Jump to content

Piranha Doa?


161 replies to this topic

#121 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 22 January 2018 - 04:49 AM

View PostBrizna, on 22 January 2018 - 01:00 AM, said:


MG + ammo is not 1 crit slot.

So sure clan tech will help it immensely coping with critical slot management but saying it won't have any problem is an overstatement.

Free slots mockup. 27 slots should be enough for Piranha 11-16 hardpoints available for different variants (counting AMSs also). Tonnage will be issue before slots, unless you wanna drop engine size (which would be stupid).

#122 jacobbeach

    Member

  • Pip
  • Survivor
  • Survivor
  • 11 posts

Posted 22 January 2018 - 07:36 AM

Sssoooooooo.... lets see this cockpit and standing art!!!
I require a late fee from pgi.

Lol


Hhhheeeellllllllllooo pgi!

#123 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 23 January 2018 - 01:58 PM

So, what you say now?
Still DOA?

#124 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 23 January 2018 - 02:27 PM

View PostThreeStooges, on 21 January 2018 - 10:46 PM, said:

So did every one forget 20 toners need mandatory heat sinks in their mech? That is the worst thing about the lcts is you need minimal of three when using the xl 190. Go to lower engines and you have to add even more heat sinks so you might as well take the biggest one.

How many xhs is the fish going to shove into its sides? Can you even swap the engine or is it fixed with forced max cxl with minimal three heat sinks in the sides?

That is where the advantage of 2 slot DHS and 7 slot FF/Endo is at its most powerful.

Locust: Endo + Ferro + 3 DHS = 37 slots
PIR: Endo + Ferro + 3 DHS = 20 slots

Clan tech OP pls nerf.

#125 The Lighthouse

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,141 posts

Posted 23 January 2018 - 02:35 PM

This mech needs to be able to equip XL190, then we can talk about other things.

#126 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 23 January 2018 - 02:39 PM

They seem to work well as a school of Piranha seeking out mechs by themselves. Very squishy fishy though. You have to pick the moment. It gets killed every match, but it usually gets 2-3 kills too.

#127 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 23 January 2018 - 02:45 PM

I think the biggest problem is right now everyone is running Light Splatter loadouts to deal with the large amount lights. I have never seen so many LB-X and SSRMs in my life.

#128 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 23 January 2018 - 02:47 PM

The dedicated hunters are out so its quite difficult to do anything....though 2 games I got my teams were super potato.

#129 Leopardo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 23 January 2018 - 11:16 PM

so do we need to nerf piranha and adding ghost heat to mgs?

#130 Figure 11

    Member

  • PipPip
  • Little Helper
  • Little Helper
  • 38 posts

Posted 23 January 2018 - 11:18 PM

It seems about right, powerful but fragile. It needs patience to get the best from it.

#131 Leopardo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 23 January 2018 - 11:29 PM

what I have seen out of this yesterday patch - they reaping fast) and like real fast))))) and they small))))

#132 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 24 January 2018 - 03:51 AM

Yes now i've finished the event very very much so.. I doubt i'll ever touch them again unless they get some changes..

Funnily i'm not seeing many playing them now either.. came and went.. pointless weak sauce mechs..

Edited by Samial, 24 January 2018 - 03:52 AM.


#133 SteelMantis

    Member

  • PipPipPipPipPip
  • The Deadly
  • The Deadly
  • 179 posts
  • Locationon the shifting sands of the meta

Posted 24 January 2018 - 04:00 AM

View PostSamial, on 24 January 2018 - 03:51 AM, said:

Yes now i've finished the event very very much so.. I doubt i'll ever touch them again unless they get some changes..

Funnily i'm not seeing many playing them now either.. came and went.. pointless weak sauce mechs..


It's a 20 tonner, the lightest mech in the hardest weight class to play well.

But it's damn good at being what it is. It's fast and hits hard at close range. Get behind an enemy who is getting attacked from the front and it puts them between a rock and a hard place. If they ignore the Pir they get cored out from the back and if they turn around the Pir can run for cover and they get hit by the other mech.

It's already my new favorite Clan light and it's best days are in the future once another mech comes out and everybody forgets about them.

#134 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,895 posts
  • LocationOn the not so distant moon on Endor

Posted 24 January 2018 - 05:08 AM

View PostLeopardo, on 23 January 2018 - 11:16 PM, said:

so do we need to nerf piranha and adding ghost heat to mgs?

Why do we need to add ghost heat to everything it's already enough that it killed off an entire weapon combo, and secured the meta were in right now, leave mg's alone the mech have to put effort into killing a target let alone try to find one to rip into. Without being hard counter so hard by many things.

#135 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 24 January 2018 - 05:15 AM

View PostMcgral18, on 18 January 2018 - 03:00 PM, said:



I wonder how many seconds it will take for quad LAMS to shut down
Remember, the Piranha doesn't have 10 TrueDubs either, and I'm doubtful PGI will rightfully give it the quirk because of that.


Heat neutral map, 4-6 seconds.

Did a lot of testing to see how to rip them apart in private trying best to mimic combat situations.

Did that because thought they would be a danger in battle considering the CritLynx. Based that on what we read/saw about the StinkFist, figured it could be trouble. So very wrong....

Judged a book by it's cover we did and were let down in the end. I like the mech, don't get me wrong. Art and design departments did fantastic work and deserve credit for what they have done.

In practicality, it will be used for fun or trolling newbs in QP. I still feel bad for those that spent cash on it.

View PostLeopardo, on 23 January 2018 - 11:16 PM, said:

so do we need to nerf piranha and adding ghost heat to mgs?


No.

Not good enough to need to be nerf'd. After all the hype of "12MGtrolllolol" and the let down that followed, maybe a review of the refund policy....

View Postkesmai, on 23 January 2018 - 01:58 PM, said:

So, what you say now?
Still DOA?


Not DOA Kes, but the hype/selling points are not living up to the actual mech.

#136 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 24 January 2018 - 06:30 AM

View PostSteelMantis, on 24 January 2018 - 04:00 AM, said:

It's a 20 tonner, the lightest mech in the hardest weight class to play well.

But it's damn good at being what it is. It's fast and hits hard at close range. Get behind an enemy who is getting attacked from the front and it puts them between a rock and a hard place. If they ignore the Pir they get cored out from the back and if they turn around the Pir can run for cover and they get hit by the other mech.

It's already my new favorite Clan light and it's best days are in the future once another mech comes out and everybody forgets about them.

It really isn't you know whats damn good at being a 20 ton mech, locusts and commando.. Piranhas are just useless dead space waiting to happen.., see a piranha shoot its legs dead in second.. not even a real waste of ammo.

#137 Water Bear

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,137 posts

Posted 24 January 2018 - 07:05 AM

Methinks perhaps people's expectations did not line up with 20 ton reality.

There are people, highly ranked on the ladder, who pilot only a COM-2D and are able to break 700 damage and 3 kills in a typical game. But for the other 99% of us, who don't know when to hug a 'mech's crotch (or which crotch to hug), the typical 20 ton mech is a peripatetic coffin.

#138 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 24 January 2018 - 07:13 AM

View PostLT. HARDCASE, on 23 January 2018 - 02:27 PM, said:

That is where the advantage of 2 slot DHS and 7 slot FF/Endo is at its most powerful.

Locust: Endo + Ferro + 3 DHS = 37 slots
PIR: Endo + Ferro + 3 DHS = 20 slots

Clan tech OP pls nerf.

But that is why IS mechs have less hardpoints so it balances that right? Posted Image

View PostLeopardo, on 23 January 2018 - 11:16 PM, said:

so do we need to nerf piranha and adding ghost heat to mgs?

Sure lets give 999x heat if you shoot more one at the time.

#139 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 24 January 2018 - 07:17 AM

View Postkesmai, on 17 January 2018 - 11:04 PM, said:

Piranha DOA? Obligatory thread.


Welp. I saw my first Piranha. It came around the corner and saw me.

And it died shortly it arrived. So yeah? I guess technically it died on arrival. I was kinda expecting more after the big scare everyone had about these things.

#140 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 24 January 2018 - 07:39 AM

Its a glass cannon, yes, but extremely lethal.
I'm only 12 games in and I've snagged a 4 kill, 500 damage match, stock.

I'm already seeing people consistently put up those numbers...which makes me think they had GXP to immediately master it.
Those still nodes go quite a long way with this one.

For the time being I have to run the PIR-1 in a modified loadout(1HSML, 16LMG, max engine) to the load out I want to run(2HSML, 16MG, xl270, all ammo nodes, full tweak, full armor). The latter requires the ammo nodes, which is why I can't run it yet..





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users