

#21
Posted 25 January 2018 - 05:13 AM
#22
Posted 25 January 2018 - 05:19 AM
I've missed entire matches because I was tabbed out of the game thinking I was waiting for matchmaker, when in reality I had already got a match, tabbed in to it, saw how long people were taking to connect, tabbed back out to do something else while waiting for them, and absent-mindedly forgot that I was in the match having gone back to the mindset that I was still waiting in the queue. And the queues take so durned long that you can go 3+ minutes without even thinking to check because... that's just normal. By that time, you go "oh shjt!" tab back into the game, and find yourself back-cored at spawn. Thanks.
Edited by Tarogato, 25 January 2018 - 05:20 AM.
#23
Posted 25 January 2018 - 06:48 AM
adamts01, on 25 January 2018 - 05:06 AM, said:
I find this comment interesting because MWO isn't a team oriented game and never has been. MWO is based on what individual players do and the adventures they create by buying, customizing and then, playing the sozens of mechs they buy. How is a recommendation, not an edict because you and and have always been able to play as an individual without penality.
Teams may have started as "optimal gameplay mechanics" but, even that, has dissolved into an unmitigated disaster of farming, clubbing and truely anti-social behaviors that are hurting this game. Optimized gameplay brings out the worst in us, not the best....
Consider this: if team centric play is so good and essential to MWO's somewhat safe but niche specific future, why is the strategic direction of the game SOLARIS???? Hmmmm....? 1x1/2x2 gameplay..... Bottom line: times up and teams are old sales news and an old paradigm that simply didn't work it seems......
#24
Posted 25 January 2018 - 07:36 AM
Asym, on 25 January 2018 - 06:48 AM, said:
"Teamwork is OP". This quote is as true today as it ever has been.
Asym, on 25 January 2018 - 06:48 AM, said:
Solaris is another mistake from PGI. Another bucket and another waste of resources.
#25
Posted 25 January 2018 - 08:31 AM
#26
Posted 25 January 2018 - 09:37 AM
adamts01, on 25 January 2018 - 07:36 AM, said:
Solaris is another mistake from PGI. Another bucket and another waste of resources.
No. It's not. If it were, we would not be seeing Solaris as a strategic game intiative; we'd be seeing an expansion of the MW Universe and Faction Play expansions in functions and missions.....
Solaris is and there is nothing else at this point; and, all of the "teams" that created a meta, toxic, an anti-social farming and clubbing paradigm are responsible. You'all went too far....drove off too many teams and new players...... As said a few times in the forum: "we farmed because we could......" Ok, now we're reaping what they've sown......"because they could.." and we now only have Solaris "because PGI could...."
Solaris isn't a waste: it's all that is left.
#28
Posted 26 January 2018 - 07:41 AM
#29
Posted 26 January 2018 - 09:42 AM
Dee Eight, on 24 January 2018 - 10:14 PM, said:
maybe you should stop using the solo queue and expecting others to play to your schedule.
Perhaps people hitting the quick play button can actually hang around long enough to actually play the results of doing so.
Personally, I'd make it a 10-second no-move equals audio warning, then at 30 seconds a second visual and audio warning, and at more than two minutes the player self-destructs with the appropriate suicide penalty and an auto-report is sent indicating the player AFKed the round.
#30
Posted 26 January 2018 - 10:42 AM
N0ni, on 24 January 2018 - 10:26 PM, said:
I also disagree with the "solution", no point in punishing in how people choose to go about their game time. Report and move on.
Your argument is the same as someone saying that its okay to fire at his teamates. No point punishing in how people choose to go about their gameplay. Report and move on.
Theire's a reason why PGI implemented the penalty system. Because they dont bother about reports.
People report AFKs only when they've been AFK the whole game. PGI don't do anything about it, evenless so when its only one or two in a team that reported someone for AFK. My code idea simply encourages people to be ready as they should, and takes care of the extremely frequent cases of 'AFK for a few seconds up to 2 mins', which people dont report, and that the report system will never fix.
If you're afraid of getting penalties because of it, then the problem is you, not my idea.
Edited by Uhtred the Pagan, 26 January 2018 - 10:44 AM.
#31
Posted 26 January 2018 - 10:53 AM
Khobai, on 24 January 2018 - 10:22 PM, said:
same goes for disconnects
you get 5 minutes to move if youre afk or rejoin if you disconnect, or the game hands your mech over to someone whos dead on your team.
that seems like the best way to handle it. then your team isnt 100% screwed by having an afk/disconnect. only like 90% screwed.
I'd rather QP is replaced by a long-running "endless war" game mode where a dead or AFK player is replaced by someone else waiting on the queue.
LordNothing, on 24 January 2018 - 10:56 PM, said:



#32
Posted 26 January 2018 - 12:48 PM
Edited by Mole, 26 January 2018 - 12:55 PM.
#33
Posted 26 January 2018 - 01:00 PM
#36
Posted 26 January 2018 - 02:01 PM
NRP, on 26 January 2018 - 01:00 PM, said:
yea, waiting on the match maker sucks. but i dont think the maps are cut out for it. it would be like fp where you can end up with endless spawncamp. you would need bigger maps and cappable fire bases so all you need to escape a stalemate is a light to go out and cap another firebase. think onslaught from ut.
#37
Posted 26 January 2018 - 02:03 PM
NRP, on 26 January 2018 - 01:00 PM, said:
Me too...having played lots of other MMOs that feature persistent realm vs. realm modes, with Guild Wars 2 being my current favorite, an endless war, or one that has very long cycles/objectives at least but you can always drop into and stay in that battlefield, would be so much fun.
#38
Posted 26 January 2018 - 02:20 PM
Asym, on 25 January 2018 - 09:37 AM, said:
Solaris is and there is nothing else at this point; and, all of the "teams" that created a meta, toxic, an anti-social farming and clubbing paradigm are responsible. You'all went too far....drove off too many teams and new players...... As said a few times in the forum: "we farmed because we could......" Ok, now we're reaping what they've sown......"because they could.." and we now only have Solaris "because PGI could...."
Solaris isn't a waste: it's all that is left.
Except that PGI screwed up in DESIGNING Faction Play from day 1. They didn't have to do that. Their horrible maps, nutty game modes, and lunacy of pitting full team against random PUG's and small units didn't have to happen. They chose - over the objections of many - to implement such garbage. And the game mode failed exactly as we warned them it would.
The same toxic, hyper-competitive sociopath mindset that ruined Faction Play through it's very design will ruin Solaris. How long are average players going to be interested in a game mode that consists mostly of headshots, leggings, and other boring, quick-kill mechanics? 1 vs. 1 and 2 vs. 2 are going to result in even shallower play than QP. The only use I can see for them is to train new players in things like torso twisting, and so forth, but that's it. Most people will play a few games, get rekt by boring meta, and realize it's all the stupidity of MWO distilled into a single, shallow game mode, and quit playing it.
#39
Posted 26 January 2018 - 04:14 PM
I think your team should always be limited to 11 just to be fair.
#40
Posted 26 January 2018 - 04:16 PM
Other players can't be AFK... if there are no other players.

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