Uziel Help
#1
Posted 07 August 2017 - 06:17 PM
Maybe I am doing it all wrong but every match is awful. In other mechs I often rank at the top of the match rankings/scores. Love most mediums, solid in lights and heavy's and can hold my own most matches with assault's. That being said, pulling 250+ damage in this thing is almost impossible for me.
Any builds or tips would be appreciated. I have tried XL's and Light engines and a ton of load outs that work for me normally. Prior to me selling all of these things because I hate them so much, thought I would see if anyone has any magic advise.
Note: I don't LRM. Not a judgment thing, just doesn't suit my mindset. I tend to be a shooter and quite aggressive.
#2
Posted 07 August 2017 - 06:42 PM
Dual LPPC and dual LBX2, too much of a sniper and i dont like sitting from afar, especially at 2500m+ range. Even though it was cool to plink them at such a range. Still wasnt for me.
Tried 3MGs, MRM10 and 2 MPLs? Eh, still wasnt feeling it.
There was another loadout but cant remember cause that didnt last long.
So i did this loadout, bit weird but it actually works if you play it right. LBX5, SRM6 and 2 MPLs. I mainly use this set up to harass and pursuit. I dont facetime engage though. Just enough to get the attention with the AC and move on. Targets of opportunity would be ones near death or running away. I usually chase em down splatting with the SRM and MPLs. Seems to work well for me. Sometimes i forget what im doing and end up making a mistake but oh well its all fun.
The right arm mounts the LBX5 while the left arm i use to shield. Of course im still getting used to shielding cause sometimes i forget.
Now i do use the 300XL, only way to maintain the speed and reasons why i wont engage facetime due to STD.
Took me 2 days to master it cause in the beginning it was awful unskilled lol.
#3
Posted 07 August 2017 - 07:27 PM
2 ERPPCs and a MRM 10 - 2 LPL and 2 ERML (had a 1000+ damage game with it) in a 3S or 4 ERML and a Ultra AC 10.
Light engines are your friend. Still even with that - One dos not bring an Uziel to a knife fight - not with those huge torsos.
Edited by Steel Claws, 07 August 2017 - 08:13 PM.
#4
Posted 07 August 2017 - 08:05 PM
The most advantage the uziel has over other 50 t mechs is its huge torso yaw and pitch range. This thing can sit on mountain ranges or buildings and still can hit mechs below with its torso weapons. And the arm movement is also very useful, if you put some lrg pulses in the arms. You can run away and kite your targets pretty good,
#5
Posted 07 August 2017 - 11:29 PM
#6
Posted 08 August 2017 - 03:51 PM
Drop the JJs, added FF. Reason I dropped the jjs is because I don't pop tart or like to jump around. Ima land speeder and quick on the turns as is.
The skill tree I went with 34 points in the survival and and the rest in fire power but I did not open lbx spread, laser duration and the others that won't matter. Remaining points at your discretion. However, this all test bed for me. The firepower isn't really necessary as I may revamp for mobility. The Uziel already has great yaw pitch and turn and the mobility tree can enhance that even further.
I'm not sure what your play style is but I feel that this one works better as a harasser and pursuit. The build isn't meant to score kills, in fact I find it easy just to score kill assist and spotting assist. Occasionally you can get lucky and score a decent kill to an unlucky player. But mostly when you're actually chasing and finishing off scraps.
I would also say that not all maps are friendly, in fact I prefer peeping around the corners from the left side against the wall or some sort while you ease off the right side with the LBX and place a well targeted shot. I'll repeat this if the enemy hasn't responded. Then move on. Also kept and eye on the battle grid for anyone within your area, this is when I alpha to scare them off. And no need to worry about over heating too as two double heat sinks are added to the engine. Don't stick around thinking it's safe, move out of place and reposition. Normally I stick around assaults and heavies, share the love share the armor.
Other than that, it comes down to skill, I'm not very skilled but I think I found the load out that works well for me. I have yet to test and run the others.
Good luck if you choose to try mine out.
#7
Posted 08 August 2017 - 06:35 PM
When it's hot, it's hot and when it's not it's not. It's a scout and striker. It moves at 92.5 kph and you have to keep moving. Fire and move. Think in three dimensions and use terrain as much as possible to peek around and pop over. Use your assault and heavy teammates to peek around and pop over too. Sidekicking an Annihilator or better yet, a Mad Cat or Mad Cat II is great, UZLs are spindly enough that they get lost in the background while the assault/heavy is doing its thing and I pay the heavier pilot back by keeping lights off his/her back. It can hunt lights and bully Shadowcats, Hunchbacks, Vindicators, and Vipers. Uziels are agile but fragile, and they only have average firepower for the class. They will cause you to pull the same sort of suicidal stunts that a Phoenix Hawk will, and they take a special sort of crazy to run. I'm hooked on them, they've ruined Catapults and Riflemen for me.
Edited by Chados, 08 August 2017 - 06:42 PM.
#8
Posted 08 August 2017 - 07:11 PM
#9
Posted 08 August 2017 - 07:22 PM
Best loadout I can get with it, without running super hot is/was a Uac10, 2 erMed and 1 med.
Despite great mounts It can't mount crap for armament. 100% of the time I'd rather take out my HBK-4G/4P...
I have quite a bit of buyers remorse from that thing, I was hyped about it too.
Luckily, them mech i though would absolutely suck turned out fatasic(Annihilator)
#10
Posted 08 August 2017 - 09:31 PM
LPL in each arm, MPL in each torso. Arguably you could switch those mounts with LPL in torso, MPL in arms, but you get better aim granularity with the long range high damage lasers and don't need to face time as much, at the loss of mount height and a tighter firing line.
Gotta rund XL because it's too slow otherwise, can't run LFE because it takes up too much space. Can't live without jumpjets because this mech is a poptart/harasser. Hang in the depths, pop up for a shot, pop down & reposition immediately.
Ran down the firepower getting a few laser durations and as many heat gen, cooldown and range as i could (straight down branchin out sides). have all coolrun, adv coolshotx2 and adv airstrike x2 with the trimmings... now i'm tossing up between buffing armor or speed, and i'm leaning towards armor just for those few tight engagements where i need that extra pip to get me around the corner before i shed my ST.
You need to be completely guerilla with this mech. When running from enemies you need to jump&twist to continually expose your front. taking a blow to the rear / RST is death.
gotta twist all the damned time and make use of your basketball chest. You're not going to get much use shielding with arms, but if they take the hits they're going to soak up a minimal amount of damage.
I've been regularly getting 400-600 damage in this event, just got 1100 which is an outlier, and i only used 1x reasonably effective arty (no comp destroyed) in that round. I'll post my gloat pic later for your amusement
It is a very weak mech though, both in terms of weight vs space and in it's speed vs survivability/profile. It's a fun challenge though, and i do appreciate the jump capabilities. Just do as above posters say and NEVER engage in a brawl, find your way to 2nd line always or harass from edges with at least two of your eyes looking for lights at all times.
edit: 3S not 3P..
Edited by qS Sachiel, 09 August 2017 - 12:26 AM.
#11
Posted 08 August 2017 - 09:45 PM
I was a fan of the 4 mech release a month but I have to reconsider. I normally like lights and mediums and dislike assaults. That being said the Cougar and Uziel have been let downs. The Annihilator and Madcat IIc are decent if you don't mind the IIc weird walk. Maybe 1 mech at a time with some time spent on its design is the way to go.
Every mech release shouldn't set a new meta or be the king of the hill at launch. That being said how can a solid middle ground not be achieved balance wise?
#12
Posted 08 August 2017 - 10:10 PM
With mobility quirks and plenty of jump jets it should be a decent sniper. It isn't. Against all better judgement I had my best games in a 2S with three medium pulse lasers, two light machine guns and a streak 4. It was all about hiding, running and torso twisting like mad as if my mech was on fire and filled with fireworks. My Javelins feel more durable than my Uziels. I did not place high in the leader boards but I did not really care for trying past the top rewards either.
Edited by Ryllen Kriel, 08 August 2017 - 10:11 PM.
#13
Posted 08 August 2017 - 11:09 PM
http://mwo.smurfy-ne...0a4146101f7dfc1 2S
http://mwo.smurfy-ne...af9ad464da70060 3P
http://mwo.smurfy-ne...5633129175247a2 3S
http://mwo.smurfy-ne...14a93a70e471dec 5P
http://mwo.smurfy-ne...75fd11fb0f39665 6P
http://mwo.smurfy-ne...d072faea9e7c816 Belial
I can't find a decen't build for this mech. big engines mean you can't carry really anything,little engines make you'r already big size an even more of an issue. It's hard to find a decent compromise on this mech.
#14
Posted 08 August 2017 - 11:11 PM
I'm still feeling out where to put the chassis, and I need a solid block of 3-4 days' worth of gaming time to really do that... which I haven't had since the tech drop. I'm stubborn enough that I went and got the Belial after trying the 3S and 2S and understanding how bad they are, so... yeah. I'm going to make these things work, somehow. I would love to see them buffed, but I will drive them anyway. I love the Uzi. It's one of my favorite 'Mechs in all of BT lore (right up there with the Argus, Toro, Urbie, and Hunchback) but it doesn't translate well to videogame form. Not in a shooter, at least- not with the huge shoulders and protruding CT. If there were a MC3 and the Uzi were in it, I'm sure it would be no better or worse than any other 50-tonner, but the only factor in its favor in MWO (or in MW4) is the presence of high mounts.
Challenge Accepted, PGI. Challenge Accepted.
#15
Posted 08 August 2017 - 11:16 PM
Ryllen Kriel, on 08 August 2017 - 10:10 PM, said:
With mobility quirks and plenty of jump jets it should be a decent sniper. It isn't. Against all better judgement I had my best games in a 2S with three medium pulse lasers, two light machine guns and a streak 4. It was all about hiding, running and torso twisting like mad as if my mech was on fire and filled with fireworks. My Javelins feel more durable than my Uziels. I did not place high in the leader boards but I did not really care for trying past the top rewards either.
Firstly, although the mech functioned admirably as a sniper before, it's intended as more of a 'front-line' mech (despite being more of a second line support/harasser). It's a pawn, made from bits and bobs, intended to be churned out and thrown away. If you can divert attention and/or significantly weaken an enemy mech or force, then the unit has run to completion and everything on top is cream.
Second: mechs functioned very differently in MW4. The uziel was a lot more tanky, but then so were most mechs, they were just that much harder to kill with the given loadouts. I fired up vengeance the other day, and was having more trouble killing the mechs in operation1 than i'd like, coming from the current playstyle.
@ King kahuna: this is the first pack i've bought into, having only bought a few champions & heroes well back when, relatively close to Beta>gold release. That said i've got quite a few mechs, and this drop appears to be more of a 'role redefinition' of clan and IS mechs.
Uziel is paper thin but functions well as a guerilla. That said, the Uziel due to its significant weaknesses requires very good piloting and team coordination to make any meaningful contribution to the fight. The annihilator is just a weapon superiority / centerpiece unit that if allowed to reach the front unmolested, will wreak havoc and significantly tip the scales to it's side should it be positioned well. the Mk2 is just a seriously tanky clan assault that unlike many other clan mechs, can stand in the open and deal damage for more than a few seconds without having its STs ripped off it.
The cougar.... i'm having a hard time placing the cougar into a significant role as it's slower than the adder and generally underarmed and underarmored compared to many other lights and mediums relative to its weight / speed / profile. I suppose you could play it as a fire support mech or a poky pocket-support for a heavy/assault, but i still end up getting targeted quickly because people seem to enjoy having an entree before moving on to the main course.
But yes, if you get caught by some lights in the uziel, unless you have significant SRM or laser + aim to scare them off and allow you to regroup you're having a bad day. Even less chance of survival if you get caught by 1 or more medium +.
As promised: my outlier above 400-600 damage games:

pps: i hear rumors that russ stated there is a revision for the ST size to be considered.
Edited by qS Sachiel, 08 August 2017 - 11:21 PM.
#16
Posted 08 August 2017 - 11:36 PM
WrathOfDeadguy, on 08 August 2017 - 11:11 PM, said:
I'm still feeling out where to put the chassis, and I need a solid block of 3-4 days' worth of gaming time to really do that... which I haven't had since the tech drop. I'm stubborn enough that I went and got the Belial after trying the 3S and 2S and understanding how bad they are, so... yeah. I'm going to make these things work, somehow. I would love to see them buffed, but I will drive them anyway. I love the Uzi. It's one of my favorite 'Mechs in all of BT lore (right up there with the Argus, Toro, Urbie, and Hunchback) but it doesn't translate well to videogame form. Not in a shooter, at least- not with the huge shoulders and protruding CT. If there were a MC3 and the Uzi were in it, I'm sure it would be no better or worse than any other 50-tonner, but the only factor in its favor in MWO (or in MW4) is the presence of high mounts.
Challenge Accepted, PGI. Challenge Accepted.
I don't consider the Uziel bad in MW4. I consider it bad in MWO because PGI halfassed it like they've halfassed the last few mechpacks(the Roughneck however,was well done)
I considered it adequate back then. It did a role not many other mechs could,skirmishing flanking.
But then again IIRC the maps in MW4 were much larger than what we have in MWO and a lance of fast mediums could flank opponents(when you had honorable enemy team that wasn't gonna hillhump or poptart)
Edited by Dr Hobo, 08 August 2017 - 11:36 PM.
#17
Posted 08 August 2017 - 11:59 PM
***IGNORE ARMOUR DISTRIBUTION***
Everything uses a 250 LFE. I've tried smaller engines, but I've found any slower than your average Clan Heavy (81kph) gets me killed too fast.
My 3S build is a little boring but it works well enough.
The 6P has 2 builds, both work OK. Long range vs short range
I struggled finding something that worked with the 5P, all the time trying to keep a LPPC in the CT. I tried adding another LPPC and LGauss, HPPC and (U)AC2, (ER)PPC and (U)AC5, LPPC and (U)AC10. None of them performed very well, so in the end I went a little crazy on a 'mech with paper for armour. I think it did well enough
#18
Posted 09 August 2017 - 03:00 AM
#19
Posted 09 August 2017 - 04:50 AM
The mech needs some serious help. Massive armor or structure quirks to the side torsos and some help to the CT as well. I've only been piloting the 2S since I want to waste the minimum amount of skill points on this chassis. The convergence issues on the arms make playing it as a PPC sniper frustrating. No desire to play this over any of my other mediums. My next test will be dropping the engine to be around 81 kph and see what kind of weapons I can load up. I haven't found much different in XL or Light engines or speed since if you're in the open and shot at by more than 1 mech, you're dead.
#20
Posted 09 August 2017 - 04:59 AM
haven't really done much with the 3P or 2S. actually I did have fun on I think it was the 3P with a RAC 5 and 3ML I think it was. but only had a couple matches in it. likewise with my triple AC2/2 ER SL loadout for the 2S. all I can say for now is I like it better than the phoenix and shadow hawks, which should be a hint for me to avoid any mech with the word "hawk" in it.
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