Uselessly narrow field of view, so much of your monitor is dominated by the frame structure around the front window, and the side bubbles with the thin slits that you can have an annihilator standing 50 meters ahead and 10 meters to your side be in the 'blind spot'. This is made worse by the placement point for warhorns, which obscure even more of your front window glass. I have a 24 inch wide Asus gaming monitor and am running a 75 deg fov / full screen in the game settings. My total square viewing area is 1,590 cm², and the front window box of the piranha is approximately 378 cm². The seating position in the cockpit as it were is offset slightly to the right such that you have more of the right side slit view showing than the left side which makes it worse.
The main center window of the annihilator is about the same size, but then you have lower front windows and two large side windows (which combined give as much viewing area as the front window) and the best sensor in the game remains the old mark 1 eyeball... so why did PGI think it a good plan to handicap your situational awareness of the battlefield around you in a light mech, when large assaults like the ANH, KDK, DWF and others have much better views ? The lore says this mech was built to hunt infantry... yet... when 100 to assault mechs disappear in close proximitry how are you supposed to see infantry ?
Edited by Dee Eight, 24 January 2018 - 09:16 AM.