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Double Xp Conversion.


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#1 OP8

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Posted 27 January 2018 - 01:03 AM

I see that there's a double xp conversion sale thingy going on right now, but I was wondering what the point of GXP even is? I currently have 858,207 GXP and nothing to spend it on. How stupid would I have to be to exchange a real world currency equivalent of MC for a bigger number of a currency that can't be spent on anything useful?

You used to be able to spend GXP on special things like modules, but they axed that component of the game and despite numerous suggestions, the devs were not creative enough to implement a replacement feature. There could be special weapons that could only be unlocked with GXP, but that was too hard. There could have been like a legendary chassis unlock only possible with GXP, but that was too hard as well. There could have been features like extra leg slots or cockpit slots, or special compact components like gyros that were a slot smaller, all tied to GXP only unlocks, but that was too hard.

Why are there ADV Artillery, and ADV UAVs, but no regular ones? Doesn't that void the term "advanced" when there's only a single basic kind in the game? These are some of the loose ends that make me feel like PGI only employs 2 or 3 creative people who sure as heck haven't had input on this game in too long for a flagship product. Whoever designs the mechs does great at their job. Somebody needs to be hired to start working on feature depth and immersiveness, because 4 years in there's still too many aspects of this in beta; Playing it is like a favorite huker, it's a great short term adventure but doesn't have the substance to marry.

HPG Manifold is still the ugliest 5 square miles of copy/paste grey and black plaid for years running, 80% of the surfaces could be replaced by placeholders printed with "texture". As a mapper and an artist, every time HPG loads it makes me cringe how visually unfinished it is. There's 100s of things in it that need an art pass... I digress, this post is about the fact that GXP has ZERO meaningful ways to be spent. In a few months I'll have a million, like the scrap circles out of a paper punch. Receipts that I "did the thing" with nothing to spend them on, why the hell would I spend money on more of them. They're only useful to new pilots with one mech in their fleet.

Edited by OP8, 27 January 2018 - 03:45 AM.


#2 Nema Nabojiv

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Posted 27 January 2018 - 01:09 AM

You buy a new mech -> it sucks without skills -> you turn your GXP to skillpoints -> your new mech not longer sucks.

If you already bought all the mechs you wanted or not buying new for whatever reason, then you dont need GXP. But thats only you. Other player still need GXP for reasons stated above.

#3 OP8

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Posted 27 January 2018 - 01:45 AM

Perhaps it's worth clarifying that my gripes stem from being a long term player and game developer myself, and after you've got a bunch of mechs, and a bunch of money, it becomes more and more glaring that certain aspects of the "deep game spirit" just aren't included. I've never had to spend GXP on skill unlocks because I generate enough regular XP in a few matches to not have to be impatient. Veteran gamers know that many many many games will be played, don't shoot yourself in the foot to unlock a 1% advantage this match versus the next. I also haven't sold an engine in 4 years, and there's a crap ton of em; but why lose half value when I can just wait a few inevitable matches to have the cash anyway. My post isn't about complaining from a rookie vantage, it's about veteran collectors [which is many MWO players, much moreso than for example games that aren't meant to have much depth like counterstrike or something].

#4 Dago Red

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Posted 27 January 2018 - 01:45 AM

Ok first of all paragraphs please oh god my eyes!

Secondly at this point they're like gold dust if you start a new account but I agree that anyone who played a lot before the skill change dropped basically got refunds which mean never having to grind the hard way again.

So depending on your situation largely pointless yeah.

#5 Daggett

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Posted 27 January 2018 - 03:08 AM

I second the paragraph request. Without them only few will take the struggle to read what you say and even less will take you seriously.

Regarding the GXP conversion: I don't need GXP too but i converted 5000 for 100mc just because of the bonus warhorn.

And though i got a lot of skill points from the ledger thingy on skill-tree introduction i realize that there will be a point where i won't have enough left to give new mechs their basic skills before i do my first match with 'em. So at some point i will have a use for those GXP i guess...

But without extra incentives like the warhorn i agree that converting GXP is usually too expensive for what it does.

Edited by Daggett, 27 January 2018 - 03:10 AM.


#6 El Bandito

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Posted 27 January 2018 - 03:41 AM

View PostOP8, on 27 January 2018 - 01:03 AM, said:

I digress, this post is about the fact that GXP has ZERO meaningful ways to be spent.


GXP is used to skip the skill tree grind. It is one of the most useful thing to have.

#7 OP8

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Posted 27 January 2018 - 03:59 AM

View PostEl Bandito, on 27 January 2018 - 03:41 AM, said:


GXP is used to skip the skill tree grind. It is one of the most useful thing to have.


Not when you own 50 or more mechs, all of which at max skills. I've got 92 masters in the garage without ever spending a single GXP on skills. "Most useful thing to have" only applies to short term players and folks obsessed with instant gratification. Too large a population of MWO players don't fit that description to just leave the issue blank.

#8 El Bandito

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Posted 27 January 2018 - 04:07 AM

View PostOP8, on 27 January 2018 - 03:59 AM, said:

Not when you own 50 or more mechs, all of which at max skills. I've got 92 masters in the garage without ever spending a single GXP on skills. "Most useful thing to have" only applies to short term players and folks obsessed with instant gratification. Too large a population of MWO players don't fit that description to just leave the issue blank.


Not in my case. I bought over 20 new mechs during winter sales, and I used GXP to level them all, cause I do not like to run with non-skilled mechs. Especially in my FP drops.

And you mentioned PGI axing modules (such as Raderp and Seismic) which you used to buy with GXP--they are still in the game as nodes, and guess what? You still can unlock them with GXP.

Edited by El Bandito, 27 January 2018 - 04:09 AM.


#9 OP8

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Posted 27 January 2018 - 05:39 PM

View PostEl Bandito, on 27 January 2018 - 04:07 AM, said:


Not in my case. I bought over 20 new mechs during winter sales, and I used GXP to level them all, cause I do not like to run with non-skilled mechs. Especially in my FP drops.

And you mentioned PGI axing modules (such as Raderp and Seismic) which you used to buy with GXP--they are still in the game as nodes, and guess what? You still can unlock them with GXP.


I think if you worked at a Ferrari dealership, the ford dealership across the street would pay you commision for their increase in sales, because you sure are good at selling the concept of settling for less. "Why purchase 500 horsepower, when you can get by with 300? You don't need all this fancy high performance stuff, just settle for the 2014 F150 to be truly happy!" And since you don't personally experience any dissatisfaction, why should anyone else? Not a good stance to take when it's an old repeat customer voicing one of the many reasons they stopped spending money on something. Anyway, I'm done with my whining about this subject, my opinion here has no significance.





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