carry, the number of shells or bombs dropped and how close they will fall together as well as the delay between strikes.
Coolshots are just consumables like medpacks or healing potions in any other game. You pop them and you get an effect on you and only yourself. They are quirkable in the same way artys and sirstrikes are.
UAVs simply launch where you are standing and stay a defined time and see in a defined radius.
Quirkable like coolshots and strikes
#3
Posted 11 January 2018 - 09:46 AM
Airstrike:
Bombs drops straight line.
Smoke start of the line and drop away from you when you first activated.
Pro: it always drop straight line with fixed interval distanc between each bomb, so you can reliable accurate damage.
Cons: Since it a line you can easy dodge it by simple walking sideway of it less forgiven for misplacing your strikes.
Artstrike:
Bomb drops randomly in a circle area.
Smoke is the center of the circle and wil drop randomly around the red smoke
Pro : if the smoke death center of the target you high likely to hit it unless it fast mech
Cons : the bomb drop randomly and has high drop radius the damage more fluctuated.
Youtube link: https://www.youtube....2&v=WEsWZQY6Yt0
Bombs drops straight line.
Smoke start of the line and drop away from you when you first activated.
Pro: it always drop straight line with fixed interval distanc between each bomb, so you can reliable accurate damage.
Cons: Since it a line you can easy dodge it by simple walking sideway of it less forgiven for misplacing your strikes.
Artstrike:
Bomb drops randomly in a circle area.
Smoke is the center of the circle and wil drop randomly around the red smoke
Pro : if the smoke death center of the target you high likely to hit it unless it fast mech
Cons : the bomb drop randomly and has high drop radius the damage more fluctuated.
Youtube link: https://www.youtube....2&v=WEsWZQY6Yt0
#4
Posted 11 January 2018 - 10:17 AM
So, Airstrike and Arty. They've different uses.
Mostly, I use arty if I'm looking for area denial. Drop an arty in the middle of a murder ball to get it to disperse or just rack up some decent damage, use it in choke points to blunt a charge or again, just rack up some damage. Arty is great to place in front of mech clusters.
Now, Airstrikes are for hitting cover and getting the hide an poker's sitting behind it. Can be used to damage a charge if placed correctly on a choke point, but with less area coverage, I find it's best use is on cover, so long as it doesn't overhang the mech. Great stuff in CW when your opponent clumps up in their dropzone or behind a specific wall, as you can soften 'em up afore chargin' in.
~Leone.
Mostly, I use arty if I'm looking for area denial. Drop an arty in the middle of a murder ball to get it to disperse or just rack up some decent damage, use it in choke points to blunt a charge or again, just rack up some damage. Arty is great to place in front of mech clusters.
Now, Airstrikes are for hitting cover and getting the hide an poker's sitting behind it. Can be used to damage a charge if placed correctly on a choke point, but with less area coverage, I find it's best use is on cover, so long as it doesn't overhang the mech. Great stuff in CW when your opponent clumps up in their dropzone or behind a specific wall, as you can soften 'em up afore chargin' in.
~Leone.
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