I used to play this game quite bit back some years ago, was in a medium-large clan and stuff. Like many others, I quit during the community troubles of late 2013 and early 2014.
Since I mostly stopped following the game, I only recently learned about ditching the publisher and about the faction warring having been introduced. So I decided to hop in and - okay, damn it, the game is gameplay wise just as amazing as it always was. Honestly this game just gets the 'Mech feel so right. It's ridiculously good in that regard.
The UI seems to.. well, uh, I guess it's an improvement? But still, there's just so much very tiny text all around that it feels difficult to grasp what's going on with it. The XP system feels somehow confusing - you have Mech specific XP which you can not use on its own, but you can convert it to Mech SP, which unlocks nodes.. But you can also convert it to GXP if you don't need SP.. Except that you can't, since it costs real money. What? And the GXP is.. only used to converting to SP. Overall the skill tree seems quite reduntant too; It looks like you just unlock the exact same nodes everyone else will unlock on all Mechs. If there's no real choice, why have a tree at all?
It could be simpler, really.
On the note of the conversion of XP to GXP costing real money, I see that some prices have been brought down, but c'mon - this is still ridiculously overpriced. If I paid 50 dollars, I could get: 3 colors (3000 MC), 2 'Mech bays (600 MC), Victor, the lightest Assault hero (6000 MC), convert 10,000 XP to GXP, which is worth 13 SP when you need several times more to master the Mech (400 MC) and get 25 days of Premium time (2000 MC).
That's for the price of a complete game.
I get it that a game with a more niche audience like MW:O has to have high-enough prices to meet the ROI, but I am 100% convinced that having prices this high is actually lowering your income by disicentivizing players from buying MC. If I put 40 dollars to Warframe, I'd get enough platinum to buy 20 Frame slots (400p), 3 whole color palettes (225p), an XP booster for 30 days (200p), and I'd still have enough to trade for some of the best, hardest to grind items there are. And that's not counting the very frequent discounts you get; wait a few weeks and you're gonna get that package at -50% off. Consequently, I've used twice times more money to Warframe than I have used to MW:O despite having played them a roughly equal amount of time. With that investment, I can paint my Frames exactly as I like, I never have to sell Frames or Weapons to make room for new ones and I've been able to cut down the most time-consuming grinds out. I'd like to get some new Mech bays and a nice paint jobs in MW:O too, but at these prices I rather just buy a whole new game.
Anyway, back to the good again!
The maps that have been introduced look and play pretty good. There's also lots of variety between them, which is great - keeps it feelin' fresh. The voting system you've introduced for map and mode selection is really nice. More games should have that! It's great to have a chance to play your favorites now and then even when they differ from the community's favorites. The rework the game modes have gotten is good; I like a lot of the small details you've put into them. Like, on the king of the hill mode (whatever its name was), you can stop capping by damaging the capping mech, which makes it more balanced for long range mechs. Otherwise, a mode like that would be dominated by brawlers only.
In Incursion, it's pretty neat that you actually have to damage the opponent base by more than they damaged your base to win the game, even when all enemy mechs are dead. It means that you can't simply just camp at your own base for the whole duration of the match. These small details really liven the game up and again - when it comes to the core game mechanics, you guys rock!
On the flipside, in regards of variety, I'm seeing very simple, straightforward laserboats dominate game after game. AC/20s and LRMs and PPCs feel pretty underwhelming in comparison.
In summary, I really do like the direction you've been taking. While some things still feel pretty rough, overall the game seems to have been turned out for the better. So I'll be playing a bunch of games for the coming weeks, see how it goes. I haven't yet even tried the faction war thing, and the competitive season system seems interesting too.
Good job with the good stuff & hope this direction sticks!
Edited by Razegerogero, 28 January 2018 - 05:51 AM.