Everybody know this picture, created by me:

It's based on this picture, provided by devs themselves, with actual MS values, discovered by players, added to it:

Everybody knows, that according to this picture PSR system is biased towards increasing of rating. Initial bias comes from simple fact, that rating decrease below 250MS is smaller, than rating increase above it:


Yeah. Problem is - that's not all. Now I have new suspicion - that even with bias towards increasing my stats should have been enough to drop to Tier 4.
So, I've created simple PSR simulator and entered my performance parameters to it:

There are three parameters, we don't know - it's actual values of "small", "moderate" and "large" PSR changes. So, I had to play with this parameters to try to make my rating increase with my stats. I started with 1, 2, 3. And the most simple approach to achieve this goal - to increase "small" value, so both "Small rise" values would increase, i.e. "Small drop" would decrease and "Very large rise" would increase even further without any drops increasing at the same time.
Right stabilization level suggests, that initial values are very close to right ones:


But then... Guess what? No matter, how hard I tried - I wasn't able to do it. So what? PSR rating isn't only biased towards increasing. PSR system - is actually lie. PSR - is just an XP bar, where you can rise, but it's almost impossible to drop.


The only way to achieve stable rating with my stats - to almost DOUBLE rating change values for Win. So, I can say with all responsibility, that PSR is essentially an XP bar, cuz rating changes for victories have at least 2x multipliers applied to them.


Most probable PSR calculation parameters:


Conclusion: PSR - isn't just biased toward increasing. It's literally DOUBLE-biased towards increasing. So, it's just an XP bar and it's intention - to give players illusion of progression and make them overestimate their skill.
Edited by MrMadguy, 29 January 2018 - 12:20 AM.