justcallme A S H, on 10 January 2018 - 09:05 PM, said:
PGI have the data. They just need to interpret/use it properly and ensure the 'bulk' are in T3, just need to work out what that bulk/median average point actually is. Right now it's too low, way too low.
Specific matchscore thresholds aren't a good idea since it's a moving target. The better the matchmaking works the smaller the difference in avg matchscore between good and bad players becomes as the total averages per match stay about the same regardless of the average skill, which is exactly why gq is harder to keep a high avg in.
So what should be looked at is more along the lines of fixed distribution, let's say tier 1 is always the top 7%of the active population for example. As the best tier 2 players improve past the worst tier 1s the former pushes the latter down, you'd have to fight for the right to stay in tier 1 if you are on the margins. Basically it would be a bell curve with tier cutoffs at certain points.