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Patch Notes - 1.4.148 - 23-Jan-2018


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#241 D V Devnull

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Posted 22 January 2018 - 02:44 PM

View PostD V Devnull, on 21 January 2018 - 09:39 AM, said:

On a TOTALLY UNRELATED note to all the madness happening in this thread right now... With the Last HotFix back in December, the MWO Client Version is 1.4.146 at current. Yet, these Upcoming Monthly Patch Notes show a Version of 1.4.145 to be delivered. Are we about to have a Regression in something, or perhaps did someone Increment the Game Version too easily and quickly? Some clarification from PGI would be very much in order, because I've seen things from Other Games that didn't work due to their Server not accepting the Version Number. Maybe this was supposed to be 1.4.147 instead? Posted Image

~D. V. "Yeah, I really track these hard-to-notice things." Devnull



[Minor Edit by Post Author for Thought Clarity.]

And I get to catch up with this and call it "RESOLVED FIXED"... I just noticed the Version Number was Updated to "1.4.148"... My credits to PGI for noticing the issue and fixing it. B)

~D. V. "The confusion is gone now." Devnull

#242 PraetorGix

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Posted 22 January 2018 - 04:33 PM

IS has 45 PPC options, let's nerf (again) the only clan PPC so when clan players want to have an alternative they gotta go IS, genius!

#243 Mcgral18

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Posted 22 January 2018 - 04:38 PM

View PostPraetorGix, on 22 January 2018 - 04:33 PM, said:

IS has 45 PPC options, let's nerf (again) the only clan PPC so when clan players want to have an alternative they gotta go IS, genius!



You realize, it doesn't matter how many flavours the other side has, if yours is superior to all of them

#244 Y E O N N E

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Posted 22 January 2018 - 05:52 PM

View PostSquarebasher, on 22 January 2018 - 12:34 PM, said:

I thought I would try light gauss so I did today and it is already a pretty good weapon with a current DPS of 2.46 with virtually no heat V the CERPPC with a DPS of 2.50 and as we know a massive heat output which is now going to be more if you have got any of the heat skill nods, and lower DPS.


The DPS is not currently 2.46, it's 2.13 (8 / (3.25+0.5)). Smurfy doesn't factor in the charge time (0.5 seconds) for whatever reason (but it does for standard Gauss).

The cERPPC beats the LGauss hands-down. The LGauss is a power-position tool used either alone or in conjunction with ERLL to stay exposed and keep delivering fire down-range. Because it has to sit out like that, the poptarting SMN is going to keep splashing it until it dies, dealing 20+10 every go while the LGauss user will be lucky to land a hit with the Gauss and/or get a full burn with the ERLL.

Without the buff, standard Gauss just flat-out beats the LGauss in every category, leaving no reason to take the LGauss.

#245 Peiper

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Posted 22 January 2018 - 05:54 PM

I am thoroughly underwhelmed by all the new content and stuff to do in the game over the last year. But nerfing the clans some more, that's definitely something that will get me to want to log on more often.

I just noticed that one of my socks has black fabric on the end. I didn't realize my socks didn't match. That is more exciting than this patch.

The very LEAST you can do for this game is give us a bunch more maps while we wait for you to figure out how to bring in combined arms, collision/melee, a dynamic economy, and faction warfare where each planet we take or lose has an effect on the game.

Balancing and re-balancing and re-balancing is not content. That's just something to do in place of battle value, which should have been your model for mech values and matchmaking from the beginning.

I don't usually post stuff without a slew of suggestions on how to fix and improve stuff, but after not seeing any of my ideas - or other good ideas - since [forever] - I know that you just don't give a **** about the game anymore. So why should I, PGI?

And solaris isn't going to help me keep my TEAM together. That's not something we can do together. That's just going to be a bunch of try hards looking for bragging rights. Solaris won't save a game that draws people together because they can play as part of a cohesive unit.

#246 Jack Shayu Walker

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Posted 22 January 2018 - 05:54 PM

View PostMovinTarget, on 22 January 2018 - 04:30 AM, said:

Nerfs and buffs would not be such a hot button issue if it was only ever meta v meta and/or tater v tater in all modes. This isn't the case so you are going to to have non-meta players protest even though these changes (often) are made in an effort to keep *them* alive longer. Its rather ironic.


I do not need to be kept alive longer, I'm handling that half of the equation just fine.

#247 Jack Shayu Walker

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Posted 22 January 2018 - 05:59 PM

View PostMcgral18, on 22 January 2018 - 10:44 AM, said:



I'm having a feeling of overwhelming doubt right now

BJ, maybe
Griffin, quite possibly, I've been enjoying HPPCs with him


But low mounted Vindi?
He has quirks, but geometry doesn't support poptarting very well


You don't have to doubt it, I've seen him do it. You are aware Summoners used to have the same problem and still performed well right?

#248 Jack Shayu Walker

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Posted 22 January 2018 - 06:02 PM

View PostMcgral18, on 22 January 2018 - 04:38 PM, said:



You realize, it doesn't matter how many flavours the other side has, if yours is superior to all of them


You realize that's not true right? Why must this be about total net performance anyway? There is a good way and a bad way to bring things into line. Options are more fun than an optimal weapon that might not be your cup of tea.

#249 Mcgral18

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Posted 22 January 2018 - 06:09 PM

View PostJack Shayu Walker, on 22 January 2018 - 05:59 PM, said:


You don't have to doubt it, I've seen him do it. You are aware Summoners used to have the same problem and still performed well right?


They also had Clam tech, with very similar quirks, and many more heatsinks

View PostJack Shayu Walker, on 22 January 2018 - 06:02 PM, said:


You realize that's not true right? Why must this be about total net performance anyway? There is a good way and a bad way to bring things into line. Options are more fun than an optimal weapon that might not be your cup of tea.


Explain to me, how it isn't true

There is a good and bad way to balance things, but I've never agreed with the 1KM+ range weapons having the same cooldown as 270M hardcapped weapons

That's just silly, yet it was the case for years.
It could be compensated in other ways, but poor DPS is fine on ERPPCs

#250 Y E O N N E

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Posted 22 January 2018 - 06:16 PM

View PostJack Shayu Walker, on 22 January 2018 - 06:02 PM, said:


You realize that's not true right? Why must this be about total net performance anyway? There is a good way and a bad way to bring things into line. Options are more fun than an optimal weapon that might not be your cup of tea.


It's true because when push comes to shove the one with better net performance wins whether you enjoy it or not.

Not that I really think the cERPPC cooldown should be 5 seconds. I'd rather they dropped the heat on the IS PPC family, possibly remove the hard min range, to make IS PPCs as attractive for net performance as their Clan counterparts.

Edited by Yeonne Greene, 22 January 2018 - 06:28 PM.


#251 Jack Shayu Walker

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Posted 22 January 2018 - 06:26 PM

View PostMcgral18, on 22 January 2018 - 06:09 PM, said:

Explain to me, how it isn't true

There is a good and bad way to balance things, but I've never agreed with the 1KM+ range weapons having the same cooldown as 270M hardcapped weapons


It isn't true that an optimal weapon is always objectively better than options, do you disagree to that?

What was wrong with the 4 second cooldowns on the cERPPC?

#252 justcallme A S H

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Posted 22 January 2018 - 06:32 PM

I'd love to say I am surprised about the fact people cannot understand that cERPPC will still be the most dominant PPC and long range energy weapon in the game even after this utterly insignificant patch... Alas, I am not.

Rather I am concerned that people understand the game so poorly, after 5 years, and still can't understand indisputable DPS numbers, mech stats, mech variant ability etc - all of which is clearly presented in a basic manner - all by players that are clearly in the elite 1% ...

Why do people continue to argue irrationally? How do they NOT understand? Why do you blindly argue in the fact of irrefutable evidence? (I need help understanding, seriously).

#253 WarmasterRaptor

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Posted 22 January 2018 - 06:42 PM

View Postjustcallme A S H, on 22 January 2018 - 06:32 PM, said:

I'd love to say I am surprised about the fact people cannot understand that cERPPC will still be the most dominant PPC and long range energy weapon in the game even after this utterly insignificant patch... Alas, I am not.

Rather I am concerned that people understand the game so poorly, after 5 years, and still can't understand indisputable DPS numbers, mech stats, mech variant ability etc - all of which is clearly presented in a basic manner - all by players that are clearly in the elite 1% ...

Why do people continue to argue irrationally? How do they NOT understand? Why do you blindly argue in the fact of irrefutable evidence? (I need help understanding, seriously).


Because : FEELINGS.
It’s a perceived slight against « me » thus PGI denies my whole existence !!

Sorry man :(

#254 K19

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Posted 22 January 2018 - 07:44 PM

Fix lock "and very difficult to do lock streaks .... They may think penalizing that they use "nascar " Posted Image Posted Image joke speed er ppc + skills joke 2400 speed miss Posted Image Posted Image Posted Image

#255 ZortPointNarf

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Posted 22 January 2018 - 09:13 PM

View Postjustcallme A S H, on 22 January 2018 - 06:32 PM, said:

I'd love to say I am surprised about the fact people cannot understand that cERPPC will still be the most dominant PPC and long range energy weapon in the game even after this utterly insignificant patch... Alas, I am not.

Rather I am concerned that people understand the game so poorly, after 5 years, and still can't understand indisputable DPS numbers, mech stats, mech variant ability etc - all of which is clearly presented in a basic manner - all by players that are clearly in the elite 1% ...

Why do people continue to argue irrationally? How do they NOT understand? Why do you blindly argue in the fact of irrefutable evidence? (I need help understanding, seriously).


I just feel sorry for my poor Adder Prime, it used to perform well, but the cooldown increase does limit its damage potential. I understand that cERPPC needs a bit of a nerf, but its not the adders abusing its, it the hellbringers etc, the 3+ crowd.
I would actually love to see a per weight class adjustment for some weapons (but it would be super complex to manage).

All said, not a bad patch, a bit light, but is January, so more than I expected :)

#256 MrKvola

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Posted 22 January 2018 - 11:16 PM

The Adder is also heat capped. I like the dual cERPPC setup too, and I do not believe it will be that affected.

#257 tokumboh

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Posted 23 January 2018 - 12:08 AM

Node Changes:

I don't play clans much but the heat adjustment make no sense. Clans are hot enough as it is I am not sure it brings any balance Clan versus IS and for many hunting better heat management would mean respecing the skill tree for some builds as the balance between the operations with heat/cooldown nodes and firepower heat/cooldown will have changed.

HGR/LGR

The HGR increase is interesting......Giving it more reach makes it a slightly better brawling weapon, but in truth the map selections make brawling in the most part an end game strategy in QP and on some maps a death strategy. So longer reach to 400M is welcome. The real issue is that any improvement to HGR basically hit AC20s so I would go for a velocity buff and the ghost heat raised to firing more than 2 AC20 or else I see no real reason to take it over the HGR in assaults since health aside HGR is just deals more damage is much colder and has better range to 40 points of pin point damage.

I am hoping that PGI can explain these changes since I am not sure that make much sense

#258 Squarebasher

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Posted 23 January 2018 - 01:23 AM

View PostLuminis, on 22 January 2018 - 12:53 PM, said:

Are you comparing a 12-ton gauss rifle that deals 8 damage per shot to the cERPPC that weighs half as much and deals 10+5 damage?

[/b]
Same concept: Lower base value = higher percentage nodes, higher base value = lower percentage nodes.

And you are not taking into account after shooting 2 CERPPCs twice you are waiting to cool down, maybe you fire one each a couple of times but by then you have shut down. In the mean time your LGR has never stopped firing and never has too, while the mech with 2 CERPPCs is constantly trying not to overheat.

And all I am doing here is trying to make a point of the drip drip against clans in the current slew of patches.

I am more interested in keeping this game alive, and so should you be because PGI don't seem to be.

#259 Luminis

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Posted 23 January 2018 - 02:51 AM

View Posttokumboh, on 23 January 2018 - 12:08 AM, said:

Node Changes:

I don't play clans much but the heat adjustment make no sense. Clans are hot enough as it is I am not sure it brings any balance Clan versus IS and for many hunting better heat management would mean respecing the skill tree for some builds as the balance between the operations with heat/cooldown nodes and firepower heat/cooldown will have changed.

HGR/LGR

The HGR increase is interesting......Giving it more reach makes it a slightly better brawling weapon, but in truth the map selections make brawling in the most part an end game strategy in QP and on some maps a death strategy. So longer reach to 400M is welcome. The real issue is that any improvement to HGR basically hit AC20s so I would go for a velocity buff and the ghost heat raised to firing more than 2 AC20 or else I see no real reason to take it over the HGR in assaults since health aside HGR is just deals more damage is much colder and has better range to 40 points of pin point damage.

I am hoping that PGI can explain these changes since I am not sure that make much sense

Regarding the AC20, I think that the HGR has a sufficient number of severe drawbacks to not invalidate the AC20. Largely because you can't run it with an LFE and can't really fit it into any Medium.

View PostSquarebasher, on 23 January 2018 - 01:23 AM, said:

And you are not taking into account after shooting 2 CERPPCs twice you are waiting to cool down, maybe you fire one each a couple of times but by then you have shut down. In the mean time your LGR has never stopped firing and never has too, while the mech with 2 CERPPCs is constantly trying not to overheat.

And all I am doing here is trying to make a point of the drip drip against clans in the current slew of patches.

I am more interested in keeping this game alive, and so should you be because PGI don't seem to be.

2 LGR plus ammo is 28 to 30 tons, depending on how much ammo you take. That's 26 to 28 DHS for the two Peepers, more than even the SMN runs.

The PPCs don't explode, they have no charge up (making them far better at poptarting and snapshotting), they're not ammo dependant, hit for almost twice the damage in total making less exposure time necessary and you want the only drawback they have - cooling off after numerous shots - gone?

Also, keeping this game alive? It survived the utter dominance by Clans earlier in it's life cycle, it'll be okay if Clans aren't better for once.

#260 GweNTLeR

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Posted 23 January 2018 - 03:14 AM

View PostLuminis, on 23 January 2018 - 02:51 AM, said:

The PPCs don't explode, they have no charge up (making them far better at poptarting and snapshotting), they're not ammo dependant, hit for almost twice the damage in total making less exposure time necessary and you want the only drawback they have - cooling off after numerous shots - gone?

You forgot nerfed crit damage on gauss family-only x0.5(instead of x1 x2 x3) damage goes to components. That is underestimated by most.
Crit damage multiplier on PPCs is nerfed too, but still higher (x0.75)

Edited by GweNTLeR, 23 January 2018 - 03:22 AM.






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