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Piranha Doa?
#21
Posted 18 January 2018 - 02:36 AM
Personally I think the main problem is going to be people trying to fill all the weapon hardpoints instead of putting in the right weapons for their playstyle and no more.
#22
Posted 18 January 2018 - 02:41 AM
N0ni, on 18 January 2018 - 02:27 AM, said:
What a blatant misinterprestation of my intentions.
Kek
Edited by kesmai, 18 January 2018 - 02:42 AM.
#23
Posted 18 January 2018 - 02:46 AM
#24
Posted 18 January 2018 - 02:52 AM
#25
Posted 18 January 2018 - 02:53 AM
El Bandito, on 18 January 2018 - 02:46 AM, said:
Or you have teammates around. Just use the "Enemy Spotted" command and the Piranha will probably gain quite some attention...
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Edited by Daggett, 18 January 2018 - 02:53 AM.
#28
Posted 18 January 2018 - 05:37 AM
Daggett, on 18 January 2018 - 02:53 AM, said:
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I wish it always worked that way. There's a certain COM-2D pilot I see from time to time who can generate jaw-dropping damage in a match. At his most successful, he waits until there's 2 or 3 heavies or assaults fighting and then back stabs them. He will hug the legs of one of them, positioning himself so his target is between himself and the others. You can try to move up on him, but he will keep rotating around his target while the rest of his team shoots you in the back.
I've seen a single SRM commando take out 2 70+ ton 'mechs, and then joyfully bound off to do it again.
Ah, the vagaries of the PUG.
#29
Posted 18 January 2018 - 05:43 AM
Kotzi, on 18 January 2018 - 01:14 AM, said:
Who needs to aim when my Pahket has 8xCSSRM6's
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#30
Posted 18 January 2018 - 06:05 AM
Fun as heck - YES!
#31
Posted 18 January 2018 - 06:08 AM
El Bandito, on 18 January 2018 - 12:26 AM, said:
This assumes PGI hasn't nerf'd what it couid be weeks before release and what the Clans will have is another "almost" mech. It's why most of us aren't playing on a regular basis anymore.
Edited by Asym, 18 January 2018 - 06:09 AM.
#32
Posted 18 January 2018 - 06:20 AM
#33
Posted 18 January 2018 - 06:33 AM
Asym, on 18 January 2018 - 06:08 AM, said:
PGI already preemptively nerfed MGs in the December patch, so there will not be any additional nerfs. Besides it is a 20 ton mech so the chassis itself will not have any negative quirks to it, and PGI will certainly not risk any pre-order cancellations. Finally, there is zero bad Clan battlemech ever since their launch. And Piranha is Clan battlemech, combining best of both worlds.
Edited by El Bandito, 18 January 2018 - 06:34 AM.
#36
Posted 18 January 2018 - 07:14 AM
El Bandito, on 18 January 2018 - 06:33 AM, said:
PGI already preemptively nerfed MGs in the December patch, so there will not be any additional nerfs. Besides it is a 20 ton mech so the chassis itself will not have any negative quirks to it, and PGI will certainly not risk any pre-order cancellations. Finally, there is zero bad Clan battlemech ever since their launch. And Piranha is Clan battlemech, combining best of both worlds.
That sounds good but I'm not sure I share your confidence. If the mech proves to be decisive, as the much larger Night Gyr, they will degrade agility because they've already eaten the MG boating concept... Agility is the decisive measure of greatness: it's Move, Shoot and Communicate in the real world and Move is what they've historically taken to reneder great mechs into obsolescence.
#37
Posted 18 January 2018 - 07:15 AM
Given thats its a 20tonner, I gather it'll have agility to reflect as such not as good as the Locust, possibly Osiris level?(pure speculation)
Its skinny and will probably be pretty short, so everyone will scream that its hitboxes are broken(ACH, ASN).
I mean I didn't pick one up(waiting on agility values), but I don't think I'll be DOA given the Locust and Commando are plenty viable... and both are known to be able to carry a team(still, even today). Its just most people cannot and or do not know how to drive them.
In truth I'll probably buy them, but the queues are going to be pretty miserable for a while since...welll...streak boats will be making a showing...I myself will also partake in some streak action on some lights...
lol its going to get messy out there
Anyway, DOA, no, skill/hard to play, probably.
#39
Posted 18 January 2018 - 07:42 AM
Asym, on 18 January 2018 - 07:14 AM, said:
I am not worried much about agility on a face staring/leg humping mech.
#40
Posted 18 January 2018 - 07:43 AM
Quote
I wouldnt count on it
I expect ghost heat will be added to machine guns
Something like 8+ machine guns will start to generate ghost heat
PGI would be foolish to allow a mech to do 15 dps without generating heat. Even if its only a 20 tonner.
To put that into perspective, an Atlas cant even sustain 15 dps without overheating.
Edited by Khobai, 18 January 2018 - 07:50 AM.
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