Jump to content

Remove Mm Vote System Qp


53 replies to this topic

#21 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 30 January 2018 - 10:59 AM

View PostNRP, on 30 January 2018 - 10:20 AM, said:

Nope. We tried random maps. Everyone DC'd when crap maps like Terra Therma came up, leaving the remaining teammates at a disadvantage. I'd rather play decent maps over and over than be forced to play a garbage map like Terra Therma.

I don't mean to pick on you and that's not my intent...

But this is exactly the mentality that thinks "more options" = "better gameplay", when in reality is actually stifiles game play and limits options.

"Garbage" maps are considered garbage because so many folks are one trick ponies and Omergeerd!!! My laser vomit or dakka boat places me at a disadvantage on this map because I constantly overheat!!!!!

​Not saying this is your specific mind-set but many, many like-minded folks thought process is this myopic.

#22 Water Bear

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,137 posts

Posted 30 January 2018 - 11:01 AM

View PostMystere, on 30 January 2018 - 10:57 AM, said:


I disagree. I'm tired of the symmetrical nonsense.


"symmetrical nonsense." I've heard it all. That's what's wrong with chess, too - the sides are just...too equal.

What always comes up in these threads is something to do with restricting builds or the word "generalist." I see the same builds being used before and after map voting was enabled. Changing just this won't in any way affect what people bring.

Edited by Water Bear, 30 January 2018 - 11:06 AM.


#23 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 30 January 2018 - 11:08 AM

View PostNRP, on 30 January 2018 - 10:20 AM, said:

Nope. We tried random maps. Everyone DC'd when crap maps like Terra Therma came up, leaving the remaining teammates at a disadvantage. I'd rather play decent maps over and over than be forced to play a garbage map like Terra Therma.


And yet terra therma still comes up and very few people DC from it. Strange.

Edited by Kiran Yagami, 30 January 2018 - 11:08 AM.


#24 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 30 January 2018 - 11:21 AM

View PostWater Bear, on 30 January 2018 - 11:01 AM, said:

"symmetrical nonsense." I've heard it all. That's what's wrong with chess, too - the sides are just...too equal.

What always comes up in these threads is something to do with restricting builds or the word "generalist." I see the same builds being used before and after map voting was enabled. Changing just this won't in any way affect what people bring.


Chess is chess. However, BattleTech is not chess -- it's not even close. In fact, one of the underlying attributes of the IP, especially during the Clan invasion, is asymmetry. And yet people insist on putting a square peg in a round hole. <shrugs>

#25 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 30 January 2018 - 01:18 PM

View PostWater Bear, on 30 January 2018 - 11:01 AM, said:


"symmetrical nonsense." I've heard it all. That's what's wrong with chess, too - the sides are just...too equal.

What always comes up in these threads is something to do with restricting builds or the word "generalist." I see the same builds being used before and after map voting was enabled. Changing just this won't in any way affect what people bring.


I respectfully disagree... If maps were random, and QP added the FP maps as well, the battle spaces would not always support a meta configuration. Adding long range maps into the mix and forcing players to play them makes them choose: to suffer through a few minutes till brawling starts or adapt a better balance of weapons to be successful everywhere....

14 HPG's in a row with 99% heavy ballistic brawling and laser meta's was too much to take.... That could not happen anymore if some of the larger maps were added and the balanced mechs could fight you continuously from first sighting till brawling ranges..... Hot maps make anything laser think.....

#26 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 30 January 2018 - 03:09 PM

View PostNRP, on 30 January 2018 - 10:20 AM, said:

Nope. We tried random maps. Everyone DC'd when crap maps like Terra Therma came up, leaving the remaining teammates at a disadvantage. I'd rather play decent maps over and over than be forced to play a garbage map like Terra Therma.

This is exactly why I want MM map and game mode voting removed I personally like playing TerraTherma,Caustic.Veridian Bog and night maps.

Like I said the repetitive map and same same game modes is getting so boring im surprised anyone wants to keep playing MWO.

P.S I like Escort mode it just needs a good tuning for effective game play.

Edited by KingCobra, 30 January 2018 - 03:10 PM.


#27 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 30 January 2018 - 03:18 PM

MY game mode and map stats you can see why a change is needed.

Game Mode Statistics

Mode Name Matches Wins Losses Ratio XP Earned CB Earned Assault 1,089 526 554 0.95 1,205,949 124,387,626 Conquest 349 157 184 0.85 436,300 71,333,965 Skirmish 1,464 665 787 0.84 1,585,541 166,614,499 Siege 86 30 56 0.54 313,454 39,193,626 Domination 552 240 305 0.79 654,405 72,649,294 Scouting 45 23 22 1.05 38,047 4,370,919 Escort 116 53 62 0.85 94,144 12,245,307 Incursion 104 55 48 1.15 161,440 15,543,203

Maps Statistics

Map Name Matches Wins Losses Ratio Time Forest Colony 239 100 138 0.72 1 day 06:54:37 Frozen City 287 142 141 1.01 1 day 15:10:12 Caustic Valley 220 102 114 0.89 1 day 02:16:57 River City 286 135 147 0.92 1 day 14:57:30 Emerald Taiga 49 21 27 0.78 06:45:14 Frozen City Night 48 22 26 0.85 04:10:18 Vitric Forge 18 7 11 0.64 06:41:20 Alpine Peaks 185 89 95 0.94 1 day 04:08:49 Tourmaline Desert 281 131 146 0.90 1 day 09:16:50 Canyon Network 253 109 140 0.78 1 day 02:42:03 Terra Therma 180 84 91 0.92 23:36:42 Crimson Strait 391 165 224 0.74 2 days 01:07:35 HPGManifold 361 169 191 0.88 1 day 16:07:52 Mining Collective 188 88 99 0.89 18:42:52 Viridian Bog 167 78 87 0.90 18:14:11 Boreal Vault 21 8 13 0.62 07:02:57 Sulfurous Rift 16 11 5 2.20 05:33:47 Hellebore Springs 13 4 9 0.44 04:56:19 Grim Portico 14 8 6 1.33 05:38:34 Polar Highlands 260 135 124 1.09 1 day 21:18:12 Grim Plexus 309 137 169 0.81 1 day 18:00:21 Rubellite Oasis 29 14 15 0.93 03:23:46

#28 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 01 February 2018 - 12:55 AM

View PostKingCobra, on 30 January 2018 - 09:10 AM, said:

I have to ask PGI could you remove the VOTE MM SYSTEM and just go back to random maps and game modes per battle?

Week after week every night same maps same game modes are played it is so boring now its beyond a joke .

PGI just go back to the random map and game mode system it was much better and we ex least got to play all the maps and game modes every night.

Posted Image Posted Image


If you want random map voting, just don't vote, and boom - random map.

MM or living people selected - does not matter.. in both cases, it would seem random to you..

For extra appearance of randomness, Alt+tab out after you press the search button, so you don't even see the maps on offer..

#29 Sigmar Sich

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,059 posts
  • LocationUkraine, Kyiv

Posted 01 February 2018 - 01:03 AM

There is also another possibility, to add Random map choice into our current vote system. So youl have your 2-3 maps to vote, and next to them would be square with big fat ? symbol, and people could vote for it.

#30 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 01 February 2018 - 01:41 AM

View PostSigmar Sich, on 01 February 2018 - 01:03 AM, said:

There is also another possibility, to add Random map choice into our current vote system. So youl have your 2-3 maps to vote, and next to them would be square with big fat ? symbol, and people could vote for it.


That's also a great idea..

#31 lazorbeamz

    Member

  • PipPipPipPipPipPipPip
  • 567 posts

Posted 01 February 2018 - 01:57 AM

There is no democracy only dictatorship of the majority.

Everyone uses hot builds and votes for grim plex 9 out of 10 times.

noone votes terra because OMG we re going to overheat out laser vomits!

Edited by lazorbeamz, 01 February 2018 - 01:59 AM.


#32 Jiang Wei

    Member

  • PipPipPipPipPipPip
  • 375 posts

Posted 01 February 2018 - 03:28 AM

View PostDaZur, on 30 January 2018 - 09:22 AM, said:

Oh you should have heard to outrage voiced over being FORCED to play a certain map or mode or a combination of the two when it was all random...

As much as I agree with you (quite frankly I've stopped voting most of the time) the voices of discontent and the number of DCs you'd see would be deafening.

Ya see... Certain folks are so bound to the meta and a particular playstyle, they just can't abide with having to improvise and adapt. Posted Image


You know whats sad.... these are the kind of people that PGI listens to for balance changes.

#33 Zeoraimer

    Member

  • PipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 181 posts

Posted 01 February 2018 - 04:31 AM

View PostVellron2005, on 01 February 2018 - 12:55 AM, said:

If you want random map voting, just don't vote, and boom - random map.


Its not random, since that ends up being the same few maps being played. I want to play ALL maps, since that IS content. Restricting maps is REMOVING content, imho.

View PostSigmar Sich, on 01 February 2018 - 01:03 AM, said:

There is also another possibility, to add Random map choice into our current vote system. So youl have your 2-3 maps to vote, and next to them would be square with big fat ? symbol, and people could vote for it.


+1 to this, if for nothing other than showing how many people want random map+mode


I think MWO could also do with many more well designed maps, but thats a whole other discussion,

#34 WhineyThePoo

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 247 posts

Posted 01 February 2018 - 05:16 AM

Yes please! I am tired of playing the same map over and over. On the other hand every time I play forest colony or terra therma I think I am playing a new map!

#35 radiv

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 121 posts

Posted 01 February 2018 - 05:29 AM

View PostAsym, on 30 January 2018 - 01:18 PM, said:


I respectfully disagree... If maps were random, and QP added the FP maps as well, the battle spaces would not always support a meta configuration. Adding long range maps into the mix and forcing players to play them makes them choose: to suffer through a few minutes till brawling starts or adapt a better balance of weapons to be successful everywhere....



No way people would adapt to mixed weapons. Theyr not successful anywere, people would adapt to erll and that would be it

#36 Racerxintegra2k

    Member

  • PipPipPipPipPipPipPip
  • The God
  • The God
  • 801 posts

Posted 01 February 2018 - 05:40 AM

You do realize anytime a suggestion is brought to PGI they implement it in the most frustrating way to the player base right ? Random Map/Mode would result in escort and incursion on like the most unfun maps constantly.

#37 Zeoraimer

    Member

  • PipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 181 posts

Posted 01 February 2018 - 06:20 AM

View PostRacerxintegra2k, on 01 February 2018 - 05:40 AM, said:

You do realize anytime a suggestion is brought to PGI they implement it in the most frustrating way to the player base right ? Random Map/Mode would result in escort and incursion on like the most unfun maps constantly.


That is also true.

Hey, the KDK3 is OP! Kodiaks go extinct... Blanket nerfs on all Clan UACs...

Yes, I am still bitter about my Spirit Bear...

#38 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 01 February 2018 - 06:59 AM

View Postradiv, on 01 February 2018 - 05:29 AM, said:


No way people would adapt to mixed weapons. Theyr not successful anywere, people would adapt to erll and that would be it

But, that is the problem with MWO..... That is what is killing MWO. Meta is the death of MWO becuase it is always a possibility....

If, MWO reverts all of the nerf's and allows IDF weapons back into their lethal beginnings, this game would be forced to abandon meta because all laser or all LRM mechs just wouldn't last.....especially, in and on large maps. You'd have to actually think for a few minutes before you rush in and do what they all do now..... There'd be few, all of one kind mech, rushes because strikes and IDF now are extremely lethal again and at the first scout TAG, well, abandon all joy is the radio call because many will pound you to pieces well before you "vomit" builds fire a shot.....

We no longer are a "combined arms" paradigm and the results are obivious: everybody has left or reduced the amount of play they engage in...... Why? Because we all live in the real world and the real world doesn't contain meta anything nor has it since WW2........ We can't escape the history of land warfare no matter how they try because, the physics of land warfare now or in the furture will remain the same..... JMO.

#39 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,268 posts

Posted 01 February 2018 - 08:00 AM

Only if map/mode ban would be implemented. Or ability to choose 'Mech after map is known.

#40 Water Bear

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,137 posts

Posted 01 February 2018 - 08:51 AM

View PostAsym, on 30 January 2018 - 01:18 PM, said:


I respectfully disagree... If maps were random, and QP added the FP maps as well, the battle spaces would not always support a meta configuration. Adding long range maps into the mix and forcing players to play them makes them choose: to suffer through a few minutes till brawling starts or adapt a better balance of weapons to be successful everywhere....

14 HPG's in a row with 99% heavy ballistic brawling and laser meta's was too much to take.... That could not happen anymore if some of the larger maps were added and the balanced mechs could fight you continuously from first sighting till brawling ranges..... Hot maps make anything laser think.....


You have a point there.

View PostMystere, on 30 January 2018 - 11:21 AM, said:


Chess is chess. However, BattleTech is not chess -- it's not even close. In fact, one of the underlying attributes of the IP, especially during the Clan invasion, is asymmetry. And yet people insist on putting a square peg in a round hole. <shrugs>


I only play games in which I think I have a fair fight. Asymmetrical does not necessarily equal imbalance, but perfect symmetry does imply balance. For that reason, I stopped playing around the time the clans were introduced. At that time, this game was severely imbalanced in favor of the people that bought clan mechs. It's been about 3 years since then, as I just came back.

I'm not joking on this point - I prefer fair games.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users