Verilligo, on 12 January 2018 - 01:29 PM, said:
A functional 3PV would break a lot of how the game works and associated balance, though. The MW4 implementation essentially made it the only viable option if it was available for use. Applied here, it would be the death of entire modes of play.
Stinger554, on 15 January 2018 - 03:16 PM, said:
IIRC the biggest grief with it was that 3PV does provide advantages over 1PV(anyone who denies this is ignoring reality)
I'll quote myself here from another similar thread:
"They could have evaded this problem by changing how mech detection works.
In WoT for example the 3PV camera can't give you a tactical advantage because enemies are only drawn if the tank could see them. To see and display an enemy it must be possible to draw an unobstructed line between the player and that enemy. So if i switch to 3PV in WoT and look around corners enemy tanks are still hidden because my tank still don't have a line-of-sight.
In MWO however mechs are always visible/displayed which causes the problems with 3PV.
But the funny (or sad) thing is that MWO already has a line-of-sight mechanic similar to WoT. It is used to determine if the UI should display a target indicator or not. That's why mechs beyond our view-range or around corners are not revealed with UI-doritos.
So it's shouldn't be rocket science to apply this existing functionality to determine which mechs are displayed and which not.
But PGI decided to stay true to their system maybe because they don't wanted to further change things veterans already got used too or they wanted to differentiate themselves more from WoT.
But to make 3PV work PGI and those veteran players as well would have needed to swallow that pill. I'm sure in the long run it would have improved the game and it's player-base and we would have got a proper 3PV with no tactical advantages over 1PV."
Mole, on 12 January 2018 - 08:57 AM, said:
PGI made a promise long ago that there would never be third-person in MWO because it potentially gave people an unfair advantage over players using first-person. Then they broke their promise but tried to justify it by making third-person view as combat ineffective as possible.
Appogee, on 12 January 2018 - 11:08 AM, said:
And that's all. I was strongly against 3PV. PGI's last minute betrayal of their cast iron commitment to players not to introduce it was the single biggest "WTF you must be kidding" moment in the troubled history of the development of this game.
PGI should have never made that promise in the first place. They should have instead promised that if they ever implement 3PV that it would be better than the MW4 one and will provide no unfair advantages like hill-peeking.
Stinger554, on 15 January 2018 - 03:11 PM, said:
FYI that basically said that people are too stupid to figure out that the Torso moves separately from the legs. Which literally anyone with half-a-brain would be able to figure out in 30 secs of play. So they wanted to add a 3PV camera so those people could literally see that their legs moved differently from the torso. Now getting used to it and being able to move fluidly would take practice.
I think you misinterpreted that. It's not about 'figuring it out', of cause everyone would know that legs and torso would move differently.
But the whole 'getting used to' is the problematic part. I played video games for about 22 years when i stumbled upon MWO and no shooter i ever played was that unforgiveable just because there was no indication where your legs are and there was no throttle-decay either to have more direct control over your speed.
It took several matches for me to start dealing some damage and more than 20 to achieve the first kill (it was not even a kmdd one). Maybe you got the hang of it much earlier but i'm sure i was not the only one with such massive problems back then. In fact most new players i see have exactly those problems and they often compensate by being very stationary and concentrate on the shooting.
For reference: I played WoT excessively before MWO so i was already perfectly used to control independent movement and aiming parts of a walking tank. But in MWO this has not helped. It was the ability to instantly switch between 1PV and 3PV and that they had throttle decay that made WoT much more accessible. In fact my first WoT matched have been a great experience with no control issues but in MWO it was much worse despite both games being very similar. I almost quit MWO at that time.
So i think for a new player it's very important to actually see the position of legs and torso. The white and ugly direction arrow we have today is not enough because it is only visible if you are already looking in it's direction. You are still lost if you are looking in a different direction. A proper 3PV is still the best solution to that.
I'm 100% sure that if WoT would have gone the realistic and immersive 1PV only way like MWO did that they would have never become as successful as they are today. And MWO on the other hand would be much more successful if PGI would have just copied the WoT way of mixing 1PV and 3PV.
MWO had and still has an accessibility problem and PGI correctly realized that 3PV was the best way to solve this. Their problem was just that they already promised to never implement 3PV before they got this insight.
So i totally agree to their position, they had to implement a proper 3PV despite their promise to get new players used to the game without becoming frustrated like i did. I would have broken this promise too.
But sadly they did too much wrong in the following communication with the community and actual implementation as well so today's 3PV and with it MWO's player-count is miles away from what it could be.
Edited by Daggett, 16 January 2018 - 04:36 AM.