Only 2 Teams Playing ?
#1
Posted 18 January 2018 - 12:10 AM
So there is only 2 12 mans, or less then 12 (a side) playing, since not even call to arms is popping up
#2
Posted 18 January 2018 - 12:23 AM
#3
Posted 18 January 2018 - 12:29 AM
It's just ghost drops and eternal waiting screens.
My advice - QP (Solo) or play another game... That's what I do (mostly PUBG)
Edited by justcallme A S H, 18 January 2018 - 12:30 AM.
#4
Posted 18 January 2018 - 01:53 AM
not even seeing any one in the TS servers . .
usually it's just Wed and Thur I have moments like these, I expect it on those nights of the week.
yeah QP is not a good option . . too many different ideas, so lack of Team work happens there, I last about 2 matches before I'm at melt down, if I stay for a third and same thing happens . . I speaking tongues through the mic . . so mad I don't make sense, just spatting out words,
Not saying the same thing doesn't happen if I pug in FW, just less of a chance of it happening
in lobby now, damn it's totally dead if this happen to become a ghost drop . . really no Clan FW'ng right now you got 2 minutes
#5
Posted 18 January 2018 - 02:15 AM
Xaat Xuun, on 18 January 2018 - 01:53 AM, said:
Ah dude... It's a Thur night over here and Wed where you are lol.
Cheekiez talked me into GroupQ - and - 10mins wait per game... It's mega zzzzz
#6
Posted 18 January 2018 - 02:34 AM
well it's bad but the Wednesday nights normally not this bad, actually ended up better then Monday and Tuesday night, which was strangely nothing happening, got nothing on Mon, and only one match on Tues.
just shocked I guess . . missed part of Oct and all of Nov, and most of Dec, due to RL, and to come back to no one playing any more has me sad
#7
Posted 18 January 2018 - 03:20 AM
Hence I depart early from work on weekends to play US phase, plenty of matches to be had.
Edited by justcallme A S H, 18 January 2018 - 03:22 AM.
#8
Posted 18 January 2018 - 04:59 AM
Posing it at 3.10AM.
That might have something to do with it.
#9
Posted 18 January 2018 - 05:55 AM
At EU and NA prime times everything is a bit slowish but not more than one has to expect during QP event times.
Also you have to keep in mind that the winter lootback event got many ppl somewhat tired of beeng stomped in FP again and again..sooo they naturely will keep away for some time or till they get something for their troubles again.
Edited by The Basilisk, 18 January 2018 - 05:57 AM.
#10
Posted 18 January 2018 - 07:12 AM
#11
Posted 18 January 2018 - 01:07 PM
I know it's slow during the times I play, but it has become worst then slow.
When I noticed there wasn't even a Call to Arms, then the Population is just not there any more. I had always seen a Call to Arms. But last night there was None. Which lead me to believe, there were just 12x12 with maybe a +1
over it now, till I log in, tonight
#12
Posted 18 January 2018 - 01:30 PM
#13
Posted 18 January 2018 - 01:32 PM
#14
Posted 18 January 2018 - 01:39 PM
TWIAFU, on 18 January 2018 - 04:59 AM, said:
Posing it at 3.10AM.
That might have something to do with it.
Might be 3:10am somewhere in the world, but somewhere else it's prime time and we can't get a game.
This is what I don't get about the reluctance to allow smaller teams get a match and why I am advocating the change to group size limits to maintain some structure but allow flexibility.
It's not about limiting or preventing groups from forming a full 12 player team, it's about letting groups form a smaller team to just be able to play the game.
We worry about the active population in Faction Play, but if a good chunk of the player base can't even play the mode because we can't get a damn match, we move away from the game entirely.
It certainly doesn't help that we have no idea how many players are actually queued, but I would far prefer to be able to play the mode as 4v4 or 8v8 than not play at all.
That also extends to the QP group queue as it's getting just as bad.
#15
Posted 18 January 2018 - 02:17 PM
It is sad really because in the beginning there was a large enthusiastic crowds down here. But PGI killed it by various means and there has never been the depth of population to replace the losses like you would see in the EU or NA.
Add to that the stupid Tug of War that can negate 7 hours work in 20 mins and most people cant even be bothered trying to go after planets anymore. There is a regular crowd of about 20-25 people, mostly mercs that flip flop between factions every week or 2. All they are trying to do is grind out Cbills and LP. There is no purpose to it at all.
Usually what happens is a small group (4-8) made of multiple units, gets in the queue, pugs fill out that group triggering a call to arms. Pugs eventually line up on the other side and you get a match. Stomp usually results and small group goes back into queue to repeat it again. Unless you are dropping with the small group do not expect to get regular games, your lucky if you get one at all. Consider yourself extremely fortunate if you manage more than 1 match an hour on average.
I used to play FP every night I could, unless there is an event I pretty much limit myself to weekends now. Now that I have run out of PT on my ALT I have no incentive to even log in and try anymore.
Edited by slide, 18 January 2018 - 02:18 PM.
#17
Posted 18 January 2018 - 04:29 PM
#18
Posted 19 January 2018 - 07:07 AM
50 50, on 18 January 2018 - 01:39 PM, said:
Might be 3:10am somewhere in the world, but somewhere else it's prime time and we can't get a game.
This is what I don't get about the reluctance to allow smaller teams get a match and why I am advocating the change to group size limits to maintain some structure but allow flexibility.
It's not about limiting or preventing groups from forming a full 12 player team, it's about letting groups form a smaller team to just be able to play the game.
We worry about the active population in Faction Play, but if a good chunk of the player base can't even play the mode because we can't get a damn match, we move away from the game entirely.
It certainly doesn't help that we have no idea how many players are actually queued, but I would far prefer to be able to play the mode as 4v4 or 8v8 than not play at all.
That also extends to the QP group queue as it's getting just as bad.
So, you want to do CW drops with 4x4/8v8??? That would be an epic cluster. However, love to read about how the 4man/8man premade is the debil.
Do Scout if you want 4v4. Don't have to look for 8 others. Numerical easier to fill.
And as far as QP, it is sh*t. Do not care about it at all. It can rot in hell.
#19
Posted 19 January 2018 - 09:31 AM
TWIAFU, on 19 January 2018 - 07:07 AM, said:
So, you want to do CW drops with 4x4/8v8??? That would be an epic cluster. However, love to read about how the 4man/8man premade is the debil.
Do Scout if you want 4v4. Don't have to look for 8 others. Numerical easier to fill.
And as far as QP, it is sh*t. Do not care about it at all. It can rot in hell.
You guys dont play FW so I don't know what you are talking about. You gen rush PVE everytime i see your unit.
#20
Posted 19 January 2018 - 01:49 PM
TWIAFU, on 19 January 2018 - 07:07 AM, said:
So, you want to do CW drops with 4x4/8v8??? That would be an epic cluster. However, love to read about how the 4man/8man premade is the debil.
Do Scout if you want 4v4. Don't have to look for 8 others. Numerical easier to fill.
And as far as QP, it is sh*t. Do not care about it at all. It can rot in hell.
Scouting is ok, but as it is split off from the main invasion queue and we still don't know where the players are gathering, it doesn't help that much.
I would rather consolidate scouting as part of the invasion queue and have the intel contribute in some way directly to my group.
However, that is besides the point.
What I am trying to get at is there is no flexibility in the system.
It might seem all is ok to get a match if you happen to live in the North American regions, I'm assuming MI is Minnesota?
But here on the other side of the planet after getting home from work and thinking: "Some Faction Play battles would be fun tonight" I can see more action watching the grass grow in the backyard than what is going on in the mode. So to enjoy MWO we have to resort to QP Group Queue, but wait, it's rubbish as well now so what have we got left? Quick Play solo queue?
So would it be so bad if there was more flexibility in the system to allow matches to form with smaller teams?
Of course it would be different. Smaller matches play out differently than the full 12v12. It would provide a different experience.
So what? It's not a mistake if we can play the game.
Or is it some fear that a small group can achieve the same thing as a large group and push the tug of war bar unfairly?
I think the tug of war isn't a great system, but if that's the problem, we just need to scale the points according to the number of lances involved. 1pt per lance on a victory.
I'm not trying to devalue the idea of Faction Play being a team game.
Groups make teams.
Teams can be of different sizes (look at sport).
You might have missed in other topics that I am also advocating for Faction Play to be the group queue. ie. not solo dropping. Yes, there will always be one team that will dominate another and I do not expect to see stomps disappear from the game ever.
Want to talk about variations in game play that keep the game interesting?
We have different maps for variations.
The different modes create variations in play on the different maps.
We have the night/day options on some of them which can provide some differences.
Add the possibility of having different team sizes and you again alter the game experience and provide more variety.
Edited by 50 50, 19 January 2018 - 02:04 PM.
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