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First Impression Of Pirahna


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#21 Dee Eight

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Posted 24 January 2018 - 09:14 AM

I've said it in other threads.

Uselessly narrow field of view, so much of your monitor is dominated by the frame structure around the front window, and the side bubbles with the thin slits that you can have an annihilator standing 50 meters ahead and 10 meters to your side be in the 'blind spot'. This is made worse by the placement point for warhorns, which obscure even more of your front window glass. I have a 24 inch wide Asus gaming monitor and am running a 75 deg fov / full screen in the game settings. My total square viewing area is 1,590 cm², and the front window box of the piranha is approximately 378 cm². The seating position in the cockpit as it were is offset slightly to the right such that you have more of the right side slit view showing than the left side which makes it worse.

The main center window of the annihilator is about the same size, but then you have lower front windows and two large side windows (which combined give as much viewing area as the front window) and the best sensor in the game remains the old mark 1 eyeball... so why did PGI think it a good plan to handicap your situational awareness of the battlefield around you in a light mech, when large assaults like the ANH, KDK, DWF and others have much better views ? The lore says this mech was built to hunt infantry... yet... when 100 to assault mechs disappear in close proximitry how are you supposed to see infantry ?

Edited by Dee Eight, 24 January 2018 - 09:16 AM.


#22 Cryzak

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Posted 24 January 2018 - 09:18 AM

Lack some HP but otherwise i like it. Horns are...not in my mechs...

#23 Dee Eight

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Posted 24 January 2018 - 10:06 AM

Here...cockpit views, take from nearly the exact same spot on the map

This is the piranha... can you see the see the mech beside me? Can you even tell what it is ?

Posted Image

This is the same spot, from the mist lynx...Posted Image

And from the arctic cheetah...

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From the storm crow...
Posted Image

and from the dire wolf...
Posted Image

For some IS mechs... locust....
Posted Image

Javelin...
Posted Image

Needed to step up to a tall 100 ton like the Atlas or Annihilator to make that mech vanish from view as bad as on the piranha.
Posted Image

#24 RustyBolts

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Posted 24 January 2018 - 10:28 AM

Thanks Dee. I was going to post some of those, but you beat me to it.

#25 WarmasterRaptor

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Posted 24 January 2018 - 11:01 AM

The « eyes » seems to small compared to the size of the mech vs pilot, maybe that would help in having them larger ?

Maybe my perspective is flawed, I’ll let better people in that field judge xD

Muh 2 cents ;)

#26 Selous

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Posted 24 January 2018 - 11:23 AM

Make the stoner eyes from slits to open circles and it would fix this issue somewhat.

Edited by Selous, 24 January 2018 - 11:23 AM.


#27 kuma8877

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Posted 24 January 2018 - 11:35 AM

Maybe the eyelids should be controllable like missile bay doors...

#28 - World Eater -

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Posted 24 January 2018 - 12:15 PM

Getting killed in one shot sucks, but I've been having fun. Going to remove the warhorn though since it hurts my ears...

#29 Dee Eight

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Posted 24 January 2018 - 01:23 PM

To be fair.. a locust is every bit as killable, more so if it has an XL. A KDK-3 or ANH-1X with quad LB10s can one shot pretty much any light mech.

#30 chewie

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Posted 24 January 2018 - 02:40 PM

still not squishy enough.

hit 1 with dual gauss at about 200mr, and he was already red all over. We were both stood still.

He carried on like nothing was going on and proceeded to finish me off with his MG's.

Yet two games previously I popped outta cover and cored something 20+t heavier at over 500mr as with a snap shot.

Hit reg is so screwed up at times in this game.

#31 Ngamok

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Posted 24 January 2018 - 03:06 PM



#32 RustyBolts

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Posted 26 January 2018 - 10:10 AM

My stats for far

PIR-A Kills=4 Deaths=2 Ratio=2 Damage=1,731 Avg Damage=432.75
PIR-B Kills=3 Deaths=5 Ratio=.6 Damage=1,221 Avg Damage=203.5
Cipher Kills=8 Deaths=5 Ratio=1.6 Damage=2,445 Avg Damage=271.66
PIR-1 Kills=3 Deaths=4 Ratio=.75 Damage=1,436 Avg Damage=287.2
PIR-1(S) Kills=6 Deaths=4 Ratio=1.5 Damage=2,550 Avg Damage=425
PIR-2 Kills=4 Deaths=8 Ratio=.5 Damage=1,655 Avg Damage=206.87
PIR-3 Kills=4 Deaths=4 Ratio=1 Damage=1,852 Avg Damage=370.4

For comparison here are my commando stats:

COM-1B Kills=18 Deaths=15 Ratio=1.2 Damage=4,603 Avg Damage=242.26
COM-1D Kills=19 Deaths=16 Ratio=1.19 Damage=4,198 Avg Damage=209.9
COM-2D Kills=32 Deaths=25 Ratio=1.28 Damage=10,724 Avg Damage=214.48

Edited by RustyBolts, 26 January 2018 - 10:15 AM.






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