That is a - You don't know what you're talking about
The echo in the room has nothing to do with the mic setup. I know what I'm doing.
9
Faction Play - Training
Started by justcallme A S H, Jan 15 2018 06:41 PM
407 replies to this topic
#401
Posted 19 February 2019 - 02:00 PM
#402
Posted 19 February 2019 - 02:30 PM
*rolls eyes* w/e dude. Simple yes or no could have done it. Didn't have to show your ***.
#403
Posted 19 February 2019 - 02:58 PM
I've been talking about it all on my discord, which you've been posting in, for 4 or 5 days now! Even posted links and what not of what im doing...
#404
Posted 19 February 2019 - 03:23 PM
justcallme A S H, on 19 February 2019 - 02:58 PM, said:
I've been talking about it all on my discord, which you've been posting in, for 4 or 5 days now! Even posted links and what not of what im doing...
Haven't checked it in a bit. Guess I need to get caught up. Back to back 16hr shifts kinda put a hamper on my cellphone capabilities.
#405
Posted 03 March 2019 - 05:47 PM
Hey guys, a question:
What is optimal ammunition supply for the CW/FP (for IS) ? For how long i am expected to fire at an enemy (assuming perfect conditions), total of 1 minute, 1.5, 2 ?
( ammunition count / number of weapons ) * weapon cooldown = ??? seconds
What is optimal ammunition supply for the CW/FP (for IS) ? For how long i am expected to fire at an enemy (assuming perfect conditions), total of 1 minute, 1.5, 2 ?
( ammunition count / number of weapons ) * weapon cooldown = ??? seconds
#406
Posted 03 March 2019 - 08:07 PM
Just calc for 1300-1500dmg. That allows for some missed shots etc.
I mean if you're doing 1000-1200 dmg a mech, that's what you want to be doing and that's ample for a solid FP performance. Most struggle to do that much regularly. So until you start to run out of ammo, what I've said above is more than enough for the majority of players. Adjust it and add more once you regularly run out.
I mean if you're doing 1000-1200 dmg a mech, that's what you want to be doing and that's ample for a solid FP performance. Most struggle to do that much regularly. So until you start to run out of ammo, what I've said above is more than enough for the majority of players. Adjust it and add more once you regularly run out.
#407
Posted 03 March 2019 - 08:33 PM
Ok, thanks. I'm almost on the mark with total ammo damage, around 1100-1300.
Not quite so with the damage dealt, though.. Oh well, maybe one day.
Not quite so with the damage dealt, though.. Oh well, maybe one day.
#408
Posted 14 March 2019 - 09:24 AM
Sigmar Sich, on 03 March 2019 - 08:33 PM, said:
Ok, thanks. I'm almost on the mark with total ammo damage, around 1100-1300.
Not quite so with the damage dealt, though.. Oh well, maybe one day.
Not quite so with the damage dealt, though.. Oh well, maybe one day.
You miss 100% of the shots you do not take. Soon you will become a farm lord.
25 user(s) are reading this topic
0 members, 25 guests, 0 anonymous users