5th Fedcom Rat, on 19 January 2018 - 03:52 PM, said:
I don't think survivability is ever a waste on a mech, especially a light. With structure buffs on the commando, you can make one of the tankiest mechs in the game. So while the Piranha is 5 tons lighter, and has buffs that are about a third as strong, every little bit that keeps you from getting prematurely legged is worth it.
I mean, every little bit helps, but the 20 tonners are agile enough that they can subscribe whole-hog to "just don't get shot" and still work. The larger issue is damage output, which is why it is, IMHO, a better option to stuff those nodes on Heat Gen and Cool Run (rip Heat Loss quirk).
The Commando is sort of the exception that proves the rule because, unlike the LCT and PIR, it doesn't have token durability quirks. Instead, it has
massive buffs (+94% armor on the TDK arms, +15 on top of stock 16 compared to +4 on top of a stock 8 structure in PIR legs). Same goes for certain parts on the MLX. And you know what? Both need them with their giant arms.