FupDup, on 03 February 2018 - 11:15 AM, said:
A light's ability to "face tank" an assault (which itself is debatable) is an entirely separate subject from the offensive power of MGs.
Would you be happier if MGs no longer instantly critted out your weapons systems, and instead just dealt reliable flat damage? I would be.
You guys read about my proposed change and saw how a mech like PiR cannot abuse the new MG-Array (if going by my rule) precisely because of what you two have mentioned, right?
If anything, this heavier MGs are designed FOR heavy mechs. Especially those heavymechs with very few hardpoints to have a 2nd, or 3rd option on their offensive rosters... like how a real tank would.
See, this game is all distorted with the heat penalty and other junk rules that your offensive capabilities as a mech, basically maxed out with 6 ERM + 2 LpL. You can carry that in a medium. That's f-ing pathetic and certainly not the Mechwarrior games that existed before this.
So alternative to that, without rewriting rules as to how the system exist today (keeping ghost heat and stuff) is to have enough of varieties of weapons that can fill in those gaps. As a weapon platform expand, and you maxed out a primary weapon system due to PGI's moronic rules, you get the chance to expand on the 2ndary or tertiary systems, whereas smaller mechs can only pick and choose. That's what truly will justify what Assault mechs are supposed to be. They are mother f-ing walking destruction with lots and lots of gravies.
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Gameplay wise, as I showed already, it's not the lights like PiR that have dedicated MG groups that will benefit, but heavier platforms with odd hardpoints, and give them options that can take advantage of the tonnage penalty.
Mechs like MIIC-4. I mean, WTF is that solo CT B hardpoint going to do? 1 single UAC2s? How many people simply dump that hardpoint because of how junk it is? However, with my propose Machine Array, now you turn those 2 odd points including RT B... or hell, even just the CT point into 3 to 6 machine guns. Now those hardpoints are mother f-ing serviceable.
That's the purpose of filler weapons.
On the record, I totally agree with you on that we should have those different array of weapon types. But with PGI's commitment right now, that's simply not realistic to introduce a new weapon system with new sound, graphics, and physics.
MG-Array is different though. If they want, they can get this sucker deployed within 48 hours. Nothing about the MG-Array require brand new codes. Everything is in game already.
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That's kinda the changes that I know PGI doesn't listen to me, but I have maintained that they should do ever since topic 1 of my postings. Small but very readily appliable changes that can instantly be released with sort of impact.
Lord knows I want to see Spiral Canon, Plasma Rifle, or Hamahamaka from Dragon Balls. But I understand those are just not realistic to implement at this moment. Had PGI taken an iota of my advice, we should be getting monthly micro patches that adds little bit of exciting new features every month. I am sure that's helluva lot more engaging to retain players than "Here's a super secret map we are working on. But... before it's released, here's 8 months of blank, go buy more mechpacks."
Edited by razenWing, 03 February 2018 - 12:55 PM.