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Piranha's 4 Ams


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#21 Koniving

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Posted 22 January 2018 - 11:43 PM

View PostHit the Deck, on 22 January 2018 - 09:58 PM, said:

I was wrong and they would be as effective shooting the same missile since each additional AMS decreases the time each missile to be destroyed.


Correct. It is literally a time ticker that ticks at the closest missile.

So long as it blows them up it will instantly switch from target to target.

If they impact it hangs for 0.2 seconds before realizing what happened. Don't let it hang cause if it does it might not recover under a constant barrage.

If the missile it fires on and the one that impacts are not the same... It went hang. Only if it is the one marked as the current target.

It also has a minimum threshold for choosing a target too in order to reduce the hang.

#22 Khobai

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Posted 22 January 2018 - 11:53 PM

Quote

What if... someone shoots you with Clan streaks?


if you use the piranha in quickplay I suppose that could happen

#23 Hit the Deck

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Posted 23 January 2018 - 04:50 PM

Turns out that you could build a workable 4 AMS PIR: PIR-A

But it has no endurance and the ammo is just barely adequate.

#24 Brizna

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Posted 23 January 2018 - 04:55 PM

View PostHit the Deck, on 23 January 2018 - 04:50 PM, said:

Turns out that you could build a workable 4 AMS PIR: PIR-A

But it has no endurance and the ammo is just barely adequate.


1 ton of AMS ammo for 4 AMSs is not adequate, not by a long shot.

Reduce MG ammo to 2 and go with light machine guns instead (more ammo/ton), then add another ton of AMS ammo and you will have a barely adequate mech.

#25 Snowbluff

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Posted 23 January 2018 - 05:01 PM

View PostHit the Deck, on 23 January 2018 - 04:50 PM, said:

Turns out that you could build a workable 4 AMS PIR: PIR-A

But it has no endurance and the ammo is just barely adequate.

View PostBrizna, on 23 January 2018 - 04:55 PM, said:


1 ton of AMS ammo for 4 AMSs is not adequate, not by a long shot.

Reduce MG ammo to 2 and go with light machine guns instead (more ammo/ton), then add another ton of AMS ammo and you will have a barely adequate mech.

I feel like using the energy slots would make this better. If you're going all MG, at least use 1 LAMS.

#26 Brizna

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Posted 23 January 2018 - 05:07 PM

Yeah well, your opinion has some merit but still don't expect two energy hard points are going to mean much given the weight constrains and in using the energy points you find yourself in need to armor the arms meaning even less free weight.... I am pretty sure all good PIR build are going to end not using the arms because of the 0.7 tons you free by not doing so, after all like 90% of the fire-power is in the torsos.

#27 Snowbluff

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Posted 23 January 2018 - 05:13 PM

View PostBrizna, on 23 January 2018 - 05:07 PM, said:

Yeah well, your opinion has some merit but still don't expect two energy hard points are going to mean much given the weight constrains and in using the energy points you find yourself in need to armor the arms meaning even less free weight.... I am pretty sure all good PIR build are going to end not using the arms because of the 0.7 tons you free by not doing so, after all like 90% of the fire-power is in the torsos.

HSL and HML are pretty good weapons for busting up armor for your juicy machine gun crits. Really, you're saving yourself weight in ammo if you aren't spending that ammo doing half the potential damage.
Furthermore, there is the opportunity cost of ignoring your heat. I think a LAMS for a single longevity in this case.

#28 Hit the Deck

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Posted 23 January 2018 - 05:14 PM

View PostSnowbluff, on 23 January 2018 - 05:01 PM, said:

I feel like using the energy slots would make this better. If you're going all MG, at least use 1 LAMS.

Well, the point of this 'mech is the 4x AMS.

#29 Snowbluff

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Posted 23 January 2018 - 05:18 PM

View PostHit the Deck, on 23 January 2018 - 05:14 PM, said:

Well, the point of this 'mech is the 4x AMS.

Well, I mean go like a bunch of MG, them 3 AMS and 1 LAMS. That would work, right?

#30 Hit the Deck

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Posted 23 January 2018 - 05:28 PM

View PostSnowbluff, on 23 January 2018 - 05:18 PM, said:

Well, I mean go like a bunch of MG, them 3 AMS and 1 LAMS. That would work, right?

Ah..., but one LAMS is half a ton more than AMS (btw it also occupies the AMS slot).

#31 Snowbluff

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Posted 23 January 2018 - 05:31 PM

View PostHit the Deck, on 23 January 2018 - 05:28 PM, said:

Ah..., but one LAMS is half a ton more than AMS (btw it also occupies the AMS slot).

I know that. But if it does 1000 ammo's worth of work (1/2 ton of AMS ammo), it's pulling its weight. You're not worried about the heat, because you have like 90% of a mech's base heat capacity that is otherwise unused.

#32 Hit the Deck

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Posted 23 January 2018 - 05:36 PM

View PostSnowbluff, on 23 January 2018 - 05:31 PM, said:

I know that. But if it does 1000 ammo's worth of work (1/2 ton of AMS ammo), it's pulling its weight. You're not worried about the heat, because you have like 90% of a mech's base heat capacity that is otherwise unused.

4 AMS with 2 tons of ammo

or

3 AMS with 1.5 tons of ammo and 1 LAMS?

You could as well go with other combo but I almost never use them (L)AMS so I can't say anything about them.





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