It would be a great addition to have the option to install a spotlight or projector on our mech? Some of them already have emplacement for it like the Wharhammer.
On Sarna: ''The targeting system in particular utilized a special Searchlight mounted over the left shoulder of the 'Mech. The device could function as a standard searchlight or tie in directly to the O/P 1500 ARB tracking system, which made the 'Mech an effective night-fighter''
Something that light up at least 500m and if it take a laser hard point i would not mind. I wanna see more during the night.
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Spotlight Or Projectors
Started by Damnedtroll, Jan 25 2018 06:15 AM
7 replies to this topic
#1
Posted 25 January 2018 - 06:15 AM
#2
Posted 25 January 2018 - 02:04 PM
Mech-mounted dynamic lighting would be nice but I dont know how feasible it is from a coding perspective since this is poking out from the realm of game logic and into the realm of 3D graphics and rendering
#3
Posted 25 January 2018 - 05:14 PM
[redacted]
Edited by Throe, 11 December 2018 - 04:56 PM.
#4
Posted 26 January 2018 - 08:26 AM
Throe, on 25 January 2018 - 05:14 PM, said:
I could see this assisting those who wish your destruction more than it assists you in sending accurate damage down range. The simple fact is the effective range of any given light source is a fraction of the distance it can be seen from a distance by those observing it.
Turning one of these on is going to give away your position on the battle field to everyone who can see the "beam" downrange.
Edit: Just because it appears on Sarna doesn't mean it would make a good gameplay addition to this game. We've already departed significantly from data in Sarna, years ago.
Turning one of these on is going to give away your position on the battle field to everyone who can see the "beam" downrange.
Edit: Just because it appears on Sarna doesn't mean it would make a good gameplay addition to this game. We've already departed significantly from data in Sarna, years ago.
It would make you visible but at least you can look in the dark shade for ecm stealth mech hiding... toggle on and off when you don't want to be seen. But a spotter lighting up target to be shot would be an asset... the beam need to be long range not like in mw4...
#5
Posted 28 January 2018 - 09:35 AM
Yeh this and a flare launcher consumeable would be nice
Get 3 flares per consumeable, they last for a minute and illuminate a 500m radius and can be shot down
That or increase the visble radius of nightvision or heatvision
: edit:
I think this flare should be launchable like any unguided missile, travel a set distance and ignite so it can be placed tactically and hopefully not reveal the launchers position
Get 3 flares per consumeable, they last for a minute and illuminate a 500m radius and can be shot down
That or increase the visble radius of nightvision or heatvision
: edit:
I think this flare should be launchable like any unguided missile, travel a set distance and ignite so it can be placed tactically and hopefully not reveal the launchers position
Edited by aardappelianen, 28 January 2018 - 09:45 AM.
#6
Posted 29 January 2018 - 11:45 AM
I would like to see this added to the new bolt on mechanic. That would help a lot on some maps so you would not get stuck on terrain. Plus it would be fun for a few of us with sniper builds (lol).
#7
Posted 29 January 2018 - 04:26 PM
If the engine used deferred lighting, adding a few more (dynamic) light sources would be a walk in the park.
I do suspect the version of cryengine used doesn't support deferred lighting yet.
Besides, I'd rather have some brain power spend on optimization and/or porting to UE first, preferably the later.
I do suspect the version of cryengine used doesn't support deferred lighting yet.
Besides, I'd rather have some brain power spend on optimization and/or porting to UE first, preferably the later.
#8
Posted 31 January 2018 - 11:13 AM
It would be great especially on hot dark maps!
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