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I Need A Good Supernova Build For A Newbie


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#1 Angus McFife VI

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Posted 23 January 2018 - 09:08 AM

Hello everyone, I have a friend of mine who has recently gotten into MW:O and he really likes how the supernova looks like so he's playing matches and earning enough C-Bills for one. I know for a fact that the supernova is a great weapons platform but I'm very ignorant when it comes to building clan mechs, so I was wondering what you guys are running on any of your supernovas (except the premium one) or what you think would be new player friendly and still be effective.

He's been using a laser vomit Uziel I made for him and he does very good at his tier with it (81kph, 2 LL, 4 ERMLS), and also I'd like to avoid any supernova builds that have LRMs or ATMs for now.

Edited by Dont LRM me please, 23 January 2018 - 09:09 AM.


#2 Brain Cancer

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Posted 23 January 2018 - 09:18 AM

The only ones that do missiles are the -A and the Hero (and the Boiler can ignore it's missile HPs to go ballistics), so there you go.

6 ERLL works nicely and is quite simple. Lasers, all the heat sinks you can stuff into it, maybe a TC1 to fill in a crack somewhere, done. Just fire them in pairs to avoid ghost heat and you get a steady armor-melting barrage.

You can also go with 2xHLL + ERMLs as well, the standard laservomit mode. It's very easy to build and tolerant of pretty much everything.

Edited by Brain Cancer, 23 January 2018 - 09:20 AM.


#3 Bombast

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Posted 23 January 2018 - 09:24 AM

The Supernova typically uses the standard Clan Laser Vomit build - HLLx2, ERMLx6. It can also run Maximum ERLL, as Brain Cancer said.

There's also the 'Delete Button' build - HLLx2, LPLx2, ERMLx4. But that's maybe a bit more advanced, and pretty risky for a new player.



#4 Humpday

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Posted 23 January 2018 - 09:28 AM

SVN-1:
Mid/Short range: 2LPL, 6MPLs; drop endo, add XL engine
Long range: 6ERLL

You can also some sort of standard HLL/ERML combo. I don't like it though, the DPS is too low/slow for me.
Pulses are my jam since you can unload in quick succession and maintain pressure.

I'll be honest with you, you're likely going to have a hard time in this mech especially if you're not good with low mounted weapons, compounded by lack of agility and mobility. Its strong, but it takes quite a bit to pilot.

Honestly, you should give the SVN-A with ATM48 a go...its pretty much easy mode...just stay in the pocket, and you'll annihilate anything in 2-atm48 vollies.

Edited by Humpday, 23 January 2018 - 09:30 AM.


#5 Angus McFife VI

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Posted 23 January 2018 - 09:37 AM

View PostBombast, on 23 January 2018 - 09:24 AM, said:

The Supernova typically uses the standard Clan Laser Vomit build - HLLx2, ERMLx6. It can also run Maximum ERLL, as Brain Cancer said.

There's also the 'Delete Button' build - HLLx2, LPLx2, ERMLx4. But that's maybe a bit more advanced, and pretty risky for a new player.









Yeah I was certainly thinking of something like b33f's deletion nova but I was worried that he wouldn't get the timing of the lasers correctly and shut off accidentally. I think I'm going with HLLx2, ERMLx6. Maximum ERLL might be a little too hard for him, since you those things have high burn time and that's all it would have. The addition of 6 ERML seems more flexible.

Edited by Dont LRM me please, 23 January 2018 - 09:39 AM.


#6 Angus McFife VI

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Posted 23 January 2018 - 09:46 AM

View PostHumpday, on 23 January 2018 - 09:28 AM, said:

SVN-1:
Mid/Short range: 2LPL, 6MPLs; drop endo, add XL engine
Long range: 6ERLL

You can also some sort of standard HLL/ERML combo. I don't like it though, the DPS is too low/slow for me.
Pulses are my jam since you can unload in quick succession and maintain pressure.

I'll be honest with you, you're likely going to have a hard time in this mech especially if you're not good with low mounted weapons, compounded by lack of agility and mobility. Its strong, but it takes quite a bit to pilot.

Honestly, you should give the SVN-A with ATM48 a go...its pretty much easy mode...just stay in the pocket, and you'll annihilate anything in 2-atm48 vollies.


Problem is he doesn't like the "lock on and fire" kind of gameplay, he likes aiming and stuff, as do I. But I am well aware ATM novas can tear you to pieces. Maybe I'll try to convice him, but if not then he'll have to learn how to use low-mounts. Also, which lasers should I have all the lasers in the arms like this or maybe put some in the torsos as well? http://mwo.smurfy-ne...f9d75df6e90dd90

#7 Brain Cancer

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Posted 23 January 2018 - 09:55 AM

HLL/MPL will also work, as the Supernova is capable of pretty much every laser build smaller Clan designs can pull off. It can even do silly things like a quasi-Warhawk with quad ERPPCs if you REALLY want to (but the -1 is so ER laser friendly I'd save it for the others) have yourself a poptarting 90-ton version. It's clumsy, but you can have fun with it (the torso hardpoints obviously)..

#8 Azure Kit

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Posted 23 January 2018 - 09:56 AM

For the normal supernova I like to run 1 LPL and 2 MPLs in each arm. Its not as hot as the 2 LPL 6 MPL build up above but it can still rip up mechs. For the missile Supernova I run streaks or ATMs paired with large pulses.

#9 Equalizer

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Posted 23 January 2018 - 10:24 AM

I bought the SNV-C last weekend and out of 10 matches so far, I got 610 average damage and 1.4 kills per match. The build I'm using is SNV-C - it is pretty toasty, but with a bit of trigger discipline works great. Also, it has exactly 100 alpha - who can say no to that Posted Image

Edit: Forgot to mention - torso mounts are fairly high actually - just a tad below cockpit level. Arm mounts are not too bad either, especially in comparison to knuckle-draggers like Nova/Cataphract/Atlas/etc.

Edited by Equalizer, 23 January 2018 - 10:31 AM.


#10 Kubernetes

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Posted 23 January 2018 - 10:43 AM

I run a - C with 3 cERPPCs and 4cSPLs. Two JJs allow you to peak-tart.

#11 Bombast

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Posted 23 January 2018 - 10:43 AM

View PostEqualizer, on 23 January 2018 - 10:24 AM, said:

Also, it has exactly 100 alpha - who can say no to that Posted Image


4 HLL is what, 98 heat? If you're going to kill yourself, may as well go full GigaDrill.

Edited by Bombast, 23 January 2018 - 10:43 AM.


#12 Equalizer

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Posted 23 January 2018 - 11:24 AM

View PostBombast, on 23 January 2018 - 10:43 AM, said:


4 HLL is what, 98 heat? If you're going to kill yourself, may as well go full GigaDrill.


Well, maybe the term "Alpha" was not entirely correct - I always fire the HLLs in staggered pairs. You can still hit the alpha button 0.5 sec after firing the first pair though - no ghost heat that way and near enough to actual alpha strike.

#13 Jack Booted Thug

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Posted 23 January 2018 - 11:25 AM

all the lurms or all the atm's. with bap and targeting computer 1. and an advanced uav. and tag if you really want

#14 Humpday

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Posted 23 January 2018 - 11:41 AM

View PostDont LRM me please, on 23 January 2018 - 09:46 AM, said:


Problem is he doesn't like the "lock on and fire" kind of gameplay, he likes aiming and stuff, as do I. But I am well aware ATM novas can tear you to pieces. Maybe I'll try to convice him, but if not then he'll have to learn how to use low-mounts. Also, which lasers should I have all the lasers in the arms like this or maybe put some in the torsos as well? http://mwo.smurfy-ne...f9d75df6e90dd90


Yeah thats it, and probably the same config everyone else with pulses runs.

EDIT: I lied, I have a single JJ in there as well. These slower robot tend to get stuck on stupid crap. Plus mashing the JJs works defensively disrupting enemy aim...Not so much in the SVN as other mechs(MKII, Victor) but still I like to have at least 1 on these hulking beasts.

I dont' like lock on weapons either, I only have 2, Novacat-B(lrm90) and SVN-A(atm48), only reason i mentioned it is just that, I dont' like lock on weapons...and I got to liking the atm SVN....especially because it murders everything.

144pt alpha within 125m-310m every 4.5 seconds. How many mechs can out trade your within those ranges? And don't be fooled, keeping a mech within 125-270-or-310(Skill nodes) is not as easy as one may think(lrms sitting in the back). You gotta get your butt up to the front line and be the spear.

Not to mention when people are eating atms, thier cockpit is shaking like crazy disrupting aiming ability and causing panic.

Sorry, recent SVN-A fanboy here I know I've overstayed my welcome already hahahha

Edited by Humpday, 23 January 2018 - 11:46 AM.


#15 Brain Cancer

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Posted 23 January 2018 - 10:27 PM

View PostJack Booted Thug, on 23 January 2018 - 11:25 AM, said:

all the lurms or all the atm's. with bap and targeting computer 1. and an advanced uav. and tag if you really want


Targeting computers do jack and diddly for missiles. BAP at least cuts through ECM up close.

#16 Brain Cancer

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Posted 23 January 2018 - 10:31 PM

View PostHumpday, on 23 January 2018 - 11:41 AM, said:


Yeah thats it, and probably the same config everyone else with pulses runs.

EDIT: I lied, I have a single JJ in there as well. These slower robot tend to get stuck on stupid crap. Plus mashing the JJs works defensively disrupting enemy aim...Not so much in the SVN as other mechs(MKII, Victor) but still I like to have at least 1 on these hulking beasts.

I dont' like lock on weapons either, I only have 2, Novacat-B(lrm90) and SVN-A(atm48), only reason i mentioned it is just that, I dont' like lock on weapons...and I got to liking the atm SVN....especially because it murders everything.

144pt alpha within 125m-310m every 4.5 seconds. How many mechs can out trade your within those ranges? And don't be fooled, keeping a mech within 125-270-or-310(Skill nodes) is not as easy as one may think(lrms sitting in the back). You gotta get your butt up to the front line and be the spear.

Not to mention when people are eating atms, thier cockpit is shaking like crazy disrupting aiming ability and causing panic.

Sorry, recent SVN-A fanboy here I know I've overstayed my welcome already hahahha


No, the ATM SNV-A is a beautiful thing. You can run pretty much anything from 3x9 (max no ghost heat) up to 4x12 (fire in pairs, disintegrate targets). I like 2x12, 2x9 myself, as it's a nice balance of crushing firepower, ammo capacity, and leaves room for heat sinks and secondary lasers to taste. It's the best assault Clanners get for that kind of thing.

I had someone who wanted to gift me a Boiler after seeing it ruin lives spectating me at work. I was so sad that you can't do it without buying the entire frickin' package, and that's to someone who has three SNV-A's so I can bring whatever missile build I like that day to the field.

#17 justcallme A S H

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Posted 23 January 2018 - 10:36 PM

If you like to ... BRAWL then THIS build is actually quite savage SKILL MAZE HERE, you just hold the fire button down. Cool as for 76pts constantly spewing out of it... Makes for good times.

SRM packs are nice and tight so not a lot of spread I find.

View PostAzure Kit, on 23 January 2018 - 09:56 AM, said:

For the normal supernova I like to run 1 LPL and 2 MPLs in each arm. Its not as hot as the 2 LPL 6 MPL build up above but it can still rip up mechs. For the missile Supernova I run streaks or ATMs paired with large pulses.


You can run that on a Clan Hvy mech with tonnage to spare. To run that on a SNV is an utter waste of 90T

#18 Brain Cancer

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Posted 23 January 2018 - 10:53 PM

View Postjustcallme A S H, on 23 January 2018 - 10:36 PM, said:

If you like to ... BRAWL then THIS build is actually quite savage SKILL MAZE HERE, you just hold the fire button down. Cool as for 76pts constantly spewing out of it... Makes for good times.

SRM packs are nice and tight so not a lot of spread I find.


For a little more finesse, you can do this.

http://mwo.smurfy-ne...ebc01ff4536b59b

There's a certain satisfaction in being up close and personal with energy boats or huggy lights who realize all too late that you'd heat spiked them straight into shutdown, followed by deleting the offending opponent with a well placed SRM alpha. This one also gives you some reach with LPLs post-MPL nerf, and packs more ammo for the SRMs.

#19 Vellron2005

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Posted 24 January 2018 - 12:49 AM

View PostDont LRM me please, on 23 January 2018 - 09:08 AM, said:

Hello everyone, I have a friend of mine who has recently gotten into MW:O and he really likes how the supernova looks like so he's playing matches and earning enough C-Bills for one. I know for a fact that the supernova is a great weapons platform but I'm very ignorant when it comes to building clan mechs, so I was wondering what you guys are running on any of your supernovas (except the premium one) or what you think would be new player friendly and still be effective.

He's been using a laser vomit Uziel I made for him and he does very good at his tier with it (81kph, 2 LL, 4 ERMLS), and also I'd like to avoid any supernova builds that have LRMs or ATMs for now.


The best Supernova builds I've found are kinda like this:

1) Laservomit Brawler: Largest CXL engine, as much CMPL as you can fit, with heat menagement above 1,25. (1,3 is optimal)

2) Sniper: 6 ERLL

3) LRM boat - Only possible on SNV-A, stick either 2xLRM20A+2xLRM15A, or 4 LRM20, 12-13 tons of LRM ammo, and 4xCERSL. Also, largest CXL. NOTE: This build is easily the best LRM boat in the game right now, seconded only by the MadCat II - 4.

SNV-A has torso-hight LRM hardpoints, which won't get shot off easily, but the MCII-4 has LRMs higher up, which makes it easier to hill hump and shoot over cover, but also makes it a much easier target to shoot off when you think you're in cover but you bunny ear LRM boxes are sticking out.

Skill up for full survival, 2 cool shots and appropriate weapon nodes (Missile and Range on SNV-A, Lasers and cooldown on laser variants)

Edited by Vellron2005, 24 January 2018 - 12:54 AM.


#20 The6thMessenger

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Posted 24 January 2018 - 12:52 AM

4x ATM12 + 4x MPL -- kind of LRM80A but is actually better, also does monstrous damage at close range.

It's homing so you just need to lock, get your own lock though. It hits GH so you should fire in partitions of 2.

Edited by The6thMessenger, 24 January 2018 - 12:53 AM.






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