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Regarding "Rate Of Heat Loss" Quirks.

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#21 Shadowomega1

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Posted 22 January 2018 - 09:39 PM

Well it looks like it was an easier fix then believed. Always figured it was pointing to a value no longer tied to anything.

#22 Horseman

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Posted 22 January 2018 - 11:22 PM

View PostLT. HARDCASE, on 22 January 2018 - 07:06 PM, said:

Mechs were given a quirk because it was deemed needed. The quirk doesn't actually work. The quirk gets fixed, but the values may be reduced because it works now.

Huh? Shouldn't the values be left as they are, since no relevant data was gathered while they were non-functional?
Because there may have been other balance changes between the time the quirk was originally added and now.

#23 Navid A1

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Posted 23 January 2018 - 01:00 AM

That was fast by PGI standards

thanks

#24 Davegt27

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Posted 23 January 2018 - 01:12 AM

I wonder if this fix will apply to FP as well as QP??

#25 Seranov

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Posted 23 January 2018 - 01:19 AM

View PostDavegt27, on 23 January 2018 - 01:12 AM, said:

I wonder if this fix will apply to FP as well as QP??


...?

#26 Dago Red

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Posted 23 January 2018 - 03:09 AM

Wait so my urbies are about to get even more devastating?

#27 El Bandito

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Posted 23 January 2018 - 03:10 AM

View PostDago Red, on 23 January 2018 - 03:09 AM, said:

Wait so my urbies are about to get even more devastating?


Soon followed by armor quirk nerfs, I imagine.

#28 Horseman

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Posted 23 January 2018 - 03:11 AM

View PostDavegt27, on 23 January 2018 - 01:12 AM, said:

I wonder if this fix will apply to FP as well as QP??
Your question makes no sense. Why would a quirk apply only to one mode?

#29 The6thMessenger

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Posted 23 January 2018 - 04:13 AM

View PostEl Bandito, on 23 January 2018 - 03:10 AM, said:

Soon followed by armor quirk nerfs, I imagine.




#30 zudukai

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Posted 23 January 2018 - 06:46 AM

View PostNARC BAIT, on 22 January 2018 - 07:28 PM, said:

does this relate to the 'heat bugs' being exploited recently ? including the recent hot fix we were told nothing about ?

nope, very separate issues... and it's not looking good. https://twitter.com/...612455127826433

#31 Y E O N N E

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Posted 23 January 2018 - 06:55 AM

View PostDavegt27, on 23 January 2018 - 01:12 AM, said:

I wonder if this fix will apply to FP as well as QP??


No reason it shouldn't, quirks are not specific to any game mode.

#32 Andi Nagasia

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Posted 23 January 2018 - 08:34 AM

View PostDago Red, on 23 January 2018 - 03:09 AM, said:

Wait so my urbies are about to get even more devastating?

View PostEl Bandito, on 23 January 2018 - 03:10 AM, said:

Soon followed by armor quirk nerfs, I imagine.

dont see how it would mean armor nerfs,
i mean even if they displace heat slightly faster(probably around 1-3%)
i dont see that changing their role, or their effectiveness too much, ;)

#33 HGAK47

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Posted 23 January 2018 - 08:40 AM

View PostThreeStooges, on 22 January 2018 - 08:59 PM, said:

February patch of what year? Should I western union a letter 100 years from now to one of my descendants about the patch?


Is that a Back to the Future reference? (I just watched the first film again recently after not seeing it since I was a kid)

#34 Brain Cancer

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Posted 23 January 2018 - 09:13 AM

View PostChris Lowrey, on 22 January 2018 - 02:33 PM, said:

In regards to the "Rate of Heat Loss" quirk,

It has been reported that this quirk is currently non-functional in game. This is a known issue, and we have a fix for this bug targeted for the February patch.

This fix will result in a conversion from the currently non-functional "Rate of Heat Loss" quirk into a properly functional "Heat Dissipation" quirk for the affected 'Mechs. As part of this conversion from the current non-functional quirk into a functional quirk, we'll be taking a fresh look at the final values. This will mean that while some of the values may change from those currently listed in-game (a broken 18% 'Rate of Heat Loss' Quirk may become a functional 15% Heat Dissipation Quirk, for example), the end result of all this - going from a broken quirk to a functional quirk - will mean a direct buff for the affected 'Mechs.

- Chris


This was the quirk that was supposed to compensate for things like lights that can't get a full set of truedubs, right? That's a fix to me, more than a buff. Still, it's something that absolutely needs to be in there and working to properly judge things.

#35 Magnus Santini

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Posted 23 January 2018 - 12:23 PM

Well it is good to know that PGI didn't mean to nerf my lights that have that quirk as hard as they did when it replaced 15% heat gen or whatever they had. But fixing the broken compensatory quirk which is inferior to what it replaced is not in any way a buff.

Edited by Magnus Santini, 23 January 2018 - 12:27 PM.


#36 MechaBattler

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Posted 23 January 2018 - 01:32 PM

My Blackjacks, Vindicators, and Urbies will be very grateful. :3

#37 FupDup

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Posted 23 January 2018 - 01:35 PM

View PostMagnus Santini, on 23 January 2018 - 12:23 PM, said:

Well it is good to know that PGI didn't mean to nerf my lights that have that quirk as hard as they did when it replaced 15% heat gen or whatever they had. But fixing the broken compensatory quirk which is inferior to what it replaced is not in any way a buff.

The way to think of it is that you're going from a 0% cooling quirk to 15% or whatever (varies by mech). The current 18% (example) is not working and thus is effectively 0%. While I do think they should try it at the current values first, it is still a 100% pure buff for the affected mechs.

A reduced quirk that works properly is more useful than a higher quirk that does not actually function.

#38 Magnus Santini

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Posted 23 January 2018 - 07:27 PM

Just to be clear, the prior heat gen quirk which they removed in favor of "rate of it feels cooler to me now" worked fine. I can't remember what the reason was for nerfing those mechs.... endangered Kodiaks?

#39 ThreeStooges

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Posted 23 January 2018 - 11:07 PM

View PostHGAK47, on 23 January 2018 - 08:40 AM, said:

Is that a Back to the Future reference? (I just watched the first film again recently after not seeing it since I was a kid)


Yes it was. I think it was either the tail end of two or the start of the third. Doc in the 1885 past western union's a letter to marty in the future. the western untion delivery man even tells of a bet at the office wether nor not marty would be at the exact location,date, and time to where the letter was specified to be delivered.

Think of that letter as one of pgi's announced-but-not-yet in game features such as the cw warfare mode that took 2-3-4 years from when they first said they were working on it or the bolt-on-geometry for solaris etc. Russ might say we (pgi) are looking at feature x but until it goes live in game its best to keep your betting money for other things.

#40 Curccu

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Posted 23 January 2018 - 11:58 PM

View PostChris Lowrey, on 22 January 2018 - 08:33 PM, said:


Yes.

The Blackjack variants with a sub 250 engine cap will be examined as a result of the fresh look at the final values associated with this pass. But past that I can't say anything. As this is all still currently slated for the Feb. patch.

Why not to just code 1st 10 DHS to be true dubs (2.0) always and there wouldn't be need for substitute quirks then.





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