

Worst Weapon
#1
Posted 22 January 2018 - 05:23 AM
I am fully aware that I will be getting the same result.
My nominee:
RAC2.
Half the DPS of the RAC5 (Which is already not all that good), same tonnage as an AC5, bad dps, comparatively high heat.
I think the worst part is that one of its only buffs was that its ghost heat cap was increased to 3.
Like... You take two RAC5, you get 20 tons of 20 DPS (roughly), but with 3 RAC2, you get 15 DPS for 24 tons and thats not even accounting for the higher ammo and slot expenditures.
Out of all the weapons in the game, the RAC2 is definitely the worst in my opinion, closely followed by the er micro and micro pulse.
But anyway, discuss away.
#2
Posted 22 January 2018 - 05:45 AM
I saw the thread title and thought "RAC2" as well. It's sad that PGI is never going to rebalance ballistic tonnage.
#3
Posted 22 January 2018 - 05:46 AM
#4
Posted 22 January 2018 - 05:48 AM
Jonathan8883, on 22 January 2018 - 05:45 AM, said:
I saw the thread title and thought "RAC2" as well. It's sad that PGI is never going to rebalance ballistic tonnage.
I have to say:
Until the piranha comes, nothing can utilize micros sufficiently.
I tried it on the viper and it just sucks.
You can fit 9 of them and you think "Oh I am firing 9 lasers at once, so much damage!" Until you see you arent even breaking 20.
Bombast, on 22 January 2018 - 05:46 AM, said:
I totally forgot about LGR.
the AC10 with less damage.
But yeah, I am looking forward to the new uses of the LGR, now that it is really damn spammy. Although I wish it had instead have its charge limit removed, since something like 4 LGR could make for a convincing sniper loadout.
#5
Posted 22 January 2018 - 07:21 AM
BenAran, on 22 January 2018 - 05:23 AM, said:
I am fully aware that I will be getting the same result.
My nominee:
RAC2.
Watch as this thread devolves into RAC2 Urbie OP.

#6
Posted 22 January 2018 - 07:49 AM
#7
Posted 22 January 2018 - 07:58 AM
IS SL and SPL, RAC2, LRMS I think all can make a reasonable claim.
And to cut off the really pedantic crowd: TAG, NARC and AMS all have crap weapon performance by themselves as well (yes, they are classified as weapons in this game).
#8
Posted 22 January 2018 - 08:04 AM
Asym, on 22 January 2018 - 07:49 AM, said:
You've a recent KDR of roughly half, and rank in the bottom 25% of players. Do I smell a salty LRM boater bad?
LRMs are fine and most definitely have a place in the game.
#9
Posted 22 January 2018 - 08:06 AM
The reason why I still consider LRM's the worst of the worst, is what they rely on to be viable. They need your target to not have any situational awareness. It is the only weapon system with so many hard counters built into the game:
ECM
AMS
LAMS
Terrain
Minimum range
Good piloting
Count them, that is 6 hard counters to one weapon system, that's three times the hard counters of direct fire weapon systems!
That being said, LRM's are useful for suppression or flushing someone from cover, if I can mount even a LRM/5 or 10 on a mech I usually take one with a ton of ammo, just to give me something to do as I close the gap with a slower mech, but as a primary weapon system, no thanks.
#10
Posted 22 January 2018 - 08:15 AM
Metus regem, on 22 January 2018 - 08:06 AM, said:
The reason why I still consider LRM's the worst of the worst, is what they rely on to be viable. They need your target to not have any situational awareness. It is the only weapon system with so many hard counters built into the game:
ECM
AMS
LAMS
Terrain
Minimum range
Good piloting
Count them, that is 6 hard counters to one weapon system, that's three times the hard counters of direct fire weapon systems!
AMS and L-AMS are the same thing, it is dishonest to seperate them. They also do not prevent all LRM damage in most cases, and a lot of mechs do not have AMS.
ECM has its own counters - TAG, ECM in counter mode, etc.
Minimum range? Clan LRMs would like a chat. Besides, how many matches is it impossible for a LRM boat to stay outside 180m from the enemy for the majority of it? Hint: virtually none.
Terrain and good piloting are the same thing. Besides, how dare LRMs have a skill based counterplay


#11
Posted 22 January 2018 - 08:26 AM
BEST EGG, on 22 January 2018 - 08:15 AM, said:
ECM has its own counters - TAG, ECM in counter mode, etc.
Minimum range? Clan LRMs would like a chat. Besides, how many matches is it impossible for a LRM boat to stay outside 180m from the enemy for the majority of it? Hint: virtually none.
Terrain and good piloting are the same thing. Besides, how dare LRMs have a skill based counterplay



I put AMS and LAMS as two different weapon systems that do the same job, my point being that one is ammo dependent, the other is heat dependent. They are similar, but not the same.
Most mechs can pack at least one AMS slot, it is pilot choice to not mount one, even one can remove a LRM/5 (and most of a cLRM/10) from the game... as it is, AMS is active damage reduction vs. all missile types.
cLRM's do have a minimum range in MWO, try using them below 120, they do between 0 and full damage, as they ramp up closer to that 120m.
As for terrain and piloting, again, not the same thing. Good piloting can be not presenting yourself as a target for LRM's or positioning yourself so that you can force someone else to become ablative cover. Terrain on the other hand is a fixed asset that does not move.
#14
Posted 22 January 2018 - 09:55 AM
Quote
CLRM can do damage under 120m though while ATMs cant
its really dumb that CLRMs actually outdamage ATMs under 120m
they really need to fix ATMs so they have damage dropoff under 120m
#15
Posted 22 January 2018 - 09:58 AM
#16
Posted 22 January 2018 - 09:58 AM
BEST EGG, on 22 January 2018 - 08:04 AM, said:
LRMs are fine and most definitely have a place in the game.
How many LRMs were used by the finalists in the MWOWC?
#18
Posted 22 January 2018 - 11:15 AM
BEST EGG, on 22 January 2018 - 08:04 AM, said:
LRMs are fine and most definitely have a place in the game.
No..... Seriously No.... I rarely use LRM's because many of the better players have been trying to get me to not be a Super Spud Grand Master Level Potato, aye-up !
I'm in the bottom 25% because I'm not serious about MWO and play for fun. And, I'm not playing very much anymore since most of the team I am on is in another game most nights...... My stats will continue to drop and at some point, not even show up because I only play events for MC and nothing else.
#19
Posted 22 January 2018 - 11:18 AM
LRMs have so many counters because of how effective they are. Without the counters, every mech would be boating them.
They are the only weapon that allows you to get free damage, you can fire from complete cover and recieve no counter fire. They can fire fast and often, rarely unless I purposfully boat over ghost heat, will I ever have heat issues. My normal heavy LRM loadout is 4 X LRM 15. Ghost heat galore, but switch to chain fire for sustained rain. Sure the damage is spread, but no other weapon can maintain huge numbers like the LRM for such little weight. a 60 point alpha every 4 seconds is no joke.
Edited by HauptmanT, 22 January 2018 - 11:19 AM.
#20
Posted 22 January 2018 - 11:26 AM
Why can't we have nice things?
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