KingCobra, on 03 February 2018 - 09:29 AM, said:
WOW just WOW fella you need to be reeled in from mars in the first place lets go with your unrealistic view and in the future we have these huge machine guns on battlemechs don't you think the designers of the mechs would not be smart and make better armor so machine guns and small arms would be virtually useless against them?
I'm not the one who created this unrealistic view, the people who made Battletech are the ones who did it.
In the arm's race of guns vs. armor, the guns tend to win in the long run.
For BT in particular they're using special ablative armor that is designed to explode outwards when hit hard enough, to deflect force away from the main unit. This kind of armor is better against super-powerful things like a Gauss Rifle that would just go straight through normal armor, but probably weaker against smaller attacks that can chip away the outer layers.
KingCobra, on 03 February 2018 - 09:29 AM, said:
Go watch FURY the movie did you ever see a tank shooting another tank with a 50 cal? heck no but you did see what the machine gun was originally supposed to do kill infantry and small vehicles like wheeled troop transports.
You still aren't getting the point that these "MGs" in MWO are nearly 50 times heavier than those (comparatively) dinky 50 cal MGs in modern movies. In terms of size these "MGs" are closer to a GAU-8.
KingCobra, on 03 February 2018 - 09:29 AM, said:
SO if asked I would remove machine guns from MWO or reduce there overpowered crits or make proper missions to use them correctly.
I do think the crits should be reduced, but not for the same reasons as you (I'd also see their base damage increased as compensation).
And really, just for the sake of argument, I'm going to also tackle the "proper missions" angle. Let's assume that PGI did add tiny little infantry dudes to shoot at. Equipping MGs solely to deal with them would be a useless waste of tonnage. Why?
1. For one, MG spread against a tiny target means that a lot of your bullets are going to miss, making the weapon horribly inefficient for that duty.
2. For two, infantry in Battletech are incredibly weak. The strongest weapon that a soldier can use (as far as I'm aware) in BT is a single-shot SRM2 launcher (which would be an utter joke against a mech) that has a max range of 90 meters. Once he fires that one shot, that's all he gets and has to run back to base to grab another weapon (if that's even available).
3. Speaking of weak infantry, even a Dire Wolf going in reverse can outrun BT infantry (they go like 10 kph tops). Combine that with their very short ranged weapons and it will be very hard for them to actually get anything done against mechs.
4. Lasers, with their MWO duration mechanic, would be very good for sweeping over squads of dudes and don't have any spread problem. Just mount a few Medium Lasers, put them on chainfire, and start mowing down all the little ants. No MGs required.
Edited by FupDup, 03 February 2018 - 09:43 AM.