I Think Being Tier 1 Is Hurting The Game
#41
Posted 11 January 2018 - 12:14 PM
This isn't even addressing the people that have reached T1 and are below average players in almost every way.
#42
Posted 11 January 2018 - 12:17 PM
If all the high T3 and T2's get dropped out of T1
The T1's will complain about wait times, and the gates will get opened more quickly, letting the people that dropped back in.
The active population is about half the size it needs to be for any system to work, and not need a book waiting for games to form.
#43
Posted 11 January 2018 - 12:42 PM
#44
Posted 11 January 2018 - 12:56 PM
#45
Posted 11 January 2018 - 01:08 PM
Dee Eight, on 11 January 2018 - 11:54 AM, said:
Nope! was already borked by then. I just use google.
~Leone.
#46
Posted 11 January 2018 - 01:24 PM
I've suggested several more complex ways of handling it, but here's a simple one...
Tiers should be assigned dynamically based on the player's elo in relation to the total population's Eli distribution. I.e. The top 20% of pilots are tier 1, and so on.
#47
Posted 11 January 2018 - 03:28 PM
That says a lot about leaderboards.
#48
Posted 11 January 2018 - 03:48 PM
Davegt27, on 10 January 2018 - 03:37 PM, said:
https://leaderboard.isengrim.org/
and my overall rank is 26259
26259! I don't think you can get much lower then that
it also means if you see me on your team your chances of winning just
went down I mean come on why am I even in tier 1 it makes no sense
its obvious the current PSR system is not working
also PGI will never listen to me no matter how much money I spend
since my low scores mean in there eyes it qualifies me as low like scum
can any of you try hards talk some sense into PGI
the PSR is not working
GLHF
OP, first, you need to have a reason for a PSR.... FP is dead. QP is there but isn't a priority; and, with all of the alternate accounts, you can't keep T1's out of QP anyway so they aren't really messing it up.... Solaris doesn't need a PSR since the entire concept is based on chassis weight class and match winnings (a specific measure versus a general measure of capability).... PSR's aren't about your skill (capabilities), PSR's are about what you have done (your history.)
Being in any tier isn't hurting the game. What is hurting the game is that the game doesn't know what it wants to be and is not suceeding at anything since they clearly lack a strategic vision that makes any sense as it drives towards a specific goal or customer sarisfaction.... They (PGI) really doesn't know what it wants to be so, how can we?
#49
Posted 11 January 2018 - 06:51 PM
Tier 1 isn't for the top 1% competitive folks and it never was. Those people are in it, but creating a matchmaking bucket for such a small segment of the player base by itself is pointless. People complain now about the MM being unable to fill a game with tier 1 and 2 folks, when it's reportedly stuffed full of people who don't belong there.
Even if it represents the top 10%, the competitive folks in there will still be vastly outnumbered by people with a much more mundane, even if competent, skillset.
Also keep in mind the longer anyone spends in the higher tiers, the less impressive their stats will look. WLR and KDR don't differentiate between how tough the competition is.
#50
Posted 11 January 2018 - 08:28 PM
Fleeb the Mad, on 11 January 2018 - 06:51 PM, said:
Tier 1 isn't for the top 1% competitive folks and it never was. Those people are in it, but creating a matchmaking bucket for such a small segment of the player base by itself is pointless. People complain now about the MM being unable to fill a game with tier 1 and 2 folks, when it's reportedly stuffed full of people who don't belong there.
Even if it represents the top 10%, the competitive folks in there will still be vastly outnumbered by people with a much more mundane, even if competent, skillset.
Also keep in mind the longer anyone spends in the higher tiers, the less impressive their stats will look. WLR and KDR don't differentiate between how tough the competition is.
Did you happen to notice where the Op ranked?
He almost right in the middle of the total monthly avg player population, so you are saying its ok that half the game is T1?
Edited by Revis Volek, 11 January 2018 - 08:29 PM.
#51
Posted 11 January 2018 - 10:45 PM
#52
Posted 12 January 2018 - 02:32 AM
1) from this http://mwomercs.com/...28#entry3185728
PGI's vision
Quote
- Drop into a match and play against a team of reasonably equal skilled players and equally balanced lance builds.
- The ideal lance build would consist of 1 Assault, 1 Heavy, 1 Medium and 1 Light ‘Mech to bring the full breadth of play types to the battlefield. We do understand that this isn’t the best lance build within a company since you’d probably want to have your scout lance, skirmish lance, support lance and assault lance. This 1/1/1/1 build however would bring lances together that made a company build a lot more strategically balanced.
- Teams should not be mixed with multiple groups on 1 team and solo players on the other. An equal balance must be maintained due to the groups having much more communication and can affect how a team performs.
- As a 12-player group, we want the player to be able to choose who they fight against. This is a major feature for the competitive groups and league players alike.
point 2)
PGI's goal is have game play consisting of
"Drop into a match and play against a team of reasonably equal skilled players and equally balanced lance builds."
point 3)
flaws in thinking equals flaws in game
a player can be defined as (PSR) add to that (build)
ok we know what PSR is what is the definition of "build" well a build in essence is a weight class
"The ideal lance build would consist of 1 Assault, 1 Heavy, 1 Medium and 1 Light ‘Mech to bring the full breadth of play types to the battlefield."
PGIs major flaw is using weight class and not factoring in "fire power"
"Fire Power" in its most simplistic form fire power would be raw fire power a given mech has at any given time
in a more complex format Fire Power could be defined as BV battle value or combat effectiveness rating,
any system that does not factor in the fire power of a Mech is a flawed system
IMHO
David
#53
Posted 12 January 2018 - 02:52 AM
Davegt27, on 12 January 2018 - 02:32 AM, said:
1) from this http://mwomercs.com/...28#entry3185728
PGI's vision
point 2)
PGI's goal is have game play consisting of
"Drop into a match and play against a team of reasonably equal skilled players and equally balanced lance builds."
point 3)
flaws in thinking equals flaws in game
a player can be defined as (PSR) add to that (build)
ok we know what PSR is what is the definition of "build" well a build in essence is a weight class
"The ideal lance build would consist of 1 Assault, 1 Heavy, 1 Medium and 1 Light ‘Mech to bring the full breadth of play types to the battlefield."
PGIs major flaw is using weight class and not factoring in "fire power"
"Fire Power" in its most simplistic form fire power would be raw fire power a given mech has at any given time
in a more complex format Fire Power could be defined as BV battle value or combat effectiveness rating,
any system that does not factor in the fire power of a Mech is a flawed system
IMHO
David
Experience with mechs/mech classes should be an important factor in placement from game to game also, the point I commonly raise in relation to this is that I am probably a t2 (1 by the current definition) assault/heavy pilot, but likely a t5/4 light pilot.
If the MM weighs my tier as 1 when I drop in a light I am just adding a false rating to my teams "tier weight" if there is such a thing.
#54
Posted 13 January 2018 - 02:17 PM
The biggest problem with the existing system is its predicated on a team win or loss.
The premise that "I" as an individual am being ranked on the win/loss of a team is just asinine.
Yes, of course you can still rank up in a loss dependant upon your damage accrument but that's a cheap shoot too... You can get a good damage score and still be a burden on your team if you don't kill off anyone.
Long and short, PSR should be a composite of personal performance and not some arbitrary outcome predicated by your teams performance.
#55
Posted 13 January 2018 - 06:01 PM
TBH, I'd prefer if PSR Tier was removed entirely, so the game has matchmaker that doesn't bother trying to adjust for player skill at all.
#56
Posted 13 January 2018 - 07:49 PM
DaFrog, on 11 January 2018 - 03:28 PM, said:
That says a lot about leaderboards.
Which makes sense
Your Alt would face lesser opponents, meaning you more easily score higher
There is no Tier separation, it's just a collection of leaderboard stats.
#57
Posted 13 January 2018 - 08:14 PM
#58
Posted 13 January 2018 - 10:39 PM
Worse, since more and more average-to-worse players end up in T2+, it's actually more likely for mediocre players to end up in a pile of similar ones, sprinkled with good players desperate to carry above the derp and hoping against hope that their side didn't get all the taters in the field this time. I've seen games where I'm sitting there with multiple well-known death machines in QP and I know before the match even starts that the reds are running without lube and getting reamed.
The last one I checked, there was three T3 players on the red side and at least as many T1 players on our side with obscene W/L and K/D ratios on a 12-0 crushing that the only issue was a target lasting long enough for me to shoot at it. If that's how wide a gap there is with the current system getting matched up, something has gone horribly wrong.
#59
Posted 14 January 2018 - 01:35 AM
Davegt27, on 10 January 2018 - 03:37 PM, said:
https://leaderboard.isengrim.org/
and my overall rank is 26259
26259! I don't think you can get much lower then that
it also means if you see me on your team your chances of winning just
went down I mean come on why am I even in tier 1 it makes no sense
its obvious the current PSR system is not working
also PGI will never listen to me no matter how much money I spend
since my low scores mean in there eyes it qualifies me as low like scum
can any of you try hards talk some sense into PGI
the PSR is not working
GLHF
You should see mine... I placed 406th place in season 14... (and bottom of the barrel for seasons 11-13, and 17) Fully T5, and didn't make it out of T5 until season 17. Season 18 has me in the top 4500 again, but I'm not using LRM assaults this season. (I was using the MCII-2/4 for 70x LRM with 2000+ ammo and backup ERMLs, got MVP in 95% of my matches because of it) Now I'm using ballistics, trying to get used to them.
Edited by BTGbullseye, 14 January 2018 - 01:36 AM.
#60
Posted 14 January 2018 - 04:05 AM
Which means that effectively there are only four tiers anyway, because to stay in tier 5 you would have to actively play to lose.
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