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The Hypervelocity Ac/10
#1
Posted 11 January 2018 - 12:45 AM
So... its basically an ac/10 that has higher velocity and longer range. And its invented in 3059
Well... could this weapon work in MWO? Because i see the experimental tag.
Also what would be its optimal range?
#2
Posted 11 January 2018 - 12:49 AM
It's basically a
Edited by Hit the Deck, 11 January 2018 - 01:00 AM.
#3
Posted 11 January 2018 - 12:53 AM
There's such as thing as redundant weapons, which we can avoid, if so inclined
#4
Posted 11 January 2018 - 12:56 AM
Mcgral18, on 11 January 2018 - 12:53 AM, said:
There's such as thing as redundant weapons, which we can avoid, if so inclined
Yeah especially for clan there is basically no reason to go regular clan ACs.
#5
Posted 11 January 2018 - 12:57 AM
6 slots can give you TWO Hyper AC/10 on a single ST, though now you need to provide 2 more tons for each hyper mounted.
Edited by Hit the Deck, 11 January 2018 - 12:57 AM.
#6
Posted 11 January 2018 - 01:14 AM
I'd personally avoid the extra tonnage of hyper ACs like the plague because you're investing more tonnage and getting zero returns in benefits other than "cool i can plink at you from a greater distance".
#7
Posted 11 January 2018 - 01:19 AM
Direwoof, on 11 January 2018 - 12:56 AM, said:
I'm game for this. Drop one of the shells fired from each class of Clan standard AC but keep total damage for its type. Apply LBX quirk bonuses for range, cooldown & heat to Clan standard AC as they are supposed to be an LBX firing a slug round, so right now they are cheated out of their bonuses from mechs that offer them.
Then increase velocity of the Clan and IS standard AC 10's. People might find a use for what's been changed rather than fall back on what's obviously superior to them to use.
#8
Posted 11 January 2018 - 01:23 AM
theta123, on 11 January 2018 - 12:45 AM, said:
So... its basically an ac/10 that has higher velocity and longer range. And its invented in 3059
Well... could this weapon work in MWO? Because i see the experimental tag.
Also what would be its optimal range?
Sarna is quite often horribly imprecise when it comes to weapon introduction dates. The first prototype dates to 3059; the regular production however began 20 years later. With very few exceptions MWO uses regular production models only (and the exceptions, the L-AMS, are likely a misreading too...).
Many people dislike it in TT since the extra heat is significant, not to mention the extra weight, and... well... it does explode without enemy fire.
"On a to-hit roll result of 2, the chambered round’s propellant ignites within the barrel, inflicting internal explosion damage equal to that of a single round from the HVAC and destroying all the HVAC’s critical slots (in addition to any other critical hits rolled up from the explosion)."
PGI might avoid the random explosion (at least they should), but some drawback would be present I guess. And even without the drawback I am not sure if I would want some extra range and velocity for more than double the heat and two additional tons. The increased DHS demand would probably negate the advantages in most cases.
#9
Posted 11 January 2018 - 01:28 AM
FLG 01, on 11 January 2018 - 01:23 AM, said:
Many people dislike it in TT since the extra heat is significant, not to mention the extra weight, and... well... it does explode without enemy fire.
"On a to-hit roll result of 2, the chambered round’s propellant ignites within the barrel, inflicting internal explosion damage equal to that of a single round from the HVAC and destroying all the HVAC’s critical slots (in addition to any other critical hits rolled up from the explosion)."
PGI might avoid the random explosion (at least they should), but some drawback would be present I guess. And even without the drawback I am not sure if I would want some extra range and velocity for more than double the heat and two additional tons. The increased DHS demand would probably negate the advantages in most cases.
Well the nearest thought that presents itself would be indeed longer range, vastly higher projectile speed and smaler weapon for more tonnage and slower reload time.
So exchange DPS for range and precesion ... but honestly in this game with all the running zooooooming around mechs on quite smal maps....where is the place for such a weapon.
Edited by The Basilisk, 11 January 2018 - 01:30 AM.
#10
Posted 11 January 2018 - 02:50 AM
1 ton lighter than a gauss rifle, 5 less damage per shot, similar velocities (probably would be within 500 m/s), no charge up, doesn't explode as much, over 50% higher DPS.
Basically would be a gauss rifle for people who don't want charge up times and want more DPS.
Though, thinking into it a bit more, the extra heat it generates kinda defeats the purpose. So RIP HVAC10.
Edited by Dakota1000, 11 January 2018 - 02:52 AM.
#11
Posted 11 January 2018 - 03:42 AM
That could be a bonus or drawback depending on the situation.
#12
Posted 11 January 2018 - 05:11 AM
... and Plasma Rifles...
#13
Posted 11 January 2018 - 06:28 AM
Which means I'd probably be able to run triple large lasers on the other shoulder.
Hmm, the whole thing may run into a problem if 4 AC5s triggers ghost heat though.
Unfortunately they don't roll out until 3068, so we'll have to wait for the Jihad Era update.
#14
Posted 11 January 2018 - 06:31 AM
VonBruinwald, on 11 January 2018 - 05:11 AM, said:
This man gets it. LACs aren't the Autocannons we deserve, but they're the Autocannons we need. So many possibilities!
Edited by Bombast, 11 January 2018 - 06:31 AM.
#15
Posted 11 January 2018 - 09:27 AM
#16
Posted 11 January 2018 - 09:47 AM
#17
Posted 11 January 2018 - 10:19 AM
Single-shot is also the only thing keeping them at all useful compared to cACs, but not by much since a cUAC is still a superior option and a cUAC has a lower opportunity cost than a cAC.
#18
Posted 11 January 2018 - 10:27 AM
I think that is fair
#20
Posted 11 January 2018 - 10:42 AM
Ooh, you can give the light gauss penetration, too, so that it's actually worth the bother.
Edited by Water Bear, 11 January 2018 - 10:44 AM.
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