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Patch Notes - 1.4.148 - 23-Jan-2018


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#101 GBxGhostRider

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Posted 20 January 2018 - 10:36 AM

  • PGI listen to the wrong people from the Competitive Player Pool
  • PGI stacking on further hurts against Non-Competitive Players... (MechWarrior was never really meant to be an E-Sports thing in the first place...)
  • PGI adding insult to injury against the group of Casual-Class Players who DON'T play 'The Bloody Meta' because it doesn't work with how they function
  • PGI making changes that further cripple people with old computers and non-perfect brains who were barely scraping by
  • AT this point what does it matter? MWO is all but dead FP is all but dead on life support and there is no mention of anything but Solaris coming which no one but the upper crust wanted anyway.
  • No mention of any fixes for player retention or FP revival my personally reply back to this patch is IDK its all about placating the whales so $$$$$$ USD still flows in nothing more.
  • OK back to WarThunder and WOT.
  • P.S where is the player counter ? is PGI so ashamed of what MWO has become they cant even show how many players still play the game?

Edited by GBxGhostRider, 20 January 2018 - 10:39 AM.


#102 Reposter

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Posted 20 January 2018 - 10:42 AM

If you use Steam, you can see the number of players via the Community Hub for MechWarrior Online...please do not be so negative of the game. If you are really not pleased, just play something else.

#103 Sereglach

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Posted 20 January 2018 - 10:43 AM

The continued lack of attention to the Flamer is sad. Please, almost 2 years (1 year and 11 months) ago, Russ said fixing the Flamer to flat fixed values and removing all the band aids that killed the weapon (for the sake of ending Flamergeddon) was "a discussion for another time". Why haven't we had that discussion, yet, and fixed the weapon?

Granted, I know the first patch of the year is a light patch, but I was still expecting more balancing then this, since it's all just xml changes. At least some weapon balance is happening. It should happen every patch, no matter what.

#104 SFC174

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Posted 20 January 2018 - 10:45 AM

View PostNema Nabojiv, on 20 January 2018 - 10:04 AM, said:

Someone seriously using cerppc by now? Oh boy, they are probably the only weapons which produce more heat than damage and they seemingly have issues with hit registration.


There is an issue with up close hit registration. You don't want to be inside 150m against a fast, jumpy mech, else a shot straight on at the CT just....evaporates. I think it has something to do with weapon convergence myself, but can't prove it.

That said, the range and damage profile still make a 2xERPPC mech (HBK-IICA, HBR, SMN, etc.) a pretty wicked mid/long range gunner. I often play a 2xERPPC HBR because the ECM is great long range potato armor and it isn't hard to pump out 800-900 pt games on a regular basis. I also carry 4 ERSL as well for close in defense instead of a better TC or an extra heat sink, so I guess I'm better prepared for this nerf than some builds. But really the FLPPD at 1000m let's you seriously degrade enemy armor long before they get close to you.

#105 Luminis

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Posted 20 January 2018 - 11:22 AM

View PostD V Devnull, on 20 January 2018 - 08:47 AM, said:

And now for a post aimed at far more than just this one person...



Sorry to single you out and, well, it's probably not the best idea to answer after having a couple beers, but... Well, what was that line most Clan players used when Clans were clearly dominating FP? "It's the units, not the tech!"

Let's assume it is indeed true that this is the breaking point and the IS is, indeed, favoured (which I still contest, but it's honestly moot at this point), so ******* what? There was a relatively short period circa 2015 when the IS was overquirked and actually, obviously on top. That aside, Clans held all the advantages ever since their introduction.

I'd much rather have perfect balance too, but man, this Clan vicitm circle jerk is getting on my nerfs. IS 'Mechs where inferior for literal years and y'all are throwing a tantrum because Clan 'Mechs might be at a disadvantage for once? I say this as someone who's spent most of his time piloting Clan 'Mechs, who's most recent real money purchase was a Clan 'Mech and who's sported a Clan icon on these forums far longer than that Liao badge I have currently.

It's just beyond hypocritical how people are crying over these nerfs, threatening to leave, when we, as Clan focused players (yes, I'm including myself there, been part of it), have been spoiled by balance being lopsided in our favour for literal years. Move to the IS or just deal with being the inferior faction for once (if that's the case). I mean, what did y'all expect? Your Clan 'Mechs to be heads and shoulders above the competition forever?

Oh well, I guess I should be restraining myself from posting here lest I say something banworthy...

/edit:
And just to be clear: I don't think nerfing the cMPL or cERPPC was a great idea (should've nerfed the quirks on the SMN and WHK if the latter was an issue and the former, to me, seemed to be largely overshadowed by the cERML anyway), but the ~2% Heat Gen nerf, on the other hand...

Edited by Luminis, 20 January 2018 - 11:26 AM.


#106 bayoucowboy

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Posted 20 January 2018 - 11:31 AM

I will cry for my Assassin 21. She had a good run against those Hunchie 2's and 8 missile point Huntsman, she will miss the runs against the ridiculous mg Mystie's and Cheetah's, she will ignore the smaller than Commando and also ridiculous mg Piranha.

#107 Dago Red

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Posted 20 January 2018 - 11:37 AM

View PostDee Eight, on 20 January 2018 - 07:01 AM, said:


Likely due to builds that are JUST medium pulses on ebons, supernovas, MAD2Cs, linebackers, etc


I will admit that setup is one of only two Linbacker builds I don't hate the feel of.

But it was already only barely capable at medium poke range. If they're going to make it an outright IS style brawl weapon then it needs something to compensate for its loss of a role it already was hardly functional at performing.

And that's coming from a die hard FRR loyalist.

#108 Doctor Dinosaur

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Posted 20 January 2018 - 12:09 PM

I think there was enough flaming about the clan nerfs, so I will take another route by using constructivity:
-> Please give clan Snubs, too. That would really be great.

#109 Kalimaster

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Posted 20 January 2018 - 12:11 PM

Dear PGI--why do you hate the Clans so much. Do they overheat enough. STOP THE NERF! VOTE NOW!

#110 Jackal Noble

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Posted 20 January 2018 - 12:13 PM

Man, %$#@ this game and it's jenky $#@ patches. Weak.
Are you even trying, PGI?

5 seconds? On one hand better heat control by default, on the other, that's a long $#@ time to no shoot.

Keep nerfing Clan firepower and you're gonna end up with a bunch of glass cannons that can't even shoot

It's good to see the most nefarious of IS apologists got drawn here like flies to crap.

#111 GaelicWolf

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Posted 20 January 2018 - 12:25 PM

Posted Image
Credit to ElBandito.....still applies, god knows how many patches later.........Just play the game people.

#112 Flow5tate

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Posted 20 January 2018 - 12:29 PM

Main balance strategy since skill tree hit has been a leveling down everything OP. How about a change of culture and buff underrated features instead?

PS: Please restrain from nerfing brawl-oriented weaponry heading into Solaris....please.

#113 Mystere

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Posted 20 January 2018 - 12:33 PM

View PostArkhangel, on 19 January 2018 - 10:23 PM, said:

fact is, stuff's gonna change in an MMO whether you want it to or not. don't whine, just adapt and move on.


I am beginning to think this "stuff's gonna change in an MMO" line and other like it are nothing more that cheap excuses used to cover up somebody's utter lack of foresight and planning.

Edited by Mystere, 20 January 2018 - 12:34 PM.


#114 Mystere

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Posted 20 January 2018 - 12:38 PM

View PostFalconer Cyrus, on 20 January 2018 - 12:22 AM, said:

> Clan ER PPC
> Cooldown increased to 5 (from 4.5).
Well, let's see what builds suffered from this and in which way?
1) Warhawk-Prime with 4 erPPC
- medium performance mech already limited by heat.
2) erPPC-Cat
- this poor thing have enough performance hits from PGI in the last 2 years. Once upon a time it was a mech funny to play. It is not already and PGI keep nerfing it.

What else?


They already have spent the money you paid for for those Mechs and as such want you to spend more on new stuff instead of endlessly playing your favorites.

#115 Mystere

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Posted 20 January 2018 - 12:55 PM

View PostKalimaster, on 20 January 2018 - 12:11 PM, said:

Dear PGI--why do you hate the Clans so much. Do they overheat enough. STOP THE NERF! VOTE NOW!


The best "vote" you can do is to stop spending money on MWO.

Edited by Mystere, 20 January 2018 - 01:06 PM.


#116 cougurt

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Posted 20 January 2018 - 12:59 PM

buff small pulse.

#117 TWIAFU

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Posted 20 January 2018 - 12:59 PM

View PostArrow 6, on 20 January 2018 - 12:29 PM, said:

Main balance strategy since skill tree hit has been a leveling down everything OP. How about a change of culture and buff underrated features instead?

PS: Please restrain from nerfing brawl-oriented weaponry heading into Solaris....please.


Just remove all clan tech and replace it with IS tech, just name it clan.

same values, same heat, same weight, duration, same everything.

Make it so Clan and IS is the very same. Balance! Nobody gets anything that is better, make it all the same.

ONLY difference between Clan and IS is HUD color, laser color, and how a mech looks.

Nobody can claim OP anymore.

Be done with it and end people crying that thier easier button is a little less easier.

#118 Y E O N N E

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Posted 20 January 2018 - 01:02 PM

View PostCharles Sennet, on 20 January 2018 - 06:58 AM, said:

Add to this 50% of Faction Play forces close range confrontations which naturally favors IS anyway. Now Clans mid-range advantage is under attack. What will be left for Clans once this is gone (seems to be PGI's long-term goal)?


Did it ever occur to you that the mid-range game on the Clans is so strong that it's hurting everything else, including the short-range and extreme-range game for the Clans themselves?

If they whack the Clan mid-range game, they will have excuses to buff the short and extreme range. On the net, that is good, right?

Spoiler


#119 Conner Ward

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Posted 20 January 2018 - 01:09 PM

If I did not love Clan Wolf so much, I would feel stupid for choosing to play Clans. The amount of heat that most Clan weapons generate causes Clan players to fire very infrequently and the damage that Clan weapons do in this game does not really compensate for this. I guess the point of all these nerfs is just to keep Clans in a "sniper" role where we fire a high-damage long range alpha and then hide for two or three minutes until we can do it again?

Edited by Conner Ward, 20 January 2018 - 01:09 PM.


#120 clan hope

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Posted 20 January 2018 - 01:12 PM

View Postlazorbeamz, on 20 January 2018 - 06:33 AM, said:

tried using something other then the lasers? Posted Image

yes i dont use lasers





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