Does The Game Penalize Players Who Report Against Verbal Harassers?
#21
Posted 03 February 2018 - 03:06 PM
Just turn off VOIP -- no one has anything useful to say in the PUG queue anyway.
#22
Posted 03 February 2018 - 10:43 PM
nehebkau, on 03 February 2018 - 03:06 PM, said:
Just turn off VOIP -- no one has anything useful to say in the PUG queue anyway.
Well, that's one of the absolute most untruthful posts that I have ever seen! I've been the "Ice Breaker" in many a match, one who gets communication rolling. Even if the team which I'm on doesn't win, at least it avoided being a "12-0 ShutOut" because people tried to work together and communicate! Sure, yes, there are people who do the wrong thing of thinking it's fun to be rude on the In-Game VoIP. But, all you need do is Report & Block them, if you don't just decide to Quick Mute them. And, if I remember correctly, if you've blocked someone, the game now remembers to auto-mute them for you ahead of time. So there's at least that buffer to help block the jerks, all while you keep your ears listening for useful comms!
Further, disabling In-Game VoIP shuts it off globally, instead of just PUG/Solo Queue. It isn't limitable in any way to one type of match. It now also comes with the penalty in some situations of being impossible to reactivate until the next match, should you decide to shut it off.
Frankly, though, PGI should NEVER have made it an option to fully disable it. I don't get time to stop to type in the midst of battle, and being forced into doing so generally gets me killed. That does NOT help teams to lose teammates, and I barely get time to reach for my Push-To-Talk as it is in order to communicate information quickly or call for help. If I got pushed into always needing to open the text chat, I might as well Quit MWO then and actually Uninstall the damned thing!
~Mr. D. V. "No In-Game VoIP = No Fun Left in MWO" Devnull
#23
Posted 04 February 2018 - 09:32 AM
D V Devnull, on 03 February 2018 - 10:43 PM, said:
Further, disabling In-Game VoIP shuts it off globally, instead of just PUG/Solo Queue. It isn't limitable in any way to one type of match. It now also comes with the penalty in some situations of being impossible to reactivate until the next match, should you decide to shut it off.
Frankly, though, PGI should NEVER have made it an option to fully disable it. I don't get time to stop to type in the midst of battle, and being forced into doing so generally gets me killed. That does NOT help teams to lose teammates, and I barely get time to reach for my Push-To-Talk as it is in order to communicate information quickly or call for help. If I got pushed into always needing to open the text chat, I might as well Quit MWO then and actually Uninstall the damned thing!
~Mr. D. V. "No In-Game VoIP = No Fun Left in MWO" Devnull
Though I don't always agree with DV, I feel this is accurate. Even in solo QP, there are plenty of matches where good team communication happens. I find they far exceed the matches where someone is a pain.
If you run into someone annoying, mute them (and only them). Don't make your whole team pay for the actions of a few people who may not even be playing the game at the time.
Edited by Fox the Apprentice, 04 February 2018 - 09:33 AM.
#24
Posted 04 February 2018 - 09:58 AM
#25
Posted 04 February 2018 - 10:08 AM
Cathy, on 02 February 2018 - 08:15 AM, said:
Actually most games do not. Not even WoT or WoWs does that. It will still match you with people you've put on your blocked/black list.
#27
Posted 04 February 2018 - 05:44 PM
Jack Booted Thug, on 04 February 2018 - 11:56 AM, said:
PGI please build a wall? MmwoGA!!!!
Was there any logical reason for your reply? If I can't understand some one due to their accent I'll just mute or ignore them even if they are speaking English to the best of their ability as I am well aware of the fact that there are more languages other than american English or spanish which in the us are the two most dominant languages used. Here's a fact about a lot of americans: our education system sucks when it comes to non English language studies. Be happy you encounter any bilingual american as most only have the option of spanish or an other class.
#28
Posted 04 February 2018 - 05:52 PM
Reiortijg someone equals higher wait times... Lol. Where do you guys get these whack ideas from?
#29
Posted 04 February 2018 - 10:58 PM
Fox the Apprentice, on 04 February 2018 - 09:32 AM, said:
If you run into someone annoying, mute them (and only them). Don't make your whole team pay for the actions of a few people who may not even be playing the game at the time.
To add to that....... Even further, don't make all future teams that you might be with have to pay the price for the actions of one single jerk or a small bundle of them. All that a complete disable of In-Game VoIP does is help the toxic community members continue to destroy the entire community of a game, and MWO is no exception.
BlueStrat, on 04 February 2018 - 09:58 AM, said:
On the constructive side of things....... Even if they're unwilling to communicate, you might try keeping them alive occasionally to be the target of focus for the enemy. You help get kills on the enemy still, and that will pay "Savior Kill" bonuses that boost your final earnings. I think there might even be hidden elements in the Match Score that are linked to keeping your teammates alive...
justcallme A S H, on 04 February 2018 - 05:52 PM, said:
Reiortijg someone equals higher wait times... Lol. Where do you guys get these whack ideas from?
Not being mean here, but....... I would bet they come from the same place where your spell checker came from. (That's a joke, btw...)
I had some real trouble reading your post at first. "hadt" = "hat", and "Reiortijg" = "Reporting", right? I think I just got reminded why I proof-read my own posts for spelling errors before I put them up.
~D. V. "Possibly suffering effects of excess sugary food right now... but still trying to be constructive!" Devnull
#30
Posted 05 February 2018 - 01:09 AM
D V Devnull, on 04 February 2018 - 10:58 PM, said:
Well, the problem with worrying about "keeping them alive" is that, because they don't hear the team agree to move someplace, etc etc, they're quite often way out of position, meaning risking losing more than one 'mech to save a teammate that's only marginally valuable.
Oh, but they're not *totally* useless. They're sometimes useful as bait!
Edited by BlueStrat, 05 February 2018 - 01:18 AM.
#31
Posted 05 February 2018 - 08:40 AM
BlueStrat, on 05 February 2018 - 01:09 AM, said:
Well, the problem with worrying about "keeping them alive" is that, because they don't hear the team agree to move someplace, etc etc, they're quite often way out of position, meaning risking losing more than one 'mech to save a teammate that's only marginally valuable.
Oh, but they're not *totally* useless. They're sometimes useful as bait!
You really don't need voice coms to keep up with your team. Anyone who's played QP long enough can figure out where the team is going by combining radar sigs with a visual check of their heading.
I don't and never will use VOIP. A word of advice for the hardcore VOIP users: Keep reading the text chat. There have been times when I've typed 3 times about some important piece of information, only to watch some guy babbling into his headseat die to whatever it was and then ask on VOIP what happened or start in on the team blame. Dude...
Edited by Water Bear, 05 February 2018 - 08:42 AM.
#32
Posted 05 February 2018 - 09:06 AM
That said, any attempt made to communicate, even if it's not as likely to be read as heard, is a step in the right direction.
#33
Posted 05 February 2018 - 10:11 AM
Seranov, on 05 February 2018 - 09:06 AM, said:
That said, any attempt made to communicate, even if it's not as likely to be read as heard, is a step in the right direction.
No one is expecting you to split your attention while in the midst of trading blows. It's when you're repositioning that you have the time to listen, and if you have time to listen then you have time to read, methinks. It takes about the same amount of brain power. I know I personally don't hear or read a thing that's being said or typed while I'm trading fire. And when I do hear it, 90% of the time it's a dead player on VOIP giving me his opinion of our team's or my performance. Superbly helpfull stuff, that.
Bear in mind that games like Starcraft 2 have no voice chat, and I was in the top 100 in the United States at one point in SC2 2v2. When we had to communicate (which was not often) we did it by typing. Granted, people in competetive play use VOIP for 2v2, but I never did that just like I don't play MWO competetively. All my gaming skills are centered around the random team.
#34
Posted 05 February 2018 - 10:17 AM
Seranov, on 05 February 2018 - 09:06 AM, said:
That said, any attempt made to communicate, even if it's not as likely to be read as heard, is a step in the right direction.
Agreed, especially about trying to read text chat while in the heat of engagement.
Not enabling VOIP gimps yourself AND gimps any team you're on. I'd rather have a T4/T5 player on my team that responds to VOIP calls than a deaf & dumb T1 player.
#35
Posted 05 February 2018 - 10:39 AM
BlueStrat, on 05 February 2018 - 10:17 AM, said:
Agreed, especially about trying to read text chat while in the heat of engagement.
Not enabling VOIP gimps yourself AND gimps any team you're on. I'd rather have a T4/T5 player on my team that responds to VOIP calls than a deaf & dumb T1 player.
I don't know about you, but I don't have time to listen to voice chat while in the heat of engagement, either. Read my prior reply.
#36
Posted 05 February 2018 - 01:55 PM
Sucks for anyone not getting that info.
#37
Posted 05 February 2018 - 03:01 PM
[mod]As the original topic directs towards discussing moderation,
this thread is now closed.
Please move tangential constructive discussion to relevant or new threads.[/mod]
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