Did New Tech Revive The Highlander Is Mechs?
#1
Posted 27 January 2018 - 07:56 AM
#2
Posted 27 January 2018 - 03:05 PM
#3
Posted 27 January 2018 - 03:26 PM
#4
Posted 27 January 2018 - 03:44 PM
#5
Posted 27 January 2018 - 05:19 PM
Sniper09121986, on 27 January 2018 - 03:26 PM, said:
Well said,tech will save forgotten mechs and this game we dearly love.
#6
Posted 30 January 2018 - 12:26 PM
Now the LFE has helped the Orion somewhat. Now I can run a gauss + 3 LLs on my Protector with decent speed.
#7
Posted 30 January 2018 - 12:55 PM
Spare Parts Bin, on 27 January 2018 - 07:56 AM, said:
Not sure, but an old build I ran since 2013 finally got an update where I replaced the AC/2 with an RAC/2, which has made a world of difference by keeping the build cold and tangible for me.
The original build in action, skip to 6:20 or so.
#8
Posted 30 January 2018 - 01:23 PM
So yeah, new tech brought them back along with the durability quirks that make them comparable to an Atlas in durability while being way more agile.
#9
Posted 30 January 2018 - 02:26 PM
Dakota1000, on 30 January 2018 - 01:23 PM, said:
So yeah, new tech brought them back along with the durability quirks that make them comparable to an Atlas in durability while being way more agile.
Highlanders are on my list of IS mechs/Omnimechs/Clan mechs. A short list includes the Highlander Mastery Bundle and the Highlander ll-C Keeper Hero Clan Mech.
Thanks to all of you whom have answered my questions and given me your opinions. In Western culture we do not say thank you enough.
Edited by Spare Parts Bin, 30 January 2018 - 03:00 PM.
#11
Posted 30 January 2018 - 04:26 PM
Leone, on 30 January 2018 - 03:17 PM, said:
~Leone.
I will keep this build in mind once I acquire the HGN-733C.
#12
Posted 30 January 2018 - 09:00 PM
- The old 1Gauss+3LPL (3 pts of damage less now) on the 732/732B
- 1AC/20+2SnubPPC (plus some Rockets) or the old 1AC/20+3ASRM6+2ML on the 733C
#13
Posted 06 February 2018 - 10:11 AM
#14
Posted 06 February 2018 - 04:03 PM
Athom83, on 06 February 2018 - 10:11 AM, said:
I wholeheartedly agree. Rocket Pods and MRMs are a different niche than SRMs and LRMs.
#15
Posted 14 February 2018 - 03:37 PM
HGN-733P
http://mwo.smurfy-ne...a7c50f6fa782380
2x HPPC, 3x MRM10, STD 320, AMS
HGN-732B
http://mwo.smurfy-ne...86e8272f281668a
1x RAC5, 1x RAC2, 3x MPL, 1x MRM10, 1x MRM20, LFE 325
HGN-733C
http://mwo.smurfy-ne...a4831fc3c016511
1x AC20, 1x SNPPC, 2x MRM20, STD 300
HGN-732
http://mwo.smurfy-ne...19f8acb9f620156
1x Gauss, 3x ML, 3x SRM6, AMS, 3x JJ, LFE 325
HGN-733
http://mwo.smurfy-ne...83ad88ed2e816c7
1x AC10, 2x LPPC, 4x ASRM6, LFE 325
ive found that with the new tech they do a lot better than before.
Edited by VitriolicViolet, 14 February 2018 - 03:38 PM.
#16
Posted 14 February 2018 - 03:48 PM
But lately, the AC/2 seemed... underwhelming. Like it was dragging the machine down in the face of all these quirks and the skill trees and extra armor for everyone. The underlying issue was heat.
So I thought of what I could try. Then I stuffed in RAC/2.
...and I think this one's gonna last another 4 years.
#17
Posted 14 February 2018 - 04:30 PM
Pinpoint damage vs spread damage.
New Players need to understand this... RAC = not as good as ACs... If you want builds to perform. And never run "bracket" builds - IE, multi ranges with AC2s and Streaks, that stuff will keep you in Tier 5 forever.
Edited by justcallme A S H, 14 February 2018 - 04:31 PM.
#18
Posted 14 February 2018 - 04:36 PM
But despite everything, while many things have been done by the new skill tree, the heat threshold isn't nearly as high so it can't run as long as it used to and the cooling isn't nearly as fast even with the heat reductions since Cool Run and Heat Containment don't go nearly as high... as well as the skill tree not climbing those elements anymore. So the build was running too hot to provide the sustained DPS and thermal endurance the build required to be able to rapidly engage enemies and carry on from slain enemy to slain enemy.
However, by switching to the RAC/2, the overall heat generated for the damage delivered is significantly reduced as it gradually climbs in heat rather than immediately skyrockets. Overall this produces an astromically lower amount of heat and a forced cooling time, something the AC/2 does not provide. When the RAC/2 jams, I'm unable to use it and this in turn, allows the already otherwise cold build to drop 15 to 20% heat while STILL firing all the other weapons before it is ready to fire again, preventing the shutdown issue I kept having that was otherwise killing the build.
Sometimes there are design elements to consider other than what ASH here worships.
As for strict one range meta builds, what happens when the entire fight revolves outside of the player's available range? Said player becomes worthless, a detriment to his team and to himself, but that's okay when said player is in tier 1 he can blame everyone else for his faults.
There's a reason Meta laser vomit is mixing 2 or 3 types of lasers with similar but not identical ranges. One's to get around ghost heat. Two's to have something that works at longer range. Three's to have something practical for close range when hot. Or one could just run one weapon type and range, and enjoy the weaknesses of such.
Edited by Koniving, 14 February 2018 - 04:41 PM.
#19
Posted 14 February 2018 - 05:37 PM
Koniving, on 14 February 2018 - 03:48 PM, said:
But lately, the AC/2 seemed... underwhelming. Like it was dragging the machine down in the face of all these quirks and the skill trees and extra armor for everyone. The underlying issue was heat.
So I thought of what I could try. Then I stuffed in RAC/2.
...and I think this one's gonna last another 4 years.
justcallme A S H, on 14 February 2018 - 04:30 PM, said:
Pinpoint damage vs spread damage.
New Players need to understand this... RAC = not as good as ACs... If you want builds to perform. And never run "bracket" builds - IE, multi ranges with AC2s and Streaks, that stuff will keep you in Tier 5 forever.
Good stuff here I am planning on reacquiring a Highlander Mastery Bundle asap.Will outfit the Heavy Metal 1st, as I am using Hero Mechs/Omnimechs now to maximize the effect of the Premium Time.
#20
Posted 14 February 2018 - 05:59 PM
2 damage per bullet every 0.72 seconds (or slightly better with cooldown mods/quirks) at 2.78 DPS
Or
Lots of bullets at 0.80 per bullet at 7+ bullets per second and a DPS at 5.82.
Between the reduced heat over time, forced cooldown of a jam, and rapid DPS... plus the spread not being an issue with a design that partially relies on damage spread to find the best place to attack each enemy... its easy to see why the RAC/2 won out for me.
Now if you have the ability to carry many guns, would definitely recommend many AC/2s, UAC/2s or LBX/2s over the RAC/2 or a pair of RAC/2s.
But with 1 ballistic hardpoint that I'm willing to spare, very limited space, and a heat issue that the regular AC/2 exacerbated, the RAC/2 won in this specific scenario. The heightened DPS is probably what helped it go above and beyond, making up for the issues of enemies having extra armor compared to when the original design was first made.
Had I the slots, I'd probably be using an LBX2 instead. Given the problems with an AC/2 and heat, however, the UAC/2 would be out of the question.
----
Side note: Just learned that the AC/2 was upped in its crit-chances to match that of LBX weaponry.
This has some interesting implications. Still as long as the LBX-2 is producing double crit damage, as long as you can land both projectiles on the intended body part it'll hurt more than the AC/2, combined with LBX-2 having superior long range (3x base rather than 2x base before hitting 0 damage) makes for some circumstantial comparisons for which might be better.
That's an improvement over when I made the change to a RAC/2... will try going back, but probably will stick with the RAC/2 for the Heavy Metal Highlander even after this.
On a mech with 3 or more ballistics I'd definitely go a different route. But so long as it's a single hardpoint with limited space.. that RAC/2's gonna stay. It supports the LBX very well.
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