tokumboh, on 23 January 2018 - 12:08 AM, said:
Node Changes:
I don't play clans much but the heat adjustment make no sense. Clans are hot enough as it is I am not sure it brings any balance Clan versus IS and for many hunting better heat management would mean respecing the skill tree for some builds as the balance between the operations with heat/cooldown nodes and firepower heat/cooldown will have changed.
HGR/LGR
The HGR increase is interesting......Giving it more reach makes it a slightly better brawling weapon, but in truth the map selections make brawling in the most part an end game strategy in QP and on some maps a death strategy. So longer reach to 400M is welcome. The real issue is that any improvement to HGR basically hit AC20s so I would go for a velocity buff and the ghost heat raised to firing more than 2 AC20 or else I see no real reason to take it over the HGR in assaults since health aside HGR is just deals more damage is much colder and has better range to 40 points of pin point damage.
I am hoping that PGI can explain these changes since I am not sure that make much sense
Regarding the AC20, I think that the HGR has a sufficient number of severe drawbacks to not invalidate the AC20. Largely because you can't run it with an LFE and can't really fit it into any Medium.
Squarebasher, on 23 January 2018 - 01:23 AM, said:
And you are not taking into account after shooting 2 CERPPCs twice you are waiting to cool down, maybe you fire one each a couple of times but by then you have shut down. In the mean time your LGR has never stopped firing and never has too, while the mech with 2 CERPPCs is constantly trying not to overheat.
And all I am doing here is trying to make a point of the drip drip against clans in the current slew of patches.
I am more interested in keeping this game alive, and so should you be because PGI don't seem to be.
2 LGR plus ammo is 28 to 30 tons, depending on how much ammo you take. That's 26 to 28 DHS for the two Peepers, more than even the SMN runs.
The PPCs don't explode, they have no charge up (making them far better at poptarting and snapshotting), they're not ammo dependant, hit for almost twice the damage in total making less exposure time necessary and you want the only drawback they have - cooling off after numerous shots - gone?
Also, keeping this game alive? It survived the utter dominance by Clans earlier in it's life cycle, it'll be okay if Clans aren't better for once.