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Sunder Vs Templar


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#41 R Valentine

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Posted 31 January 2018 - 12:43 PM

View PostGas Guzzler, on 31 January 2018 - 12:36 PM, said:


Only if you are a garbage player.

I can't be the only one that still runs 65 kph mechs with XL engines.


Hit boxes are what make XL engines viable on certain chassis. The Sunder has well defined, rectangular shoulders. I doubt PGI is going to smooth it up just for you. If anything, they need to put in the Templar III. At least that has an LFE in it. It's not like PGI hasn't released enough completely garbage IS mechs lately.

#42 Metus regem

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Posted 31 January 2018 - 12:50 PM

View PostKiran Yagami, on 31 January 2018 - 12:32 PM, said:

Aren't both mechs locked to XL engines? The Templar has garbage hardpoint mounds, but the Sunder has garbage hit boxes, and being locked to XL will essentially make it useless. It will never be allowed to use the full compliment of its armor, or even a large portion of it. The Templar's arms will shield better. Either way, both are going to suck in MWO. XL engine in assault mechs = fail, especially if their hit boxes are bad.



Is the Battlemaster bad with an XL engine?

I mean the Templar would have similar hit boxes...

Posted Image

(source Field Manual: Federated Suns, pg. 162)


Looking at the above picture, we can figure out where the ST's are likely to be as well as the arms. The arms should go right to the middile of the shoulder joint, while the ST's are short and narrow, as the two CT mounted MLas are shown to be neatly. We can also see from the SSRM/4 and TC sensor where the ST mounts are. Now I will not even try to hide the fact that the arm and CT mounts are low mounts, in fact I've been very honest about that aspect of it.

Thinking on it, and looking at all other offical BT Templar artwork, I'd be confidant in saying that this might be more XL safe than a Battlemaster.

#43 Gas Guzzler

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Posted 31 January 2018 - 12:51 PM

View PostKiran Yagami, on 31 January 2018 - 12:43 PM, said:


Hit boxes are what make XL engines viable on certain chassis. The Sunder has well defined, rectangular shoulders. I doubt PGI is going to smooth it up just for you. If anything, they need to put in the Templar III. At least that has an LFE in it. It's not like PGI hasn't released enough completely garbage IS mechs lately.


Everybody said I couldn't run an XL Thanatos, and its performed fine for me. Better than most IS heavies.

I'm also not convinced people understand what makes hitboxes XL viable. No assault or heavy has shoulders that are not easy to isolate. What makes them XL safe is how easy it is to roll damage when you twist your torso. Because of how the Sunder's CT juts out slightly, as you twist away from somebody, the far shoulder becomes very small, and the front shoulder has an arm in front of it. I think the Templar will actually be LESS XL safe, as it has equally well defined shoulders, but doesn't have a CT to protect the back side torso, and its arms are so low they won't block the front side as well. We won't actually know until it is released, but with the exception of the Nightstar, its been a while since I have gotten a new mech that can't seem to avoid getting its side blown out, and the Nightstar is just slow and has a huge side profile so it gets flanked incredibly easily.

#44 Gas Guzzler

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Posted 31 January 2018 - 12:54 PM

View PostMetus regem, on 31 January 2018 - 12:50 PM, said:



Is the Battlemaster bad with an XL engine?

I mean the Templar would have similar hit boxes...

Posted Image

(source Field Manual: Federated Suns, pg. 162)


Looking at the above picture, we can figure out where the ST's are likely to be as well as the arms. The arms should go right to the middile of the shoulder joint, while the ST's are short and narrow, as the two CT mounted MLas are shown to be neatly. We can also see from the SSRM/4 and TC sensor where the ST mounts are. Now I will not even try to hide the fact that the arm and CT mounts are low mounts, in fact I've been very honest about that aspect of it.

Thinking on it, and looking at all other offical BT Templar artwork, I'd be confidant in saying that this might be more XL safe than a Battlemaster.


Battlemasters aren't especially XL safe, they are just typically mobile enough and have high hardpoints so they can get back to cover quickly. The Templar would be very similar to the Battlemaster in this regard. But... I have no issues isolating BLR side torsos. None at all. They are all running LFEs now though.

#45 Armored Yokai

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Posted 31 January 2018 - 12:57 PM

The templar has bigger arm shields than a Mauler and we all know that it will lose a huge majority of its firepower the moment it loses either of those arms

#46 Leone

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Posted 31 January 2018 - 04:43 PM

View PostFupDup, on 30 January 2018 - 04:22 PM, said:

PGI would never allow the 12 MG variant in MWO. Not only does it violate MWO's hardcoded weapon cap, but in general PGI has been deliberately avoiding super high hardpoint heroes like the Thanatos and Hellspawn (they got nerfed for MWO).

It also might be a bit Pay2Win in general.

Incorrect. The Nova and Daishi already could hit the 16 weapon cap, and you can have more hardpoints, just not fill 'em.

~Leone.

#47 Y E O N N E

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Posted 31 January 2018 - 04:44 PM

View PostLeone, on 31 January 2018 - 04:43 PM, said:

Incorrect. The Nova and Daishi already could hit the 16 weapon cap, and you can have more hardpoints, just not fill 'em.

~Leone.


It's not about the hardpoints, it's about the hardpoints being behind a permanent paywall.

I had this discussion with Chris on Twitter. From his replies, that was their concern.

#48 FupDup

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Posted 31 January 2018 - 06:29 PM

View PostGas Guzzler, on 31 January 2018 - 12:36 PM, said:

Only if you are a garbage player.

I can't be the only one that still runs 65 kph mechs with XL engines.

Are you using an assault mech?





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