You used to be able to spend GXP on special things like modules, but they axed that component of the game and despite numerous suggestions, the devs were not creative enough to implement a replacement feature. There could be special weapons that could only be unlocked with GXP, but that was too hard. There could have been like a legendary chassis unlock only possible with GXP, but that was too hard as well. There could have been features like extra leg slots or cockpit slots, or special compact components like gyros that were a slot smaller, all tied to GXP only unlocks, but that was too hard.
Why are there ADV Artillery, and ADV UAVs, but no regular ones? Doesn't that void the term "advanced" when there's only a single basic kind in the game? These are some of the loose ends that make me feel like PGI only employs 2 or 3 creative people who sure as heck haven't had input on this game in too long for a flagship product. Whoever designs the mechs does great at their job. Somebody needs to be hired to start working on feature depth and immersiveness, because 4 years in there's still too many aspects of this in beta; Playing it is like a favorite huker, it's a great short term adventure but doesn't have the substance to marry.
HPG Manifold is still the ugliest 5 square miles of copy/paste grey and black plaid for years running, 80% of the surfaces could be replaced by placeholders printed with "texture". As a mapper and an artist, every time HPG loads it makes me cringe how visually unfinished it is. There's 100s of things in it that need an art pass... I digress, this post is about the fact that GXP has ZERO meaningful ways to be spent. In a few months I'll have a million, like the scrap circles out of a paper punch. Receipts that I "did the thing" with nothing to spend them on, why the hell would I spend money on more of them. They're only useful to new pilots with one mech in their fleet.
Edited by OP8, 27 January 2018 - 03:45 AM.