Pfuscher1, on 24 January 2018 - 11:07 AM, said:
Sounds wrong? Is wrong.
They are ruining the gameplay even without skills. In a week it will be even worse.
This mech will be very hard to balance.
It is clear you may not know much about the 'mech your maligning, you do realize that PGI accurately represented the Piranha right? The one we got is almost exactly what is portrayed in the 3058 TRO, with the exceptions that the real one was faster and had less armor in stock configuration.
As for game play the piranha is balanced by the simple fact it's rather fragile, its primary existence is to hit and never be hit. Even with maximized armor with full survival tree it's still armored with cheap aluminum foil. Due to this any reasonable torso damage takes out half it's weapons. Literally machine guns are about the only thing it can take direct repeated hits from which makes it a challenging mech to pilot because it tests your skills for maneuvering and assessing where to be.
I should note that skills actually don't much compensate for the frailty of the mech, speed tweak only gets it to 156, survival tree only at most +3 in the arms, +4 in the legs, +4/+1 in the torsoes and, +3 on the head this is effectively of very little advantage since it's more different fragile. If you drove a spider successfully then you'll do fine in a piranha since a lot of the same tactics apply.