Khobai, on 27 January 2018 - 03:39 PM, said:
there are no different roles
Really? People cannot build for narc/tag spotters? for brawlers and juggernauts? For snipers? For LRM support? For strikers?
Or do you mean balance have been swerved that people don't do those anymore? Because that is a completely different issue. It's not that
they don't exist, it's just that they
aren't being used anymore.
Khobai, on 27 January 2018 - 03:39 PM, said:
go watch mechdane's video thats EXACTLY what its about
how everything has become muddled together because of the awful generic skill tree that has no choices whatsoever
how the weapon rebalance has completely killed any weapon diversity so everyone uses lasers now
how scaling and engine desync have destroyed mechs that were once viable and reduced the pool of playable mechs considerably
You think that's a "gotcha moment"? I watched the video, there's MORE than just skill-tree in there, PGI has a lot of cascading mistakes needed to be fixed, and those need to be addressed.
It's funny how you'd throw in an idea to make the skill define roles cause it's supposedly awful to define roles, yet you'd cite something that proves that the cluster **** was more than just skill-tree.
Khobai, on 27 January 2018 - 03:39 PM, said:
the only role in this game is squeezing out damage.
Pretty sure that's not a role. It's how you do your damage, and affects the team and enemy.
Khobai, on 27 January 2018 - 03:39 PM, said:
and everyone only puts skill points into the skill nodes that help them do that.
There's no
incentive to do so, it's a lot more different than people not doing it. Unless of course you're "everybody", and I'm "nobody".
You aren't the only player in the game.
Khobai, on 27 January 2018 - 03:39 PM, said:
to promote diversity, the game needs well defined roles for each mech.
I agree.
Khobai, on 27 January 2018 - 03:39 PM, said:
and to create well defined roles you need different skill trees for each role. theres no better way to do it. its why other games do it that way.
So what will happen if there isn't enough skill investment? You mean to tell me i have to put grueling hours into my mech so that i could have it do any role to be decent, instead of have it be decent in the first place and then better with skill investment?
Ludicrous, stupid. You're not solving a problem, you're creating another problem. While the bonuses needs to be good, it needs to be generic to not add another layer of balancing.
No, you don't need different skill trees (although better skill bonuses is welcomed), you need address the
real problem which is the god damn balance between techs, equipment and mechs, it needs to be consistent with or without skill nodes.
It's mech-mastery, not role-mastery.
Khobai, on 27 January 2018 - 03:39 PM, said:
if you think this game has actual different roles youre even more disillusioned than I thought.
Lol, just lol, says the one who's too hung up single things and incapable of looking at a grander scale.
Edited by The6thMessenger, 27 January 2018 - 06:18 PM.