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Sudden Ecm Realization


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#1 Wil McCullough

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Posted 26 January 2018 - 07:45 AM

that it's been nerfed so heavily that the counter feature is now all but useless?

when was the last time anyone with ecm actually used that? i think mine was frigging months ago.

#2 Bombast

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Posted 26 January 2018 - 07:47 AM

I switch to counter when I'm in a Kit Fox and trying to bait missiles. Besides that, nope.

#3 The Lighthouse

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Posted 26 January 2018 - 07:54 AM

It is a good idea to change into counter mode when you have to stalk the target. Otherwise ECM effect tells the target that he/she is being followed.

#4 Metus regem

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Posted 26 January 2018 - 08:16 AM

-sigh- ECM is such a missed opertunity in MWO...

PGI didn't impiment it correctly in the first place, so they've had to nerf it into the ground...

I was reading my copy of the mech manual this morning before leaving for work, these were the effects it should have:

Guardian ECM/CEWS:
  • Block active probes
  • TAG
  • NARC
  • Artemis FCS
  • Disrupt C3 networks
  • Generate false targets

Angel ECM/CEWS:
  • all of what guardian does
  • Make SSRM's act like SRM's for the cluster table if you roll a hit with them
  • Block Bloodhound Active Probe / Watchdog

Active Probes/CEWS:
  • Detect powered down mechs
  • (optional) reduce to hit penalties by 1

NullSig/Stealth Armour:
  • Make mechs harder to target. (+3 to hit at medium range, +6 to hit at Long range)
  • Cannot be the target of secondary attacks
  • all effects from either Angel/Guardian/CEWS that is installed as a requirement for NullSig/Stealth Armour

Near as I can tell, PGI rolled NullSig/Stealth Armour and Angel/CEWS/Guardian ECM into our current ECM set up, along with the C3 network disruptions in the form of target sharing... This just goes to show that PGI partially implemented C3 into the game.

#5 Alkabides

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Posted 26 January 2018 - 08:17 AM

Counter mode works great ... all those little lights think I can't get a lock on them... ooops.

#6 Magnus Santini

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Posted 26 January 2018 - 08:45 AM

It is a pretty complicated system as is. The other days I was running BAP in my streak assassin, guarding an assault moving to the team. We got attacked by a predator pack, and I ended up chasing a stealth locust and a stealth commando around the assault with none of us able to shoot each other. Posted Image The only one I could sometimes shoot was the ECM cicada. We did eventually kill them.

#7 Wil McCullough

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Posted 26 January 2018 - 09:09 AM

View PostAlkabides, on 26 January 2018 - 08:17 AM, said:

Counter mode works great ... all those little lights think I can't get a lock on them... ooops.


just shoot us anywhere bro. we lights fall down in one good alpha. there's like 8 sections to shoot on a light, 6 of those result in instant or near instant death.

#8 Brain Cancer

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Posted 26 January 2018 - 09:49 AM

View PostMetus regem, on 26 January 2018 - 08:16 AM, said:

Near as I can tell, PGI rolled NullSig/Stealth Armour and Angel/CEWS/Guardian ECM into our current ECM set up, along with the C3 network disruptions in the form of target sharing... This just goes to show that PGI partially implemented C3 into the game.


When I can aim with my buddy's screen and have the game automatically compensate for the difference, allowing me to pinpoint you from a 30m distance friendly....then PGI gave us C3 in any form whatsoever.

Red doritoes are not C3. Indirect fire is not C3. But you're right in how badly PGI mauled ECM.

ECM doesn't hard counter LRMs and ATMs in TT. It doesn't render you invisible, merely disabling advanced electronics.

Oh, and stealth armor doesn't completely prevent heat sinks from functioning in TT either. It does effectively add 1HPS to your cooling load in MWO terms, but that's in part to having to dump heat into the ground to obscure it's infrared signature.

#9 Metus regem

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Posted 26 January 2018 - 10:14 AM

View PostBrain Cancer, on 26 January 2018 - 09:49 AM, said:


When I can aim with my buddy's screen and have the game automatically compensate for the difference, allowing me to pinpoint you from a 30m distance friendly....then PGI gave us C3 in any form whatsoever.

Red doritoes are not C3. Indirect fire is not C3. But you're right in how badly PGI mauled ECM.

ECM doesn't hard counter LRMs and ATMs in TT. It doesn't render you invisible, merely disabling advanced electronics.

Oh, and stealth armor doesn't completely prevent heat sinks from functioning in TT either. It does effectively add 1HPS to your cooling load in MWO terms, but that's in part to having to dump heat into the ground to obscure it's infrared signature.



That's why I said:

View PostMetus regem, on 26 January 2018 - 08:16 AM, said:


This just goes to show that PGI partially implemented C3 into the game.


The way the implemented ECM, way back when, if the mech was caught in the ECM field, it didn't share the target info it had, this is R.A.W. for how ECM effects C3 networks in TT.

Did I say fully implemented C3? No, I know how C3 actually works, I understand how it should work if implemented into MWO correctly.

#10 Brain Cancer

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Posted 26 January 2018 - 11:16 AM

View PostMetus regem, on 26 January 2018 - 10:14 AM, said:



That's why I said:



The way the implemented ECM, way back when, if the mech was caught in the ECM field, it didn't share the target info it had, this is R.A.W. for how ECM effects C3 networks in TT.

Did I say fully implemented C3? No, I know how C3 actually works, I understand how it should work if implemented into MWO correctly.


What part of C3 is implemented in the game? That's literally what C3 does in tabletop- it networks your guns so everyone fires at the target (if in range) as if it's the easiest range to the target. Indirect fire mode has nothing to do with C3 in TT, other than C3 Masters being able to act like TAG (and you can IDF a target under a hostile ECM field just fine, and check their unit sheet for damage, etc.).

Edited by Brain Cancer, 26 January 2018 - 11:19 AM.


#11 Khobai

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Posted 26 January 2018 - 11:27 AM

Quote

that it's been nerfed so heavily that the counter feature is now all but useless?

when was the last time anyone with ecm actually used that? i think mine was frigging months ago.


BAP counter works better than ECM counter

Which is just wrong. But thats how screwed up the game is.

Quote

Red doritoes are not C3. Indirect fire is not C3. But you're right in how badly PGI mauled ECM.


yep thats just normal information sharing

it has nothing to do with C3

Quote

What part of C3 is implemented in the game? That's literally what C3 does in tabletop- it networks your guns so everyone fires at the target (if in range) as if it's the easiest range to the target


This is how C3 should work:

IS mech takes a C3 master computer for 5 tons, 5 crits (comes with a built-in tag)

C3 slaves would be free on all IS mechs and dont take up tonnage or crits

whenever IS mechs are in the same lance as a mech with a C3 master computer they gain +3 bonus levels of targeting computer that stack with any targeting computer they might have

so in effect youd get 13 tons of equipment for 5 tons

but it would depend on the master computer staying alive and the master computer would be subject to getting countered by ecm.

Edited by Khobai, 26 January 2018 - 11:37 AM.






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