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Piranha Doa?


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#81 Y E O N N E

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Posted 19 January 2018 - 02:47 PM

View PostDaggett, on 19 January 2018 - 02:38 PM, said:

Well +12% heat dissipation is THE definition of a general energy quirk except that it also affects all other weapon-types.


And here's the fun plot-twist:

'Mechs that still have the old "Rate of Heat Loss Quirk" (e.g. Locust, Mist Lynx) actually have no quirk because that quirk hasn't been functional since the Skill Tree dropped.

And according to the latest interview with Chris, it can't be fixed because reasons.

Edited by Yeonne Greene, 19 January 2018 - 02:48 PM.


#82 Daggett

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Posted 19 January 2018 - 02:50 PM

View PostYeonne Greene, on 19 January 2018 - 02:47 PM, said:


And here's the fun plot-twist:

'Mechs that still have the old "Rate of Heat Loss Quirk" (e.g. Locust, Mist Lynx) actually have no quirk because that quirk hasn't been functional since the Skill Tree dropped.

And according to the latest interview with Chris, it can't be fixed because reasons.

True, but they could change it to the Piranha's heat dissipation quirk. Posted Image

#83 Y E O N N E

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Posted 19 January 2018 - 02:51 PM

View PostDaggett, on 19 January 2018 - 02:50 PM, said:

True, but they could change it to the Piranha's heat dissipation quirk. Posted Image


They could, but I recall Chris said they won't. Actually, the way he phrased it, it was more like they can't.

But the explanation was simultaneously evasive and with the tone of a frustrated individual.

Edited by Yeonne Greene, 19 January 2018 - 02:52 PM.


#84 Humpday

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Posted 19 January 2018 - 02:58 PM

Meh might pick up the std pack depending on if the patch rolls up mg nerfs of some sort. If so, nope, no moneys for you.

#85 Battlemaster56

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Posted 19 January 2018 - 03:02 PM

View PostStinger554, on 19 January 2018 - 02:33 PM, said:

The A variant has 4 AMS the spider does not....


View PostYeonne Greene, on 19 January 2018 - 02:42 PM, said:


I guarantee you that it will make no practical difference.



TIL the ability to mount 8x MGs, 3x HML, and 2.5 tons of ammo for 7.5 tons of space is "Spider levels of firepower".

Bruh, that's better than what I have in my MLX.


The 3 can be stacked with some structure nodes to make it the least glass canon of all the Piranhas variants while having strong firepower to be a threat.

Also my mistake it I couldn't the 8 from a 0 when looking at the list without zooming in since it was a quick glance but whatever.

#86 Y E O N N E

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Posted 19 January 2018 - 03:05 PM

View PostBattlemaster56, on 19 January 2018 - 03:02 PM, said:

The 3 can be stacked with some structure nodes to make it the least glass canon of all the Piranhas variants while having strong firepower to be a threat.

Also my mistake it I couldn't the 8 from a 0 when looking at the list without zooming in since it was a quick glance but whatever.


Putting durability on an energy-based 20-tonner is a waste of skill nodes because A.) it's still not enough structure to matter thanks to percentage based scaling, and B.) you need all the heat gen you can muster to make those micro lasers useful.

Put it on agility, put it into firepower, put it into Ops, put it into Aux. But do not put it into Survivability.

Ask me how I know.

#87 Battlemaster56

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Posted 19 January 2018 - 03:09 PM

View PostYeonne Greene, on 19 January 2018 - 03:05 PM, said:


Putting durability on an energy-based 20-tonner is a waste of skill nodes because A.) it's still not enough structure to matter thanks to percentage based scaling, and B.) you need all the heat gen you can muster to make those micro lasers useful.

Put it on agility, put it into firepower, put it into Ops, put it into Aux. But do not put it into Survivability.

Ask me how I know.

I already do that on most my energy base mechs, and that's pretty much the standard I have for whole chunk of my mechs. I'm just putting out their even if those quirks are useless to boost, it seems like that one variant have special attention compare to all the others.

#88 Y E O N N E

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Posted 19 January 2018 - 03:14 PM

View PostBattlemaster56, on 19 January 2018 - 03:09 PM, said:

I already do that on most my energy base mechs, and that's pretty much the standard I have for whole chunk of my mechs. I'm just putting out their even if those quirks are useless to boost, it seems like that one variant have special attention compare to all the others.


Maybe? Trade 1xE for some minor structure buffs...eh. I think the 1xE is worth more since you need it to extract the most use out of the micro lasers you will undoubtedly be boating. If you are going with bigger lasers, then yeah the -3 is ever so slightly better.

#89 Alkabides

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Posted 19 January 2018 - 03:27 PM

All this mech needs to be purrrfect now is dual ecm.

#90 Kalimaster

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Posted 19 January 2018 - 03:38 PM

Come on guys, cheer up. Someone will buy it so that the rest of us can practice head shots.....Posted Image

#91 5th Fedcom Rat

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Posted 19 January 2018 - 03:52 PM

View PostYeonne Greene, on 19 January 2018 - 03:05 PM, said:


Putting durability on an energy-based 20-tonner is a waste of skill nodes because A.) it's still not enough structure to matter thanks to percentage based scaling, and B.) you need all the heat gen you can muster to make those micro lasers useful.

Put it on agility, put it into firepower, put it into Ops, put it into Aux. But do not put it into Survivability.

Ask me how I know.


I don't think survivability is ever a waste on a mech, especially a light. With structure buffs on the commando, you can make one of the tankiest mechs in the game. So while the Piranha is 5 tons lighter, and has buffs that are about a third as strong, every little bit that keeps you from getting prematurely legged is worth it.

#92 Y E O N N E

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Posted 19 January 2018 - 06:31 PM

View Post5th Fedcom Rat, on 19 January 2018 - 03:52 PM, said:


I don't think survivability is ever a waste on a mech, especially a light. With structure buffs on the commando, you can make one of the tankiest mechs in the game. So while the Piranha is 5 tons lighter, and has buffs that are about a third as strong, every little bit that keeps you from getting prematurely legged is worth it.


I mean, every little bit helps, but the 20 tonners are agile enough that they can subscribe whole-hog to "just don't get shot" and still work. The larger issue is damage output, which is why it is, IMHO, a better option to stuff those nodes on Heat Gen and Cool Run (rip Heat Loss quirk).

The Commando is sort of the exception that proves the rule because, unlike the LCT and PIR, it doesn't have token durability quirks. Instead, it has massive buffs (+94% armor on the TDK arms, +15 on top of stock 16 compared to +4 on top of a stock 8 structure in PIR legs). Same goes for certain parts on the MLX. And you know what? Both need them with their giant arms.

#93 FupDup

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Posted 19 January 2018 - 06:32 PM

View PostYeonne Greene, on 19 January 2018 - 06:31 PM, said:

I mean, every little bit helps, but the 20 tonners are agile enough that they can subscribe whole-hog to "just don't get shot" and still work. The larger issue is damage output, which is why it is, IMHO, a better option to stuff those nodes on Heat Gen and Cool Run (rip Heat Loss quirk).

You can take all of heat gen, cool run, and survival at the same time tho.

#94 Y E O N N E

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Posted 19 January 2018 - 06:53 PM

View PostFupDup, on 19 January 2018 - 06:32 PM, said:

You can take all of heat gen, cool run, and survival at the same time tho.


But you can't take all of that and the mobility to get full Tweak, and the double cool-shots.

The best way to run a MedLas 1E is with 11x DHS, which means XL 180, which means tweak to not be a 145.8 kph Slocust. And really, you are going to want the duration and range nodes, too. And for once, you'll also want Radar Derp to better obfuscate your relocation efforts.

TL;DR: you gain as much or more survivability through offensively orienting yourself.

#95 Lightfoot

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Posted 19 January 2018 - 08:38 PM

I bought it before I got the Thanatos. Thanatos taught me to never pre-order ever again.

After the Thanatos I think that PGI should go back to Banked Premium Time with pre-orders as sort of a guarantee that they will make the mechs playable enough that you want to activate premium time for the new mech.

#96 xVLFBERHxT

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Posted 20 January 2018 - 02:00 AM

View PostLightfoot, on 19 January 2018 - 08:38 PM, said:

I bought it before I got the Thanatos. Thanatos taught me to never pre-order ever again.

After the Thanatos I think that PGI should go back to Banked Premium Time with pre-orders as sort of a guarantee that they will make the mechs playable enough that you want to activate premium time for the new mech.


Thanatos! A blast of a mech!







Mostly my side torsos Posted Image.

Edited by xVLFBERHxT, 20 January 2018 - 02:07 AM.


#97 An Innocent Urbie

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Posted 20 January 2018 - 07:38 AM

BHAHAHAAH HEAT LOSS for 12 MGs LOL

#98 Revis Volek

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Posted 20 January 2018 - 11:28 AM

View PostMyke Pantera, on 18 January 2018 - 12:55 AM, said:

It'll be the new glass cannon assassin.

I expect it to be super fragile, but devastating in the right circumstances.



yea, its a humanoid lolcust. Worst hit boxes but more Firepower potential.


IF you are bad at lights then yea you wont have a good time in a light mech that is even more hard mode them crappy light mechs not named the WLF and ACH.

View PostxVLFBERHxT, on 20 January 2018 - 02:00 AM, said:


(ST)hanatos! A blast of a mech!







Mostly my side torsos Posted Image.




Fixed that for your. :P

#99 Mcgral18

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Posted 20 January 2018 - 11:59 AM

View PostAn Innocent Urbie, on 20 January 2018 - 07:38 AM, said:

BHAHAHAAH HEAT LOSS for 12 MGs LOL



That's because of PoorDubs, which most get where relevant.

#100 Y E O N N E

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Posted 20 January 2018 - 12:01 PM

View PostMcgral18, on 20 January 2018 - 11:59 AM, said:



That's because of PoorDubs, which most get where relevant.


No, most get the Rate of Heat Loss quirk, which Navid A1 discovered doesn't work any more.





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