Jump to content

Rewards For Objectives


46 replies to this topic

#41 Spare Parts Bin

    Member

  • PipPipPipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 1,743 posts
  • LocationSearching alternate universes via temporal wormhole generator.

Posted 24 January 2018 - 05:59 AM

I would like to have a Siege mode replace Incursion. One team has 1 or 2 lances to Defend a Base. Walls and Gate would be able to be destroyed. Base would have ECM, 8-15 armed ERML,ERLL,and SRM-6 turrets. Teams with one lance to defend get more turrets. Bonuses should be given with using Air Strike,Arty Strike, or a new consumable Minefield. Using your cross hairs you should be able to lay a minefield roughly the size of a Battletech hex.

Attacking player needs to control a base area in the center like in Assault but to do so must run the gauntlet of Minefields,Automated Turrets and one or two Lances of defending mechs/Omnis.

Defender gets a timer like in Domination but it is 7-10 minutes. Winning is preventing the enemy from destroying the base before the timer reaches zero.

#42 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 24 January 2018 - 07:29 AM

I'd like to see the FP maps included in QP and the objective rewards escalated to being of more value than kills and damage. Objectives should be what the word means: the reason something is done; they are decisive to the accomplishment of a reason; and, the focus of the entire event............not some secondary reason to brawl for points.

Edited by Asym, 24 January 2018 - 07:29 AM.


#43 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,477 posts
  • LocationSweden

Posted 24 January 2018 - 08:10 AM

I think scouting is the worst example of this, no rewards and no matchscore for gathering intel. Especially during events this becomes extra silly since you have to ignore intel and brawl to get the matchscore requirement. Scouting mode should reward scouting primarily, at least for the gathering team.

#44 Necro Ash

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 66 posts

Posted 26 January 2018 - 07:49 AM

Escort :
• Reward being 'in formation' with VIP like being near lance mate. Easy payout for the "bodyguards" putting up with the VIP.

Conquest:
• More reward for capping points
• skill tree 'Capture Assist"' needs improvement.

Incursion:
• Killing one of the base objectives should equal a kill in value.
• Award for "most damage dealt to enemy base" Just put "Enemy Base damage" right under Kills/damage and we will notice it.
• Batteries -> rewards for grabbing it, and dropping it off. Nothing for carrying it otherwise people will simply grab and walk off with them, not actually do anything with them.

Conquest:
• Better capping payouts
• 'Time on Objective' can be put in as payout.
• Improve the Capture Assist skill
• Fighting on a base should be "Time on target" and "Time defending" - just use the 'in formation' tick as a basis with the base as the static center.

Assault:
• Far bigger payout on captures of enemy base. Make it around 2 kills in value and people might go for it over skirmish once enemy is whittled down.

Invasion:
• Reward team on objective damage at 2/3 rate of person doing the damage. This way there is a reason to do it, but you don't lose out if you're too slow to be the one doing it.

Scouting:
• Intel gathering payouts count like batteries in Incursion mode. Points for grabbing them, points for cash-out at end of mission if still alive. Reduces the "Aw just hunt them down" approach.
• End match with either Dropship (Timer ), All info gathered ( race mode ), or Skirmish ( Brawl mode )


Points for all game modes
• Damage to objectives, calculates like damage to opposing mechs for payout
• Increase "in formation" payouts to promote lance cohesion
• increase value of Kill Assists so "Kill Steals" aren't such a sore in the community. More about social balance then play though.
• 5% payout bonus on stock mechs - when running brand new mech it's a little boost, but also appeases stock mode fans some
• inflate numbers on all rewards at end of match to 3 digits so damage is subconsciously downplayed in totals. With damage done always showing as 100x any other value people automatically gravitate toward farming. Could even make Damage a % of enemy team amount.


Ideas have had or seen, and fitting with the mech release this week - release the Pirahnas on them and nibble away.

Edited by Necro Ash, 26 January 2018 - 07:50 AM.


#45 Spare Parts Bin

    Member

  • PipPipPipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 1,743 posts
  • LocationSearching alternate universes via temporal wormhole generator.

Posted 26 January 2018 - 10:23 AM

View PostSpare Parts Bin, on 24 January 2018 - 05:59 AM, said:

I would like to have a Siege mode replace Incursion. One team has 1 or 2 lances to Defend a Base. Walls and Gate would be able to be destroyed. Base would have ECM, 8-15 armed ERML,ERLL,and SRM-6 turrets. Teams with one lance to defend get more turrets. Bonuses should be given with using Air Strike,Arty Strike, or a new consumable Minefield. Using your cross hairs you should be able to lay a minefield roughly the size of a Battletech hex.

Attacking player needs to control a base area in the center like in Assault but to do so must run the gauntlet of Minefields,Automated Turrets and one or two Lances of defending mechs/Omnis.

Defender gets a timer like in Domination but it is 7-10 minutes. Winning is preventing the enemy from destroying the base before the timer reaches zero.

View PostAsym, on 24 January 2018 - 07:29 AM, said:

I'd like to see the FP maps included in QP and the objective rewards escalated to being of more value than kills and damage. Objectives should be what the word means: the reason something is done; they are decisive to the accomplishment of a reason; and, the focus of the entire event............not some secondary reason to brawl for points.

View PostNecro Ash, on 26 January 2018 - 07:49 AM, said:

Escort :
• Reward being 'in formation' with VIP like being near lance mate. Easy payout for the "bodyguards" putting up with the VIP.

Conquest:
• More reward for capping points
• skill tree 'Capture Assist"' needs improvement.

Incursion:
• Killing one of the base objectives should equal a kill in value.
• Award for "most damage dealt to enemy base" Just put "Enemy Base damage" right under Kills/damage and we will notice it.
• Batteries -> rewards for grabbing it, and dropping it off. Nothing for carrying it otherwise people will simply grab and walk off with them, not actually do anything with them.

Conquest:
• Better capping payouts
• 'Time on Objective' can be put in as payout.
• Improve the Capture Assist skill
• Fighting on a base should be "Time on target" and "Time defending" - just use the 'in formation' tick as a basis with the base as the static center.

Assault:
• Far bigger payout on captures of enemy base. Make it around 2 kills in value and people might go for it over skirmish once enemy is whittled down.

Invasion:
• Reward team on objective damage at 2/3 rate of person doing the damage. This way there is a reason to do it, but you don't lose out if you're too slow to be the one doing it.

Scouting:
• Intel gathering payouts count like batteries in Incursion mode. Points for grabbing them, points for cash-out at end of mission if still alive. Reduces the "Aw just hunt them down" approach.
• End match with either Dropship (Timer ), All info gathered ( race mode ), or Skirmish ( Brawl mode )


Points for all game modes
• Damage to objectives, calculates like damage to opposing mechs for payout
• Increase "in formation" payouts to promote lance cohesion
• increase value of Kill Assists so "Kill Steals" aren't such a sore in the community. More about social balance then play though.
• 5% payout bonus on stock mechs - when running brand new mech it's a little boost, but also appeases stock mode fans some
• inflate numbers on all rewards at end of match to 3 digits so damage is subconsciously downplayed in totals. With damage done always showing as 100x any other value people automatically gravitate toward farming. Could even make Damage a % of enemy team amount.


Ideas have had or seen, and fitting with the mech release this week - release the Pirahnas on them and nibble away.


Combine these ideas and we may well have a passable solution.

#46 LordFatman

    Member

  • PipPipPipPipPip
  • The Moon
  • The Moon
  • 183 posts

Posted 26 January 2018 - 02:57 PM

View PostEl Bandito, on 17 January 2018 - 08:50 PM, said:

Invasion map generators (both the gate gens and the gun gens) should give huge C-Bill rewards, as well. Not just for the guy who got the last shot, but for the entire team.


or at least every one who shoots it why should some one hiding in back get money for doing nothing

#47 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 26 January 2018 - 06:50 PM

View PostLordFatman, on 26 January 2018 - 02:57 PM, said:

or at least every one who shoots it why should some one hiding in back get money for doing nothing


Cause guys who died charging in first to shield for his teammates need to get paid as well.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users