![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/clanjadefalcon.png)
Piranha Doa?
#41
Posted 18 January 2018 - 07:52 AM
#42
Posted 18 January 2018 - 08:29 AM
Kotzi, on 18 January 2018 - 01:14 AM, said:
NRP, on 18 January 2018 - 06:56 AM, said:
Kotzi, on 18 January 2018 - 07:04 AM, said:
You do know that each standard MG does 1DPS similar to many non-pulsing lasers, right? When boating enough MGs and 4+ tons of ammo you don't have to wait for the armor to be breached. Sure you pay for the perfect heat-efficiency with more facetime, but as soon as the enemy is distracted you can do a lot against armored targets without risking too much return fire especially when running 155kph like the Piranha does.
With 6+ MGs and some lasers it would be a waste to wait for others to do the armor-stripping work, you can do it all by yourself.
Sure, some players play MG-boats purely as late-game crit-seekers, but that does not mean that's the only way it can or should be played.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Edited by Daggett, 18 January 2018 - 08:31 AM.
#43
Posted 18 January 2018 - 08:35 AM
thats enough firepower to breach armor especially since its indefinitely sustainable
which is why I think 8+ mg will get ghost heat. maybe not right away, but eventually.
Edited by Khobai, 18 January 2018 - 08:38 AM.
#44
Posted 18 January 2018 - 08:55 AM
...now if you managed to get a Wolfpack of them ....
#45
Posted 18 January 2018 - 09:06 AM
#46
Posted 18 January 2018 - 09:15 AM
Water Bear, on 18 January 2018 - 05:37 AM, said:
There's only one i can think of and that's Yoki, can dance around everyone in that Commando (mostly because majority of pugs don't know how to deal with it). Great to go against, i'm just sorry i have to be the one to ruin the fun. xD
#47
Posted 18 January 2018 - 09:18 AM
stealthraccoon, on 18 January 2018 - 08:55 AM, said:
If you mean endurance in terms of survivability: Probably, you can't expect to outlast beasts like a MCII-B with four arm-mounted ACs in the Piranha given the facetime you need.
But ammo-endurance is not much of a problem. As i wrote on the first page the Piranha can carry 5t of ammo which bring a damage-potential of 1200 against armor with standard-mgs and skills. That's enough to kill two fresh 100t assaults with STD-engine if you take out every single component one by one. But if you aim at least decently and do not spray your damage everywhere you have enough ammo for much more. If you survive long enough of cause...
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Edit: For example you need about half a ton of standard-mg ammo to do a frontal XL-check against an unquirked and unskilled 100t assault ST. So even if you spray half your bullets to other locations or go against heavily quirked/skilled targets you still have enough ammo to do 5 XL-checks or to core 3-4 assault CTs in a 12MG Piranha.
Not to speak of sneaking behind those assaults and kill them with only a fraction of that ammo...
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/ph34r.png)
Edited by Daggett, 18 January 2018 - 09:35 AM.
#48
Posted 18 January 2018 - 09:19 AM
#49
Posted 18 January 2018 - 10:49 AM
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
#50
Posted 18 January 2018 - 10:52 AM
Quote
uh its 12mg AND 3 lasers. and theyre not all in oversized arms, theyre in the better protected side torsos.
so its a considerable increase in firepower/survivability over the mistlynx. more than a 50% increase.
and yeah its enough that we probably need ghost heat on 8+ mgs
I know im not comfortable with piranhas doing higher sustained DPS than most assault mechs without generating any heat.
Edited by Khobai, 18 January 2018 - 10:55 AM.
#51
Posted 18 January 2018 - 10:56 AM
Khobai, on 18 January 2018 - 10:52 AM, said:
Coding wise, that's not currently possible because Ghost Heat needs to multiply your base heat. Zero base heat means zero Ghost Heat. You'd have to make all MGs generate at least a tiny level of heat to make it function.
Although I still think that's stupid. I'd rather make MGs deal a flat damage bonus against structure (keeping average DPS approximately the same) and remove their ability to insta-delete equipment (so people can fight back).
#52
Posted 18 January 2018 - 10:57 AM
Quote
so just make them generate an imperceptible amount of heat. like .000001
its not a hard thing to implement.
Quote
well ive been saying that for years
its counterintuitive for the crit system to do bonus damage to structure anyway.
because once you kill the structure of a location, getting crits in that location is pointless.
they should remove bonus structure damage on crits. and instead just give direct bonus structure damage to certain weapons (like mgs).
so there would be weapons that are good at critting like LBX (assuming LBX is buffed) and weapons that are good at killing structure like MGs.
Edited by Khobai, 18 January 2018 - 11:05 AM.
#53
Posted 18 January 2018 - 11:45 AM
![Posted Image](https://media.giphy.com/media/g2MzsYEkf8UsE/giphy.gif)
#54
Posted 18 January 2018 - 01:31 PM
Khobai, on 18 January 2018 - 10:52 AM, said:
2 of those lasers are in the arms ... the third is in center torso. Oh and with that stock loadout you have 1 ton of ammo which you'll chew through rather fast. Downsize those mlasers to ermicro? Congrat's you just got yourself 1,5 tons of extra ammo which is still a good half ton fewer than a good MLX build will have.
Khobai, on 18 January 2018 - 10:52 AM, said:
~erm~ No?! A decent MLX built typically features 4 ersmalls along with 6 to 8 machine guns that run on 3t ammo with 20 or more points of frontal armor on each section (except the head). Unless the Piranha happens to be superquirked his survivability is certainly not a 50% higher ... and while the machine gun firepower can indeed be 50% to even 100% higher, the energy based firepower just isn't: either too hot and too long cooldown or 25%+ lower. And most of its speed superiority has to compensate for the lack of Jump Jets that thy Lynx has.
Khobai, on 18 January 2018 - 10:52 AM, said:
We might indeed see something like that ... but certainly not because of your false numbers and incorrect assessments
Khobai, on 18 January 2018 - 10:52 AM, said:
So that's the real issue there, right? A higher sustained DPS in close combat with "paper thin" armor and even with those 12 machine guns the need for some serious face time before things really will get ugly.
#55
Posted 18 January 2018 - 03:00 PM
Tom Sawyer, on 18 January 2018 - 10:49 AM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
I wonder how many seconds it will take for quad LAMS to shut down
Remember, the Piranha doesn't have 10 TrueDubs either, and I'm doubtful PGI will rightfully give it the quirk because of that.
#56
Posted 18 January 2018 - 03:21 PM
Quote
paper thin armor doesnt matter when you can facehug assaults like the annihilator and they cant shoot you because their weapons cant pitch down far enough.
Quote
but it loses the lasers too when it loses its arms
and its arms are very easy to shoot off
the mist lynx is just plain bad compared to the piranha
the piranha being 20 tons lets clans frontload their dropdecks by 5 extra tons too
Edited by Khobai, 18 January 2018 - 03:24 PM.
#57
Posted 18 January 2018 - 03:45 PM
Khobai, on 18 January 2018 - 03:21 PM, said:
Time to get some torso pitch nodes then?
Khobai, on 18 January 2018 - 03:21 PM, said:
number of lasers on a Piranha after both arms are lost: 1 center torso
number of laser on a Mist Lynx after both arms are lost: 2 right torso
Khobai, on 18 January 2018 - 03:21 PM, said:
You seriously expect the Piranha's arm being taken off less easy?
Khobai, on 18 January 2018 - 03:21 PM, said:
Yeah right ... so far you were very "convincing" with your accurate numbers and decpictions.
Khobai, on 18 January 2018 - 03:21 PM, said:
This plays into your list of the Piranha's alleged 50% more survivability, firepower. etc. how exactly?
Don't get me wrong here ... the Piranha certainly can and most likely will affect Clan drop decks but the mech itself doesn't miraculously turn into that "super mech" you repeatedly tried to make it out to be.
#58
Posted 18 January 2018 - 04:14 PM
ThreeStooges, on 18 January 2018 - 11:45 AM, said:
![Posted Image](https://media.giphy.com/media/g2MzsYEkf8UsE/giphy.gif)
If you need a bigger boat, that friendly CDS representative in the water can surely sell you one.
![Posted Image](http://cdn.smosh.com/sites/default/files/2016/02/tsundere-sharks-nemo.gif)
#diamondshark4life
Edited by Snowbluff, 18 January 2018 - 04:15 PM.
#59
Posted 18 January 2018 - 04:17 PM
Der Geisterbaer, on 18 January 2018 - 03:45 PM, said:
Those nodes don't actually help much because they're percentage based, and fairly small percentages at that. Since the base pitch values are low, percentage buffs to them will be low as well.
#60
Posted 18 January 2018 - 04:28 PM
As if Light mechs don't have enough problems already. A bunch of them got hosed with the release of the skill maze in regards to their agility. Spuds cried about small pulse so that got taken away. Strike spam got introduced which means you're risking being obliterated from something you won't even be able to see coming. Oh, and as if it wasn't easy enough for players with good aim to leg you or one shot you with Gauss/Peep before, now we have Heavy Gauss. And the ones that can't aim have ATMs!
But OH-EM-GEEE guys! It's totes unfair that a 20-ton mech has to get within 100m of you, risk all that light mechs normally risk, and then on top of that has to sit and Carebear-stare you with their MGs! Let's add Ghost Heat to MGs!! /doublefacepalm
Every single light mech in the game besides one is dangerous as hell to play and can easily see you wiped out at the start of a match. That mech? Yeah, it's an IS mech. And it doesn't need 8 or 12 MGs. It only needs 4. The Urbie. I just today had 6 kills, 4 KMDD, and 1100 damage in the R60. And that wasn't some once-in-a-blue-moon game, either. I routinely rack up the damage and kills with that thing. I can 1v1 anything except an Assault with Heavy Gauss. So we need to preemptively nerf MGs (AGAIN) because of the Piranha, a mech that isn't even out yet, but THAT mech with the armor of a heavy is ok?
If you can't swat a 20-ton, no-JJ, non-ECM mech that requires boat-loads of facetime then that's on you. There's a reason the Locust is deader than a doornail since the Skill Maze/Ultra-Nerfening. I'll see a Pirate's Bane once every 50 games or so because of Stealth Armor, but the other variants are toast. But hey, let's wreck the one weapon system lights have going for them. Wouldn't want all the whales who trundle out their LRM-500 Assaults and stand in the back by themselves to get mad and quit forking over money.
Edited by Cyrion, 18 January 2018 - 04:30 PM.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users