Khobai, on 03 February 2018 - 12:11 PM, said:
I would rather see hand actuators actually do something, than allow battlemechs to remove them.
1) some mechs have hand actuators to block certain weapons like AC20s from being used in the arms
2) some mechs would look stupid without hands
3) since there would be no reason not to remove hands, people would have to start asking, where did all the hands go? is there a future version of edmund kemper running around cutting off all the hands?
but as hand actuators do take up a crit slot, they should do something relatively minor. Like +5%-10% hillclimbing per hand. that would make two hand actuators the equivalent of 1-2 extra skill points into hill climbing.
agreed, but this was a simple idea to perhaps solve the crit Splitting problem,
1) well not really as many mechs took AC20s in their arms which was possible due to crit splitting,
2) agreed,
3) well my idea was link them to Lower arm actuators, if you want to remove them its both or nether, as a reason,
Agreed, on last point,
Khobai, on 03 February 2018 - 12:11 PM, said:
you dont need to have removeable hands to add crit splitting. in fact adding crit splitting would eliminate the need for removeable hands. although were never getting critsplitting anyway.
but removeable hands is a very bad idea anyway. because thered be no reason not to remove the hands on every mech. so no mech would ever have hands again. that is quite frankly dumb since a lot of mechs are supposed to have hands.
the better idea is to justify the existence of hand actuators by making them do something worth 1 crit slot.
well the idea would be make them linked to Lower Arm Actuators, so its both or Nether,
this would give removing hands and LowerArm Actuators a Penalty and Benefit(+2Crits for -Arm Turn)
Khobai, on 03 February 2018 - 12:11 PM, said:
why wouldnt you use it? youd gain two free crit slots with no downside.
the problem is its not an option. everyone would automatically do it on every mech they could.
because its two free crit slots and lets you fit more ISDHS in the arms.
the very fact its not an option is what makes it a dumb idea.
the down side would be the loss of Arm motion, so their is a penalty attached to that Bonus?
at most thats 1DHS in each the arm assuming you have 1spare Crit in those arms already,
and will +2DHS on an IS Energy Boat really make all that much difference?